海狸浮生记 Timberborn

海狸浮生记 Timberborn

Automation
Automatic construction of structures - bug?
Hello.
I have one problem.

When I create a rule for any building to work, when choosing anything that can be placed on the map, it is automatically placed somewhere on the map. The script I use is: When the warehouse of a given building is full, it should stop working and when it is empty, it should resume working.

I checked if other mods have any influence on this, but it did not have the desired effect.

The mods I use are:
- Harmony
- Ladder
- Mod Settings
- SmartPower
- TimberApi
- Automation
- TomberApi UIBuilder
- Unstuckify
Verification and reinstallation did not help either.
Regards.
< >
正在显示第 1 - 3 条,共 3 条留言
Clerius 5 月 25 日 上午 11:06 
I have this issue as well. Also with the most recent version (2.2.1 I think). It also seems to be placing those buildings wherever you placed a building previously.

I will only list those mods that DuszaCamelot and I have in common:
* Automation
* Harmony
* Ladder
* Mod Settings
* TimberAPI and TimberUI

My first thought was that it might be the PIpette or world map mod, but I guess that can't be it.
ihsoft  [开发者] 5 月 25 日 下午 9:54 
引用自 DuszaCamelot
Hello.
I have one problem.

When I create a rule for any building to work, when choosing anything that can be placed on the map, it is automatically placed somewhere on the map. The script I use is: When the warehouse of a given building is full, it should stop working and when it is empty, it should resume working.

I checked if other mods have any influence on this, but it did not have the desired effect.

The mods I use are:
- Harmony
- Ladder
- Mod Settings
- SmartPower
- TimberApi
- Automation
- TomberApi UIBuilder
- Unstuckify
Verification and reinstallation did not help either.
Regards.
Confirmed. I got this issue too. Investigating.
ihsoft  [开发者] 5 月 27 日 下午 9:53 
This is fixed in version 2.2.3 for te main branch, and in 2.3.1 for the experimental.
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50