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any fix for this yet?
EDIT: We can use console to get back into ready room, and that works. Just doesn't have GUI prompt. Is that working as intended?
Is this a dedicated server or a hosted game?
Try hitting F4 to go to the ready room and then F6 to spectate.
[I've had issues getting the wave respawns to work. This seems to be a byproduct of that with the GUI missing for whatever reason.]
Thanks for the mod regardless, it's nice to have more formal objectives.
AI are spawning into some random building like the one in construction and are preventing the waves to spawn
Between each map i need to restart my hosted game to permit the mission to work
hope this report helps
The ai are split into 2 parts - overwatch and the wave.
There are overwatch spawns in the construction building and the overwatch ai will respawn but how they are counted and their respawn in independent of the wave ai entirely.
There is a spawn point for the wave ai in the lower part of the construction building. They should be moving out or are they getting stuck? On occasions I've also seen that part of the wave and other parts of the wave getting stuck on some of the stuff outside the building. I can try to move that spawn point and add in navblockers but that won't take effect until the next point release.
The needing to restart the hosted game between maps etc has been reported to the devs and will be fixed in the next point release.
ABILITY TO CUSTOMIZE THE AI IS A WORK IN PROGRESS
- This currently uses the `search` command which is not really working in the main game. It was working a lot better before Kythera ai. I have some ideas to test out but that is going to take a bit of time.
- If you want a challenge then go loud and max out the ai settings.
- ai with pistols will currently keep them holstered.
- some of the normal ai issues seem to be compounded.
May get significant lag spikes. Cause of this is not known.
While playing solo with GB PVE Checkpoint Ranch , sometimes during the first few minutes, a red spawn restriction zone alert will popup and blur the screen. When this happens, I try and back track in an attempt for the blurred screen to return to normal, however in some cases it remains blurred while I attempt to find the path to remove it; many times being killed by enemy while my screen is blurred due to the spawn restriction zone. When viewing the map during these instances, I'm clearly between the red boundary lines of the objective. I've only experienced this with the ranch map.
I've put in spawn restriction when a point gets captured so the opfor ai can spawn in. Something with the spawn protection broke during the 1035 on the BFS side. It has been reported but I do not know if it will be fixed as part of 1035.2.