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As I think, its concept really fit with it
It feels like the defaults should be equivalent to having a normal prisoner farm. There are already benefits to an automated farm such as reduction in pawn work required and being able to get consistent output, so I don't think further reducing requirements is necessary.
Food would default to 32 units of 0.05 nutrition food per day (1.6 nutrition per day).
Hemogen generation of a prisoner is ~0.74 packs per day assuming perfect farming, which comes out to ~3 packs every 4 days which is a huge decrease from the current default of 5 packs every 3 days.
These changes would bring this mod into balance with the current game. I still would build these for the reduced pawn labor, the consistency of output (hemogen still generated when my pawns are busy with raids and such), and the removal of prison break risk without the need to xeno implant or amputate my prisoners.
The real reason I would use these though is to make it so I can have a big hemogen farm without the performance hit of a big prison population!