安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I also lowered ammount of magazines found on bandits. They usually die before they deplete all their ammo and I get too much loot.
That brings me to my biggest gripe with this mod. NPC die quite easily from zombies and without much effort I already got like 10 crowbars, M16, more pistols than I will use in whole life, ammo etc
That is quite a big problem. I think bandits should never spawn with guns in good condition to nerf loot from them. Remove crowbars, they are too good, give them simple spears or knifes instead as a melee.
Some secondary loot is also too common. I have plenty of batteries, lighters and food from deceased bandits. I could almost survive on this loot alone without scavanging.
The best solution would be to make it so bandits when spawned in the world take equipment which already exists in environment so we don't have infinite supply of goods which ruins economy and flow of the game.
At the very least they should have drastically lowered ammount and condition/quality of loot.