安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








As I think, its concept really fit with it
It feels like the defaults should be equivalent to having a normal prisoner farm. There are already benefits to an automated farm such as reduction in pawn work required and being able to get consistent output, so I don't think further reducing requirements is necessary.
Food would default to 32 units of 0.05 nutrition food per day (1.6 nutrition per day).
Hemogen generation of a prisoner is ~0.74 packs per day assuming perfect farming, which comes out to ~3 packs every 4 days which is a huge decrease from the current default of 5 packs every 3 days.
These changes would bring this mod into balance with the current game. I still would build these for the reduced pawn labor, the consistency of output (hemogen still generated when my pawns are busy with raids and such), and the removal of prison break risk without the need to xeno implant or amputate my prisoners.
The real reason I would use these though is to make it so I can have a big hemogen farm without the performance hit of a big prison population!