海狸浮生记 Timberborn

海狸浮生记 Timberborn

Automation
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更新于:10 月 24 日 上午 12:12
作者:ihsoft

v2.8.8
  • [Fix] Signal definition disappears in UI if allowed good is changed on stockpile.
  • [Fix] Signals list is not updated in UI when changing allowed good or recipe.
  • [Fix] Crash when saving definition of a signal that is not available on the building.

更新于:10 月 22 日 下午 11:28
作者:ihsoft

v2.8.7
  • [Fix #127] Crash when attempting Collectable.Ready signal on ruin scavenger flag.

更新于:10 月 20 日 下午 10:42
作者:ihsoft

v2.8.6
  • [Fix #126] Game crashes when selecting a building with the "chain" template applied.

更新于:10 月 19 日 下午 10:22
作者:ihsoft

v2.8.5
  • [Fix #125] The game frequently crashes when `Plantable.Ready` is used and paths are changed.

更新于:10 月 19 日 下午 5:02
作者:ihsoft

v2.8.4
  • [Fix #124] Copy rules button is not working

更新于:10 月 19 日 下午 2:44
作者:ihsoft

v2.8.3
  • [Fix #123] ArgumentException: toExclusive 0 must be greater than fromInclusive 0 when scheduling T

更新于:10 月 19 日 上午 12:31
作者:ihsoft

v2.8.2
* [Feature] Full refactor of the entity panel UI.
* [Feature] Limit the number of rules shown in the entity panel. Check the settings dialog.
* [Feature] Update signal values in the entity panel.
* [Change] Move script rules import/export functionality to the building panel UI.
* [Change] Improve script errors handling in UI. Fix some edge cases when game could crash due to a script error.
* [Change] The `concat` operator now shows the numbers as floats instead of fixed-point integers.
* [Fix] Properly display "add" operator when it has more than 2 arguments.
* [Fix #121] Moisture and contamination levels of the plantable spots are not considered when checking if planting is possible.

更新于:9 月 5 日 下午 11:09
作者:ihsoft

v2.7.1
* [Fix] Fix the "can plant" template definition.

更新于:9 月 5 日 下午 10:39
作者:ihsoft

v2.7.0
* [Feature] Add debug signals for district stock tracking: `Debug.DistrictStockTracker.<GoodId>`.
* [Feature] Add `Collectable.Ready` signal that tells how many gatherable or cuttable resources are in the range.
* [Feature] Add `Plantable.Ready` signal that tells how many plantable resources can be planted in the range.
* [Feature #82] Add templates to pause buildings if they can't gather or cut anything.
* [Feature] Add a template to pause buildings if they can't plant trees or crops.
* [Feature] Implemented extensions support to allow other mods to modify rules options.
* [Change] `ModdedWeather` mod support moved into a separate extension mod: `Automation+ModdedWeather`.
* [Fix] In "describe mode," show action argument values as real numbers instead of script fixed point values.
* [Fix] Don't change the floodgate height if it is already at the desired level. It may trigger "water deletion" without any useful effect.

更新于:6 月 22 日 下午 9:30
作者:ihsoft

v2.6.0
  • [Change] Make input field in script editor multi-line.
  • [Change] Better handling the script errors in both UI and the execution phases.
  • [Change #106] Allow choosing if the values should be evaluated or "described" in the UI. Check the settings dialog.
  • [Fix #115] InvalidOperationException: Condition already activated.