UBOAT
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289 条留言
Kras 10 月 17 日 下午 1:41 
Is there any way to play with the config file just have static contact arcs without ship icons?
pandorum 10 月 4 日 上午 8:02 
Does this still work ?
Alex Paen (ljekio) 8 月 17 日 上午 12:15 
I think I found a way to get rid of the annoying arcs that appear even when they are disabled. I noticed that they appear when loading a save if there are observable ships around (including at your base too). If you go out to sea where there is not a single observable object around, save the game, exit and restart it - most likely there will be no arcs.
Alex Paen (ljekio) 8 月 14 日 上午 12:30 
It's a shame the mod isn't updated anymore. I finally figured out the pattern of visual contact arcs appearing when arcs and contacts are disabled. If you save with other ships nearby, after loading the save these arcs appear and a list of visible objects appears in the watch menu. It would be nice to fix this someday.
Lathelus 8 月 13 日 下午 1:21 
Hi, randomly I will not get the map contacts for visual sighting of ships, both smoke and hull sightings, even though manually I'm able to see them clearly and can even lock on the ship. After locking on the ship, I get the contact reported by my crew, but the map marker is still not there. Is this a bug?
Mouse Rat 8 月 5 日 上午 9:08 
Remove LOCKING as part of the mod.
Vedde 7 月 24 日 上午 7:13 
same for me
ixev 6 月 29 日 上午 12:23 
i have the same issue as JazzMano, i want to use the 3d rendering but ships are invisible
LESHIY 4 月 27 日 上午 12:45 
Опробовал. В моем случае мод работает как прогретая торпеда.Те опции в игре которые мне надо что бы отключил - мод благополучно отключил. Спасибо,жму руку.
JazzMano 4 月 26 日 下午 3:32 
Hi,
in modconfig, "Disable3DRenderingOnMap" on "False" is not working, there is no rendering of ships or of my sub when zooming on the map like if it was on True.
Thank you.
LESHIY 4 月 26 日 上午 5:09 
Как раз искал такой мод. Скрестил пальцы, плюнул через плечо, постучал по торпеде. Буду надеется что мод работает. Заранее благодарен Ждун(создатель) 🙂
ждун  [作者] 4 月 17 日 下午 12:29 
It was reported that the mod aint working properly after latest update. I will fix when I find time for it.
Michael J. Caboose 4 月 17 日 上午 6:10 
One question, does this disable the radio signal other uboats send out? I got one and can't see it but could manually mark the rough bearing. Problem is the signal went away shortly after. Was bummed out as the other boat was tracking a convoy.
dignan432 3 月 31 日 下午 5:28 
Thanks!
ждун  [作者] 3 月 28 日 下午 8:06 
it will be downloaded automatically. You have to enable the mod in the launcher.
dignan432 3 月 28 日 下午 7:32 
How do I find the download link? what am I missing? I've subscribed.
ждун  [作者] 3 月 26 日 下午 1:27 
usually mods don't need to be updated with every game update. But the more complex a mod is, the higher the chance that it may break after a game update. The complexity of this one is above avarage. Just try, chances are high that it doesn't need an update.
pandorum 3 月 26 日 上午 9:52 
Do we need an update for this ? A patch has just been released.
matrixmod 3 月 26 日 上午 8:11 
OMG this is the best one. :steamthumbsup:
ждун  [作者] 3 月 11 日 上午 10:28 
you can disable them. First option.
TayMaravy 3 月 11 日 上午 6:21 
Please add the option to disable dynamic arcs.
DarthXavius 2 月 28 日 下午 7:03 
3d Map Render is beroken by this mod, even when configuration file is set to false for remove 3d map render.
ждун  [作者] 2 月 26 日 上午 3:16 
note that contact arcs will not render for contacts that are not moving. The transparency of an arc depends on contact speed. If they are moving and you have no arcs try restarting the game. There is a known issue that can cause problems when loading game state. This will be fixed next update but so far as a work around, try avoiding loading game states while already in game. Restart it, and load from main menu.
MysticDaedra 2 月 25 日 下午 4:21 
Well, the mod has bugged out for me and I don't have contact arcs anymore, so I guess the skill won't be useful xD
ждун  [作者] 2 月 25 日 上午 9:29 
@MysticDaedra no this mod does not compromise the prop recognition skill. It is still useful. If you have a sonar man with that skill, he will 1. find targets at longer distance and 2. he can distinguish between warship and freighters. When you have the mod installed and click on an acoustic contact arc, there is a selection box in the left bottom corner. With the skill there will be explicitly noted that it is a warship or a freighter, while without the skill there will be just "screw noise".
ждун  [作者] 2 月 25 日 上午 9:25 
I don't know the disable lock on mod. But this one only hides the lock box visually, so I assume it shouldn't clash.
Rime Pendragon 2 月 25 日 上午 2:14 
Does this mod clash with DarkRaven's Disable Lock On mod ? Can i use them together without problems ?
MysticDaedra 2 月 24 日 下午 8:25 
Does this mod reduce/eliminate the usefulness of the Propeller Recognition skill at all? It says that the skill allows the radioman to get a crude approximation of the speed and type of target, but I don't know if I've seen that anywhere in the UI yet.
Bloodclot 2 月 23 日 上午 5:21 
Cheers dude, appreciate it
ждун  [作者] 2 月 23 日 上午 4:54 
but keep in mind that when the mod gets an update it will reset the config file to default. You may have to edit the config file again after mod updates. But those are not often.
ждун  [作者] 2 月 23 日 上午 4:53 
yes, edit config file and set UseDynamicContactArcs = False.
Bloodclot 2 月 23 日 上午 4:49 
Is it possible to have all contact indicator arcs removed, I play with real navigation and I got a submarine sighting yesterday and it gave a spoiler arc to my location.

In the settings I have no contact map indicators selected but it appears now no matter what, I'm pretty certain I didn't have this issue before.

Its really killing my attempts to play at full sim.
ждун  [作者] 2 月 21 日 下午 11:53 
I think I should filter lifeboats and wrecks so that they are not managed and don't have arcs. Makes no sense for them to have arcs anyway. Thanks, for ideas for improvements.
Dust 2 月 21 日 下午 11:38 
An additional report - I've found that the visual contact arcs like to get stuck after interacting with lifeboats and sunken wreckage.

This, unlike the visual contact arcs disappearing entirely problem, appears to happen regardless of how the save is loaded.
Dust 2 月 21 日 下午 11:33 
Thank you, by the way - This mod is a must-have for me, I never play without it on anymore. It's such an incredibly nice middle ground between full contacts and literally nothing! Every time I go back to SH3, this is one of the main mods I find myself missing.
Dust 2 月 21 日 下午 11:31 
Yes, exiting and reloading the game wholesale resolves the issue! Still, if it's possible to do as you say and potentially resolve the issue with a, 'clear on load' - As a resident savescummer, I would appreciate that very much!
ждун  [作者] 2 月 21 日 下午 11:23 
thanks for reporting. It makes sense what you say. For drawing arcs for direct observed contacts the mod is managing an own list of such contacts separate from games own tracking mechanism. That list is static and global. When you start the game it would be empty. When you load a game state it will synchronize with it loading visual contacts into the list. This mechanism works in this scenario. But if you are reloading a save game, the list would be already populated from previous game and the synchronization mechanism may produce unexpected results. I will see if I can somehow improve the synchronization and purge the contacts list on loading. So far I would recommend to restart the game before loading a state. This should work for a workaround. Try, let me know.
Dust 2 月 21 日 下午 11:11 
I find that reloading save games often causes the visual contact arcs to misbehave, with some of them being stuck on my screen and others not appearing. What's funny is that smoke on the horizon works, but as soon as the actual ship comes into view, the arc disappears.

The only time I've gotten this to reliably happen is to load into a game, then load a save game afterwards
ждун  [作者] 2 月 8 日 下午 2:27 
If they are moving and you have no visual arcs for them anyway. Try OverrideContactsMode=True and leave ContactsMode on Imprecise contacts. If that doesn't help share your save file. Upload it to some file hoster and give me the link. I can turn debug mode on and investigate the issue closer.
ждун  [作者] 2 月 8 日 下午 2:25 
perhaps they are not moving? Arcs are faded with speed. They are completely transparent for contacts that don't move. The faster the contact the less transparent the arc. Maybe I should mention that in the description.
pandorum 2 月 8 日 上午 8:37 
Ok this is driving me crazy. I am on a save game. Deleted caches. The mod config is that override contact mode=false and the one below = imprecise contacts

In my game, sonar contacts are as they should be with scaling but I have no black smoke marker for ships at all, it is just nothing. I encountered Nelson and a few destroyers in the Med and I am within 3km range and I still dont have anything on map.

Please tell me what I am doing wrong.
ждун  [作者] 2 月 6 日 上午 7:48 
libre office should not break it
millnate 2 月 6 日 上午 6:15 
@ ждун ah that explains it thank you. I haven’t been able to play with the config file as my only devices are my steam deck and an iPad. We have no PC. I’m trying to figure out how to modify that file without breaking it so I haven’t been in there recently.

Thank you!
ждун  [作者] 2 月 6 日 上午 4:43 
this option is now disabled by default configuration.
Because the main reason for hiding this box was that it was spoiling flag and name of the ship. There is now new an additional feature, that globally preventing revealing of name and flag, hence the lock box is no longer considered a spoiler. However, if you wish you can disable it by configuration anyway. There is an option for it in the configuration file which is now set to False. You must set it to True and the lock info box will be disabled like before.
millnate 2 月 6 日 上午 3:48 
Suddenly I’m seeing the “unknown target press E to lock” message when I focus on a ship. I thought this mod got rid of that I hadn’t seen it in a while and I love this mod… did something change?
ждун  [作者] 2 月 3 日 上午 6:58 
unlikely, these are steam game and workshop item IDs, they will be same for everyone on steam. But maybe your steam is installed in a custom location? Find the steam folder, then follow the structure.
Gylippos 2 月 3 日 上午 6:33 
The centering on optics is due to vanilla game, after implementing realistic periscope :) Btw cant locate the file 494840\3274920623
could it have been in a different one?
ждун  [作者] 2 月 3 日 上午 5:41 
thank you for the warm words. I checked the issue with centering again as I was suspecting it coming from my mod, but it is actually not. It is a bug in vanilla game. It is just sometimes there sometimes not. This is why I was irritated thinking it may be my mod. But I have also reproduced it with vanilla and it is also working sometimes with the mod. It seems to depend on distance. The further the target the more likely centering is not working.
Tofu 2 月 3 日 上午 4:38 
Fantastic update ждун! I didn't think the mod could get much better, but you've blown this one out of the water.

Thank you so much for the torpedo addition, I'm blown away you went the extra mile for that. All of the features I use seem to be working wonderfully.

I did notice the centering on optics was still going to random places, but that could be another one of my mods.

Can't thank you enough
Subcomfreak 2 月 2 日 下午 6:28 
FORGOT TO MENTION: I LOVE THE NEW DYNAMIC CONTACTS. Very, very nice. Gives general idea, but no spoilers. Feels better and not cheaty.