Conquest of Elysium 5

Conquest of Elysium 5

Imperial Guard (Cadia)
Vorochi  [开发者] 2024 年 11 月 10 日 下午 6:16
Bug Reports
For when things aren't working as they should
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正在显示第 1 - 13 条,共 13 条留言
BadCub 2024 年 11 月 12 日 下午 5:48 
Hello. I don't think that the Wyvern's siege attack is working right, at least on the attack. I haven't tested it in defense yet. It doesn't seem to activate. It seems to be the same thing for the Manticore as well. Thanks.
最后由 BadCub 编辑于; 2024 年 11 月 12 日 下午 7:15
Vorochi  [开发者] 2024 年 11 月 12 日 下午 9:40 
I'm able to reproduce the issue, but I have no idea what's causing it. Tried a few ways to make it work, have not succeeded. As-is, the syntax is identical to vanilla siege units, and it displays properly in game, so it should theoretically work?
BadCub 2024 年 11 月 12 日 下午 9:42 
I have a theory: Have you tried making the siege weapon first on the list of weapons available?
Vorochi  [开发者] 2024 年 11 月 12 日 下午 9:42 
I did, and it did not work
BadCub 2024 年 11 月 12 日 下午 9:44 
I see...thanks. Well, that's a pity. Wish I could think of something else. Good luck with it Vorochi!
最后由 BadCub 编辑于; 2024 年 11 月 12 日 下午 9:46
Vorochi  [开发者] 2024 年 11 月 12 日 下午 9:49 
I'll fix it if I can. If I end up being unable to, I will probably just remove the siegeweapons from the units.
Vorochi  [开发者] 2024 年 11 月 12 日 下午 10:10 
Problem identified- they’re too short ranged to be fired without moving. Will be fixed either tonight or tomorrow afternoon, I’ve got an early morning tomorrow and not much time.
BadCub 2024 年 11 月 12 日 下午 10:13 
Awesome! Glad to hear that you found the fix! Cheers!
Vorochi  [开发者] 2024 年 11 月 13 日 下午 4:39 
Bug is now fixed, will make a multiplayer version available soon
最后由 Vorochi 编辑于; 2024 年 11 月 13 日 下午 4:40
BadCub 1 月 12 日 上午 11:40 
Hello again Vorochi! I have just started playing the new update, and maybe I am just not far enough into the game, but are the feudal infantry supposed to be a replacement for the Whiteshields? If so, they are unable to be stationed, and are unable to be converted into shocktroops.
Vorochi  [开发者] 1 月 12 日 下午 12:38 
This is intentional. Whiteshields are still in the mod, they need to be manually made via the conscription ritual. Elevating locals into Cadians didn't feel thematic to me, I've been planning to make this change for a while. The Conscription ritual makes about twice the amount of Whiteshields as it did before, though it also has a chance to make more feudal infantrymen.
Vorochi  [开发者] 1 月 12 日 下午 12:39 
The effect is mostly a buff to the class, as the feudal infantry are a fair amount stronger than the whiteshields, with the downside of not being stationable to compensate.
BadCub 1 月 12 日 下午 12:54 
Ah, I see! Thank you very much for the clarification!
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