海狸浮生记 Timberborn

海狸浮生记 Timberborn

Automation
Emma 10 月 21 日 上午 8:44
Crash on latest version triggered by scavenger flag
Hi,

Absolutely love this mod, found it resently and haven't played without since!

Unfortunately, I've run into a bug that crashes the game. The crash occurs when I finish building my first scavenger flag. I don't have github to use the report bug function. So I figured I report the exemption here, in case it is helpfull for finding the bug in the code. I've copied the file text in the spoiler. I am not running any other mods on my game, besides the mods required to support this one.

NullReferenceException: Object reference not set to an instance of an object
Timberborn.YielderFinding.YielderExtensions.IsAlive (Timberborn.Yielding.Yielder yielder) (at <f0865cf706ba4582b919bdc4cf8fa779>:0)
IgorZ.Automation.ScriptingEngine.ScriptableComponents.CollectableScriptableComponent+GatherableTracker.UpdateState () (at <b9874f747c8042e491193fd1528f14d4>:0)
IgorZ.Automation.ScriptingEngine.ScriptableComponents.CollectableScriptableComponent+GatherableTracker.OnEnterFinishedState () (at <b9874f747c8042e491193fd1528f14d4>:0)
Timberborn.BlockSystem.BlockObjectState.NotifyOnStateEntered () (at <cdb68f86b0c5423da3375a93859eff22>:0)
Timberborn.BlockSystem.BlockObjectState.EnterState (Timberborn.BlockSystem.BlockObjectState+State state) (at <cdb68f86b0c5423da3375a93859eff22>:0)
Timberborn.BlockSystem.BlockObjectState.MarkAsFinished () (at <cdb68f86b0c5423da3375a93859eff22>:0)
Timberborn.BlockSystem.BlockObject.MarkAsFinished () (at <cdb68f86b0c5423da3375a93859eff22>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.ConstructionSites.ConstructionSite.FinishIfRequirementsMet_Patch1(Timberborn.ConstructionSites.ConstructionSite)
Timberborn.ConstructionSites.ConstructionSite.SetBuildTimeProgress (System.Single buildTimeProgressInHours) (at <88d4bc907bbd497a9844f0e837145d2a>:0)
Timberborn.ConstructionSites.ConstructionSite.IncreaseBuildTime (System.Single hours) (at <88d4bc907bbd497a9844f0e837145d2a>:0)
Timberborn.ConstructionSites.BuildExecutor.Tick (System.Single deltaTimeInHours) (at <88d4bc907bbd497a9844f0e837145d2a>:0)
Timberborn.BehaviorSystem.BehaviorManager.TickRunningExecutor () (at <5f3f7614571f4b24a5bed4331decb875>:0)
Timberborn.BehaviorSystem.BehaviorManager.Tick () (at <5f3f7614571f4b24a5bed4331decb875>:0)
Timberborn.TickSystem.TickableComponent.StartAndTick () (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.MeteredTickableComponent.StartAndTick () (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.TickableEntity.TickTickableComponents () (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.TickableEntity.Tick () (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Rethrow as Exception: Exception thrown while ticking entity f9777875-e3ea-4762-9dbb-567b19d6f64d 'BeaverAdult Nugun'
Timberborn.TickSystem.TickableEntity.Tick () (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.TickableEntityBucket.TickAll () (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.TickableBucketService.TickNextBucket () (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.TickableBucketService.TickBuckets (System.Int32 numberOfBucketsToTick) (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.Ticker.Update (System.Single deltaTimeInSeconds) (at <7fc669a6b33f423f87b0114220ef8f47>:0)
Timberborn.TickSystem.TickerUnityAdapter.Update () (at <7fc669a6b33f423f87b0114220ef8f47>:0)


Let me know if any of the other files in the error report that are helpfull to post!
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ihsoft  [开发者] 10 月 23 日 下午 10:18 
This was fixed in `v2.8.7`
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