tModLoader

tModLoader

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Fervent Arms
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1.036 MB
2024 年 10 月 30 日 下午 2:42
6 月 8 日 下午 5:30
31 项改动说明 ( 查看 )

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Fervent Arms

描述
This generates new content based on whatever mod is installed, including big content mods such as Calamity, Thorium, Stars Above, etc.

Stats Screen
You may view a sum of all your prefixed stats, the button is located just above the player equipped armor and loadout buttons.

Prefixes/Reforging
All combat related items can now receive prefixes and reforging. Prefixes are now procedurally generated.
Damage types may also now be re-rolled.
Has an autoreforge feature.
Prefix quality influenced by player luck.
Negative Prefixes Bolster The Value Of Other Positive Prefixes On The Same Item

Damage
Increases weapon damage
Critical Hit Chance
Can now go over 100% for increased effect
Increases weapon critical hit chance
Critical Hit Damage
Increases the damage and knockback of each iteration of critical hit
Knockback
Increases weapon knockback
Attack Speed
Increases weapon attack speed
Additionally increases pickaxe, axe, and hammer mine speed
Penetration
Increases weapon defense penetration
Leech
Chance on hit to spawn a heart which either restores, or drains with negative Leech
Spirit
Chance on hit to spawn a star which either restores, or drains with negative Spirit
Frenzy
Increase damage for each point of health missing
Lunacy
Increase damage for each point of mana missing
Save Ammo Chance
Chance to not consume ammo
Defense
Increases player defense
Life
Increases player health
Mana
Increases player mana
Dodge
Chance to avoid incoming damage
Maximum 75% chance
Jump
Increase to player jump power
Movement
Increase to player movement speed
Taunt
Increased enemy target priority
Mania
Proportionally reduce damage taken, but reduce mana by the amount of damage avoided
Mirage
Proportionally reduce mana consumed, but reduce health by the amount of mana consumption avoided
Mana Cost
Reduce weapon mana cost
Multishot
Weapon which shoots projectiles have a chance to shoot twice as many
Size
Increases weapon size
Pierce
Projectiles have a chance to pierce their target
Ricochet
Projectiles have a chance to bounce off of tiles
Homing
Projectiles track nearby enemies
Velocity
Projectile speed increases proportionally
Venom
Chance to inflict venom
Debuff timer scales with weapon damage
Bleeding
Chance to inflict bleeding
Debuff timer scales with weapon damage
Confusion
Chance to inflict confusion
Debuff timer scales with weapon damage
Cursed Inferno
Chance to inflict cursed inferno
Debuff timer scales with weapon damage
Burning Frost
Chance to inflict cursed frostburn
Debuff timer scales with weapon damage
Flame
Chance to inflict on fire
Debuff timer scales with weapon damage
Ichor
Chance to inflict ichor
Debuff timer scales with weapon damage
Poison
Chance to inflict poison
Debuff timer scales with weapon damage
Shadow's Flame
Chance to inflict shadowflame
Debuff timer scales with weapon damage
Midas' Touch
Chance to inflict midas
Debuff timer scales with weapon damage
Oil
Chance to inflict oil
Debuff timer scales with weapon damage
Metabolism
Increase recovered from heart pickups
Affinity
Increase recovered from star pickups
Chain Lightning
Chance for lightning to extend from the target, hitting nearby enemies

Hearts & Stars
  • When picked up, they restore an amount which now inceases or decreases based on the maximum of your health or mana, additionally scaled by respective regeneration speed
  • Chance to become a damaging pickup, appearing black and hurting once picked up

Endless Consumables
  • All damaging consumables ( Arrows, Bullets, Shurikens, Grenades, etc. ) now have a version of themselves which is endless, modded included
  • The endless version contains new features, such as reforging and the ability to be upgraded to higher tiers
  • Ammo Box[terraria.wiki.gg]

Summoning
  • Automatic summoning on spawn
  • Summoning items now get critical chance
  • Minions now scale and update their stats in real-time
  • Bewitching Table[terraria.wiki.gg]

Gear Advancement
  • Entering a new tier means that the item will be scaled up to other items of that tier
  • Sharpening Station[terraria.wiki.gg]

Endless Potion Buffs
  • When a potion is consumed you gain a small percentage of build-up
  • Once 100% has been reached, you may toggle the buff permanently
  • Crystal Ball[terraria.wiki.gg]

QA multiplayer testing and ideas assisted by Zainy-est Pixel art by Luis Miguel Maldonado Redondo
引用自 tModLoader ferventarms
Developed By Spazz
热门讨论 查看全部(13)
15
4 月 18 日 上午 5:12
Balancing issues
Moon
4
2024 年 12 月 3 日 下午 11:29
Magic storage stack issue
Drosmir
2
1 月 25 日 下午 2:40
Item Duplication Bug with Modded Items
Willy Wanker
359 条留言
Zelphyr 10 月 12 日 下午 10:26 
Is there a modifier that affects Calamity's stealth generation? If not would it be possible to add that? I miss not having goofy fast stealth regen...
Xredo 9 月 30 日 上午 10:37 
@dolus1 you can toggle the buffs with crystal ball
dolus1 9 月 30 日 上午 7:36 
Please add a toggle for permanent potion buffs
Jorgenborger Deluxe 9 月 24 日 下午 3:54 
A config to turn off the items being renamed would be nice, but this mod is hype
kenai.hand 8 月 8 日 上午 8:47 
I can't get my summon weapns worked activing via the table. They did no damage no sound when hit. But still working if summon them from my bag.
もみじです 8 月 6 日 下午 1:34 
It is hoped to add a setting option to adjust the disabling and enabling of specific terms and specific functions, such as disabling the generation of certain terms and whether summoned items can be critical hits
Shinx 6 月 28 日 上午 5:04 
I tried to change my summon weapon damage type from summon to ranged, they still deal the previous summon damage, hmm
redandblue101 6 月 20 日 上午 3:38 
this mod really badly needs config options so we can tweak the balance to our liking. it would be nice to be able to disable features like changing of damage types, or the tweaks to heart/mana pickups
Ksarper 6 月 19 日 上午 7:32 
wow, this prefixes are goofy af
アニメ鑑賞税 6 月 18 日 上午 9:14 
This mod and Qwerty Bosses and Items somehow collide with each other making most melee weapons deal "spammed" damage - weak weapon will deal like 1 dmg but will hit thousand times in less than second so at the end instead of 1 dmg it deals 1k dmg, mostly happens with boomerangs
Is there any way to fix that beside uninstalling either of mod?