Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
As for the converting to materials thing, I just assumed I had to do that when I said that in your comments the addon's page, I was wrong, so I didn't put that in the tutorial
Uh...no. What I described works for weapons, and everything else. No subfolders or any other folders needed. Just putting everything in garrysmod/materials/entities works. For example, I have the admin shotgun addon, so in the entities folder I have an icon made with the "Icon Makyr" called "weapon_adminshotty.png", and it shows up in game.
Here's screenshots to prove it:
My entities folder: https://imgur.com/a/nNh2NzK
Garry's Mod: https://imgur.com/a/1HbncBv