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Rapporter et oversættelsesproblem
Well, it is worth noting the differences in Egyptian beliefs. I would suggest making kushitism more militarized and emphasizing the difference between the spiritual leadership of atenism and kemetism, making them not reformed and redefining the location of sacred sites. They are too close to each other.
Thanks for the mod - I've been looking for something like this for a long time, but so far it's a little damp. But I hope you don't give up.
I really want to make sure not to edit too many of the base religions in the game, only editing asatru to diversify it from other Germanic religions. I don't know much about the kushitic religion in reality, but I may look into it a bit to get some flavor going.
Once again, I really want to make my faiths feel different. I had thought about giving megaliths to Celtic pagans, but the heathens already have megaliths. On top of that, the practice of the wicker man is documented, and given its popularity in pop-culture (regardless of any historicity,) I thought it would feel somewhat disappointing to not include a nod to it. I may consider making some modifications to either religion when I do the Irminsulist rework.
Then, perhaps, it is worth making the dogma of the "wicker man", which will allow this method of execution to be used. Or the dogma of the "Druid Community", which would add a new revered property obligatory for representatives of the clergy. Because the very topic of Druidism is very controversial. There is practically no really reliable information. And historians today tend to say that the wicker man, if there was such a phenomenon at all, is just a sophisticated method of execution, like burning witches in Europe.