Shadows of Forbidden Gods

Shadows of Forbidden Gods

Aberrant Metal
Wonderblunder  [开发者] 2024 年 9 月 13 日 下午 5:21
Bug Reports
Drop any bugs you encountered here.
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正在显示第 1 - 15 条,共 19 条留言
Hasrem 2024 年 9 月 15 日 下午 1:05 
The event where you get 3 choices to manipulate farmers triggers in Orc Fortresses and Ruins
最后由 Hasrem 编辑于; 2024 年 9 月 15 日 下午 1:10
Wonderblunder  [开发者] 2024 年 9 月 15 日 下午 1:08 
Got it. Will fix that in the next update.
Hasrem 2024 年 9 月 15 日 下午 1:29 
Not 100% sure if it counts as an bug, but wierd behavior:
Rest and Resupply and the like (grey challenges) get sped up by laboureres. Which makes for very efficient fog generation via HP Sacrifice
最后由 Hasrem 编辑于; 2024 年 9 月 15 日 下午 2:44
Wonderblunder  [开发者] 2024 年 9 月 15 日 下午 1:42 
Hm, it's technically intended, but I can see how that would be a bit unbalanced. I'll look into it.
Hasrem 2024 年 9 月 23 日 下午 2:47 
Hey again,
It seems that dark empires get stuck in a loop of trying to recuit armies and then them being deleted (Because they are supposed to be laboureres i assume.) It can be circumvented by making the dark empire cities to factories, but it weakens the empire a lot, expecially when you dont manage to convert all nobles, as the empire starts with zero armies always, and never get any either.
Small Update: This seems to happen only in cities with a core, elves and coreless city work without issue
最后由 Hasrem 编辑于; 2024 年 9 月 23 日 下午 4:21
Hasrem 2024 年 9 月 23 日 下午 4:24 
Another small thing:
You can start a core in dwarven cities, but you can't convert any of their building.
Maybe because they dont have a city center?
Hasrem 2024 年 9 月 24 日 上午 10:05 
Armies dont try defend agains the mobile factories (at least if they are owned by the dark empire)
Sorry for reporting all these bugs, please dont be discouraged, its not intended to nag but to make sure this mod is the best it can be - I really like this mod!
最后由 Hasrem 编辑于; 2024 年 9 月 25 日 上午 6:01
Wonderblunder  [开发者] 2024 年 9 月 26 日 下午 9:48 
Thanks for all the bug reports! I appreciate it. I've been extremely busy with life as of late, but I'll look into getting these fixed over the weekend.
The Grand Mugwump 2024 年 10 月 1 日 上午 12:29 
I'm enjoying the mod so far. I think the units needed to break the last two seals might be a tad high. I had 12 factories at 1500 efficiency and it took me until turn 450 to awaken. Unless it scales with map size or something, then that's my fault for playing on the largest map size.

I also found some bugs.

  • Laborer minions do no increase challenge progress for their agent when in spaces with eldritch smog >= 50%
  • Factories are able to join civil wars against a dark empire if they are integrated into one.
最后由 The Grand Mugwump 编辑于; 2024 年 10 月 1 日 上午 12:31
Wonderblunder  [开发者] 2024 年 10 月 2 日 下午 5:36 
Thanks for the report!

I personally think the seal requirements are fine as is, but can consider scaling them based on difficulty settings.
Wicked Bitch of the West 2024 年 10 月 14 日 上午 5:26 
my army of laborers stood by and did nothing as their home factory was raised
Wonderblunder  [开发者] 2024 年 10 月 14 日 下午 1:13 
They were obviously on lunch break

I'll look into it and try to fix their AI for that. Thanks!
crawlers 2024 年 10 月 15 日 上午 11:17 
I had an error about some invalid cast when trying to integrate a factory into the dark empire. It failed to actually get added to the dark empire, staying owned by the dark.
Federex 1 月 11 日 上午 6:37 
Do you know if this is compatible with "AAEnglishman and Mall's Event Pack - REDUX." I tried creating a game with both mods active at the same time to no avail.

Edit: Placing the Even Pack and then this mod both at the top helped. It is working now.
最后由 Federex 编辑于; 1 月 11 日 上午 6:41
Manyak Bombaci 4 月 22 日 下午 1:19 
IndexOutOfRangeException: Index was outside the bounds of the array.
at ProductionGod.Pr_Factory_ContaminatedWaters.turnTick () [0x002cf] in <87f869a140134b25af751f9e9a362a56>:0
at Assets.Code.Location.turnTickProperties () [0x00037] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Location.turnTick () [0x00048] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Hex.turnTick () [0x00015] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.turnTick () [0x00133] in <87722c3d024842ed81b5e159dacda8fd>:0
at (wrapper dynamic-method) Assets.Code.World.Assets.Code.World.bEndTurn_Patch0(Assets.Code.World,bool)
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()


Can you help me?
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