UBOAT
No Spoilers
ждун  [开发者] 2024 年 6 月 25 日 上午 12:41
Issues / Bugs
Discovered an issue? Let me know.
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正在显示第 1 - 15 条,共 96 条留言
Obama Bin Laden 2024 年 6 月 25 日 上午 1:57 
Was sailing in east of Britain, got a hydrophone contact and the blue arc showed the contact was 1000km south (270 relative to uboat) in the Mediterranean, listened myself contact was 045 relative. Not sure what the mod is supposed to do exactly as all my contact arcs are in absurd places
最后由 Obama Bin Laden 编辑于; 2024 年 6 月 25 日 上午 1:57
ждун  [开发者] 2024 年 6 月 25 日 上午 2:08 
引用自 Obama Bin Laden
Was sailing in east of Britain, got a hydrophone contact and the blue arc showed the contact was 1000km south (270 relative to uboat) in the Mediterranean, listened myself contact was 045 relative. Not sure what the mod is supposed to do exactly as all my contact arcs are in absurd places

1. are you certain that it was same contact and not another contact not yet discovered by the crew hence not rendering an arc?

2. the arcs do not reveal contact position. If it is 1000km long, it doesn't mean that the target is 1000km away.

3. what does the info box in the left bottom corner say when you select an arc that is in "absurd place"? Can you provide screenshots?

anyone else noticed arcs in absurd places?
最后由 ждун 编辑于; 2024 年 6 月 25 日 上午 2:12
von Spee 2024 年 6 月 25 日 上午 4:11 
New game, selecting the first patrol. The map no longer scrolls to the patrol area of the mission, one of which was outside the visible map area. Had to exit mission selection and open the map again to see where it was.

Also, Denmark looks like someone sat on it 😂
ждун  [开发者] 2024 年 6 月 25 日 上午 4:20 
interesting find. Looks like a side effect from disabling map look at function.
Can't you scroll the map manually on mission selection screen?
最后由 ждун 编辑于; 2024 年 6 月 25 日 上午 4:20
von Spee 2024 年 6 月 25 日 上午 4:28 
Not as far as I can see, it doesn’t respond to keys or mouse movements. (I don’t think it is the mod affecting scroll, that’s how it is implemented)
最后由 von Spee 编辑于; 2024 年 6 月 25 日 上午 4:30
ждун  [开发者] 2024 年 6 月 25 日 上午 4:36 
Yes I understand why it happens. There is a function in the map controller "Look At" that is scrolling the map to certain location on the map. It is used by many things. For example clicking on ships in the contacts list, or button in the selected entity and many more. The easiest way was simply globally disable that function to kill all spoilers allowing to figure out exact positions of targets by centering the map on them. Seems that mission screen is also using that function, and hence it is globally disabled this doesn't work. I will see how I can get around this, perhaps having a conditional exception so that this function works on mission selection screen.
von Spee 2024 年 6 月 25 日 上午 4:43 
引用自 ждун
Yes I understand why it happens.
That makes sense. I disabled the mod temporarily, and the mission selection map is back to its usual behavior- it moves when different missions are selected, but it does not respond to keys or mouse gestures that can move the map in other situations.
EriTainment 2024 年 6 月 25 日 上午 5:59 
引用自 von Spee
New game, selecting the first patrol. The map no longer scrolls to the patrol area of the mission, one of which was outside the visible map area. Had to exit mission selection and open the map again to see where it was.

Also, Denmark looks like someone sat on it 😂


I have this bug, too. Map locked in place during the first mission selection.

And yeah, I noticed this too, that these Arcs/Cones are endessly long if you zoom in and out on the map. 1000+km. :D
ждун  [开发者] 2024 年 6 月 25 日 上午 6:17 
引用自 EriTainment
1000+km. :D

no bug -> feature! :-)

the point is, in the real world, having just the bearing from hyrophone or radar warner there is no way to guess the distance. The vanilla arcs allow to guess the position of the contact with very little error. Its exactly at the end of the arc in vanilla. This was a big spoiler for me so I was thinking how the arcs needed to be so that they don't allow to guess positions of contacts so easily.

The solution in that mod is that the size of the arc depends not only on distance, but mostly on zoom level on the map. If you zoom out they become larger. Also they are now scaled logarythmically rather than liniar like in vanilla. This makes it impossible to guess the position. You only know the bearing, and this is how knowing only the bearing can be represented without spoiling the real position.

But the player must get used to it, that the end of the arc is not where the target is to be expected. It can be anywhere in the direction of the arc. It can be much closer or much further behind the end of the arc.
最后由 ждун 编辑于; 2024 年 6 月 25 日 上午 6:20
EriTainment 2024 年 6 月 25 日 上午 10:05 
引用自 ждун
引用自 EriTainment
1000+km. :D

no bug -> feature! :-)

the point is, in the real world, having just the bearing from hyrophone or radar warner there is no way to guess the distance. The vanilla arcs allow to guess the position of the contact with very little error. Its exactly at the end of the arc in vanilla. This was a big spoiler for me so I was thinking how the arcs needed to be so that they don't allow to guess positions of contacts so easily.

The solution in that mod is that the size of the arc depends not only on distance, but mostly on zoom level on the map. If you zoom out they become larger. Also they are now scaled logarythmically rather than liniar like in vanilla. This makes it impossible to guess the position. You only know the bearing, and this is how knowing only the bearing can be represented without spoiling the real position.

But the player must get used to it, that the end of the arc is not where the target is to be expected. It can be anywhere in the direction of the arc. It can be much closer or much further behind the end of the arc.

I understand your point, but for that purpose, maybe try to make the arcs as long as the "hearing radius" on the map is, since that radius represents the max value of the hearing ability of your hydrophone, right?
Net 2024 年 6 月 26 日 上午 1:55 
引用自 EriTainment
引用自 ждун

no bug -> feature! :-)

the point is, in the real world, having just the bearing from hyrophone or radar warner there is no way to guess the distance. The vanilla arcs allow to guess the position of the contact with very little error. Its exactly at the end of the arc in vanilla. This was a big spoiler for me so I was thinking how the arcs needed to be so that they don't allow to guess positions of contacts so easily.

The solution in that mod is that the size of the arc depends not only on distance, but mostly on zoom level on the map. If you zoom out they become larger. Also they are now scaled logarythmically rather than liniar like in vanilla. This makes it impossible to guess the position. You only know the bearing, and this is how knowing only the bearing can be represented without spoiling the real position.

But the player must get used to it, that the end of the arc is not where the target is to be expected. It can be anywhere in the direction of the arc. It can be much closer or much further behind the end of the arc.

I understand your point, but for that purpose, maybe try to make the arcs as long as the "hearing radius" on the map is, since that radius represents the max value of the hearing ability of your hydrophone, right?

I support the hearing radius maximum, the long arcs were a bit wonky when scrolling out. Mod was great though, enjoyed it yesterday.
ждун  [开发者] 2024 年 6 月 26 日 上午 2:04 
the arcs are not just representing accoustic contacts. Also smoke, radar warner, radio and more. Would not make sense to limit those other arcs by max hearing distance. Smoke is clear could be limited by max sight range, but what is with radar warner and radio arcs, these basically have no limited range. Or it depends on the sender.
最后由 ждун 编辑于; 2024 年 6 月 26 日 上午 2:06
StuKa 2024 年 6 月 26 日 上午 11:21 
Started a new game and everything is working well except I'm still seeing the big green mission marker dot. It's enabled in the config, just running the default settings.
ждун  [开发者] 2024 年 6 月 26 日 上午 11:23 
Yes aware of it. This is on the list for next update. Fix is not yet in 1.1
You are playing in captain mode perhaps? I was able to reproduce only in captain mode, seems to be a bug already in vanilla.
ждун  [开发者] 2024 年 6 月 26 日 下午 2:14 
引用自 StuKa
Started a new game and everything is working well except I'm still seeing the big green mission marker dot. It's enabled in the config, just running the default settings.

should be fixed in 1.1.1
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