tModLoader

tModLoader

Fervent Arms
359 条留言
Zelphyr 10 月 12 日 下午 10:26 
Is there a modifier that affects Calamity's stealth generation? If not would it be possible to add that? I miss not having goofy fast stealth regen...
Xredo 9 月 30 日 上午 10:37 
@dolus1 you can toggle the buffs with crystal ball
dolus1 9 月 30 日 上午 7:36 
Please add a toggle for permanent potion buffs
Jorgenborger Deluxe 9 月 24 日 下午 3:54 
A config to turn off the items being renamed would be nice, but this mod is hype
kenai.hand 8 月 8 日 上午 8:47 
I can't get my summon weapns worked activing via the table. They did no damage no sound when hit. But still working if summon them from my bag.
もみじです 8 月 6 日 下午 1:34 
It is hoped to add a setting option to adjust the disabling and enabling of specific terms and specific functions, such as disabling the generation of certain terms and whether summoned items can be critical hits
Shinx 6 月 28 日 上午 5:04 
I tried to change my summon weapon damage type from summon to ranged, they still deal the previous summon damage, hmm
redandblue101 6 月 20 日 上午 3:38 
this mod really badly needs config options so we can tweak the balance to our liking. it would be nice to be able to disable features like changing of damage types, or the tweaks to heart/mana pickups
Ksarper 6 月 19 日 上午 7:32 
wow, this prefixes are goofy af
アニメ鑑賞税 6 月 18 日 上午 9:14 
This mod and Qwerty Bosses and Items somehow collide with each other making most melee weapons deal "spammed" damage - weak weapon will deal like 1 dmg but will hit thousand times in less than second so at the end instead of 1 dmg it deals 1k dmg, mostly happens with boomerangs
Is there any way to fix that beside uninstalling either of mod?
Elaina 6 月 10 日 上午 4:24 
hi dev can you add endless potions feature as separate mod?
Spazz  [作者] 6 月 8 日 下午 5:32 
I've released an update to clean the code, fix some bugs, and improve minor things. I will be updating it more to fix more bugs and improve things, but I am currently working on another mod which will take most of my time.
Andre_Silentium 6 月 4 日 下午 3:16 
Maybe update? :D
Tarrassios 6 月 3 日 上午 4:11 
I died with unlimited grenades in my hand and for a while my finch was doing 50-60 damage. It reset to normal when I manually cancelled the buff and resummoned it.
Shinx 5 月 31 日 下午 1:29 
Mania seems to be too OP despite having low magnitude. I wore an accessory with just 0.12% mania and I'm not taking any damage into HP as long as I have enough MP
舟山已几 5 月 20 日 上午 2:59 
Hello developer, I want to change the values of these enchantments, where should these be modified, thank you:steamhappy:
Hatster 5 月 3 日 下午 11:02 
Can we please get an update of the reforge tab and be able to move it. i am unable to reforge my armors stats.
elchrisvinindo 5 月 3 日 上午 7:50 
hey i wanna ask, does this mod dont support multiplayer? because i cant join my brother server even tho we use the same mod
LillCrazy 4 月 24 日 上午 10:55 
-bleed % on weapon or armor..2h later realizes wy im bleeding out when my summons attack xD
kinda cool,,jsut need to farm more cash for reforging xD

also ther might be a bug between this mod and stars above the weapon memorys seems to get removed when i restart my game it would make sense if the mod which adds more item values sumhow messes with weapon memorys, since i dont ahve any other massive content mod installed ican only guess thers a bug here
Xredo 4 月 9 日 下午 12:52 
@Ghost
That was indeed the case when I last played with the mod
Ghost 4 月 9 日 上午 9:49 
Hi @All - wondering , if the stat is negative does that mean that if i use the item - it should be affecting me instead of the target ??

ie... Say I have a weapon with Flame -5% (negative 5%) , - then there is a 1/10 chances i will apply Flame to myself ?
Xredo 4 月 5 日 上午 9:36 
You can toggle the effects with a crystal ball. It is mentioned under the "Endless Potion Buffs" title, but it could maybe use some more words.
18 rats in a trench coat 4 月 4 日 下午 11:16 
how do I toggle potion effects? it isn't explained anywhere nor is it obvious
Kippy 3 月 17 日 下午 9:02 
oil should make them fly during rain
Ghost 3 月 9 日 上午 9:27 
The homing prefix, keeps aiming at something off screen and I cant get it to retarget... even my summons keep going towards that direction. Turned off that prefix as a workaround and reloaded the game.
wodzu_93 3 月 5 日 上午 11:07 
Correction: mod works fine. It's incompatibility with "Armor Modifiers and Reforging" mod, disable that if you can't reforge.
wodzu_93 3 月 5 日 上午 11:01 
Goblin Tinkerer can't reforge items at all. Using version 0.0.3.2. Note, added mod mid-save, if that makes a difference.
Fat_Boi_Frank 3 月 1 日 下午 5:30 
my game wont let me reforge with the goblin? why?
RAY OF LASERS 2 月 18 日 下午 2:45 
The heart pickup SFX being changed is a bit strange. Would it be possible to add a config option to change it back? Thanks.
TheTrueLizard 2 月 18 日 下午 2:43 
Howdy. Very neat mod, but I'd very much like to restore the original heart pickup sfx. Is there an option for that? Or would it need to be manually changed somehow?
Decode.exe. 2 月 18 日 下午 2:26 
Incompatible with Martin'sOrder mod. Gives that "Martin's mod is incompatible with current version of tmodloader" false error.
Verflair 2 月 16 日 上午 1:34 
Would be nice if the Sharpening Station included the Calamity tiers between Uelibloom & Shadowspec, such as Cosmilite and Auric so that you can keep lower-tier weapons more consistently kept-up with. Right now it seems like there's a bit of a huge gap in functionality with this portion of the mod for Calamity.
peepa the cringe essence 2 月 13 日 下午 7:08 
hello, is there a way to migrate from old mod to this one without breaking things?
Un42nately 2 月 11 日 下午 12:19 
crashes with TerraGuardians, something about Bloody Mana not being present in the dictionary
VideoManiac123 2 月 11 日 上午 10:47 
@mysticluster I'm fairly certain that they don't switch at 50%, rather, they are simply working inversely. I have used an accessory with 0.6% mania, and also low mirage amounts, and they both felt like they were working near 100% effectiveness. with that amount of mania I felt near invincible in pre-hardmode. with mirage at low percents, the weapon felt unusable as it was draining me to fast, with 400 hp.
[YT]Mechanical99 2 月 8 日 下午 7:28 
Hi I'm not sure if this mod is solely responsible for breaking a certain weapon mechanic from The Stars Above but I'll leave it here anyways. What happens is that I join a multiplayer world with an aspected weapon that has "weapon memories"(basically modifiers), they seem to wipe themselves from said weapon(s). I can't seem to find anything relating to my particular issue from their threads so maybe it's a multiplayer issue? It's probably something from Stars Above's end but thought I would leave this here nonetheless if you want to look into it.
mysticluster 2 月 3 日 下午 2:37 
Correction, it's not the mods that are the issue, it just stops working above a certain value. With Mirage at 67.23%, a 20-mana spell costs 6hp. At 81.28% Mirage, the same spell only costs 3hp. At 92.27% Mirage, the spell costs only 1hp and 19 mana, so it's barely working at all. I assume that it's at 100% Mirage that it doesn't function at all. It only seems to work as expected at a value of 50%, above that it is inversely effective.
mysticluster 2 月 3 日 下午 2:20 
Neither Mania nor Mirage appear to work when playing with Calamity (either base or Infernum), not sure if anything can be done about that.
Moki 2 月 3 日 下午 12:51 
This mod allows you to extrem-ify positive prefix bonuses, but not negative ones. I wish to make prefixes extreme and actually matter, but I want the negatives to be just as impactful as the positives. Please add a config to adjust the overall extremity of reforges, please!
Dash 2 月 2 日 下午 12:54 
how is this and the dynamic gear advancement mod different?
会飞的废狒 2 月 1 日 上午 2:00 
为什么狂热数值越接近0,免伤越高?
Xredo 1 月 30 日 上午 5:04 
@ALogic Universe
That would be the mirage prefix at work.
Maybe in your armor or accessories if every weapon does it.
Just reforge it with the goblin.
GETULIODIEGO123 1 月 29 日 下午 10:18 
How to remove excess particles when using magic weapons with elemental enchantments?
ALogic Universe 1 月 29 日 下午 7:25 
is it normal when i use any magic weapon it takes my health? if so how do i stop this. i can't play a mage.
玲绪 1 月 26 日 下午 11:35 
我加了灾厄mod .武器更改伤害类型后放进箱子会消失,必需改成原本的伤害类型才能放进箱子,召唤武器放到施法桌会复制武器,召唤师的饰品有时候会变成其他饰品
NatingaleXia 1 月 26 日 上午 2:13 
seems bugged for me, it crashes my game whenever I tried to start playing
𝖖𝖜𝖝𝖓♱ 1 月 24 日 上午 6:35 
@Xredo ooh, thank you very much
Xredo 1 月 23 日 下午 3:43 
@qwxn♱
You toggle the effects by rightclicking a crystal ball.
𝖖𝖜𝖝𝖓♱ 1 月 23 日 下午 2:12 
how do i toggle the potions, i think it is incompatible with some of my mods. im using calamity some other minor mods along with qol mods. when i achieved the 100% on potion, it just gave me the cooldown and i dont see any option to toggle it
The Dreamer 1 月 23 日 上午 12:00 
Might just be me, but i think im getting microstutters with the mod active. Might just be i have too many mods at once so id have to try with this alone another time. But so far really cool mod!