GROUND BRANCH

GROUND BRANCH

GB Checkpoint, Outpost and PVE modes
127 条留言
tjl  [作者] 10 月 23 日 下午 1:47 
The October 2025 intel report came out which indicated that the lua system for gamemodes will be stopped shortly. I'm not sure what that means for these gamemodes at the moment.
tjl  [作者] 9 月 6 日 下午 8:28 
Do you remember what map it was and what the first checkpoint was? Or is it all maps etc?
[HTP] mr. brightside 9 月 6 日 下午 7:50 
For some reason, we only have one checkpoint to capture, and when we capture it, we don't move on to the next, the match ends.
Cow Obliterated By Train 7 月 10 日 上午 11:02 
ah hit F4 for ready room, I see.
tjl  [作者] 7 月 9 日 下午 7:28 
At the moment respawns can only be done in the ready room - go to the laptop and press f.
Cow Obliterated By Train 7 月 9 日 下午 7:26 
Can't seem to respawn. died shortly before my friends secured the objective. It gave me the timer to respawn within but... the whole time I'm just staring at the ceiling in the room I died in. No option to actually spawn.
tjl  [作者] 6 月 21 日 下午 8:14 
New update out
- Ranch map for GB Checkpoint should now have invisible walls fixed.
- pass on laptop positions to check adequate space for hacking etc.
tjl  [作者] 6 月 19 日 下午 7:43 
Not sure.

Someone reported in the discord issues about mods.

Probably best to report the issue in the discord or through the bug reporter.
SOTU 6 月 19 日 下午 7:27 
Im not able to add it to a server for some reason. Any idea why?
tjl  [作者] 6 月 17 日 下午 12:03 
OK thanks, will do another pass on the laptops.
Kooh-Kie 6 月 17 日 上午 3:59 
GB Checkpoint, RIG, Deck 3 laptop
I can't interact with it, my character walks in place unable to type.
tjl  [作者] 6 月 12 日 上午 2:08 
I've disabled the civs for the current time.

There are still a few bugs in 1035 (one being .SetTeamAttitude which was previously used to have the main opfor and the civs as different teams which did not try and kill each other).

The only way to spawn in civs at the moment is to give them the main opfor team id (otherwise the main opfor will just gun them down). This will also enable the civs to throw grenades at you.
SanDogTac 6 月 12 日 上午 1:39 
Random kill house spawned in the 747 map. Tangos spawned, however no civilians/hostages. Are there no civilian hostages, or do I need to set something for them to appear?
Thanks!
Sean2111 5 月 8 日 上午 2:20 
But do you know of one I can use -it is a bit hard lone wolf just with 1 life
tjl  [作者] 5 月 8 日 上午 2:18 
not in this set
Sean2111 5 月 8 日 上午 2:13 
Is there a mod where in local game I can respawn and have extra lives in effect?
tjl  [作者] 5 月 3 日 上午 12:14 
Everything was updated for 1035. If you are on 1034 then nothing will show up.
Emit 5 月 2 日 下午 11:24 
For some odd reason, I am not getting my opfor spawning on the outpost map.
Anyone else getting this?
GriZZly 4 月 29 日 上午 7:55 
Roger ! Thanks for explain ;)
tjl  [作者] 4 月 28 日 下午 12:40 
Latest update changed to 1035, and will not work if you are on 1034. Advanced TH is on hold until some of the functions broken for 1035 are restored.
GriZZly 4 月 28 日 上午 9:40 
Hello, Outpost (Compound and Depot) doesn't work ..... Tryied with differents settings but nothin change. I spawn at start, no ennemys, i wait for 5 minutes and it's time to extract !
Narcan Blowdarts 4 月 28 日 上午 8:22 
Advanced Terrorist Hunt doesn't show up in my gamemodes anymore, is there a fix to this?
tjl  [作者] 4 月 25 日 下午 4:23 
Update of the mod for 1035 test. Main items
- no civs as some of the lua code is broken by BFS (reported), similarly no advanced TH and no intel retrieval tjl mod
- appears to take a long time (several minutes minimum 10minutes or so for random killhouse) to load into the maps now. reported to BFS.
- Opfor AI assets updated with new models etc.
bucket 3 月 16 日 下午 8:52 
checkpoint is the most fun thing in this game
RkKk 3 月 14 日 下午 9:32 
DOIDO DEMAIS
tjl  [作者] 2 月 15 日 上午 1:34 
Hopefully with the new map (ranch) and revised power station we will get something that can be used.
Topgunstriker 2 月 14 日 下午 3:41 
is there a way to change the defence point
osku.tactic280 2 月 9 日 上午 1:47 
good mod keep it up
Dj No-klu 1 月 13 日 下午 12:40 
thanks for that!
Dj No-klu 1 月 10 日 上午 12:13 
maybe adjustable up to 8-10..if able. not major but thanks if able.
tjl  [作者] 1 月 9 日 下午 11:40 
How much time do you want it to be set to?

Default max time for the gamemodes is 2 hrs which is too much.
Dj No-klu 1 月 9 日 下午 7:17 
Hello. i see there's a new ,to me, random kill house. i like that but not the time limit. i spent about 3 hrs trying to figure out if there was a file i could edit so i did not have to ask you to release a version or allow for more time than just 4 min. however, here i am, asking please, if you get time... thanks!
Juan's pizza place 2024 年 12 月 18 日 下午 8:04 
more outpost missions would be awesome!
Fallen 2024 年 11 月 20 日 上午 12:12 
found the log file but don't know what is needed from all the things written in here
Fallen 2024 年 11 月 19 日 下午 11:23 
I'm kind of new to the game so if you could tell me how to check it, I would
tjl  [作者] 2024 年 11 月 19 日 下午 7:05 
That's a bit weird. I updated the mod a few weeks ago as that faction was causing crashes, mainly the guy with the vz88 knock off AK. Can you look through your log files and see if it mentions a particular kit please.
Fallen 2024 年 11 月 19 日 下午 12:46 
Did some more testing and it seems like the problem is in enemy AI type, Mexican cartel - legacy causes the crashes.
Fallen 2024 年 11 月 19 日 下午 12:09 
When launching Advanced TH on storage facility it also occasionally crashes while it was fine yesterday
Fallen 2024 年 11 月 19 日 下午 12:04 
Hello I am really enjoying the mod but when I try to deploy on advanced terrorist hunt depot the game crashes and sometimes the game crashes when just having the mod loaded however I haven't done much testing with the second problem so might be unrelated. Would appreciate if you could help me fix it, thanks in advance.
RomanVII 2024 年 11 月 14 日 下午 7:00 
Outpost is super fun, alternate spawns (especially for compound) would be great
tjl  [作者] 2024 年 11 月 9 日 下午 3:47 
Small update to the random killhouse mode.
tjl  [作者] 2024 年 11 月 9 日 上午 2:24 
That is a bit weird. For me it takes a long time to load, and I leave the computer alone for about 20 seconds to let everything load and after that it seems to be OK.

do you have the log file, and if so does it give any indication to what caused the crash?
Laetitia 2024 年 11 月 9 日 上午 1:32 
Hi, I tried the new mode, I'm not sure if I'm the only one having this problem but as soon as I go through the kind of little pillar before the Killhouse, my game always crash :/
tjl  [作者] 2024 年 11 月 8 日 上午 1:40 
Small update, mainly to fix a kit file.
New mode, Random Killhouse in very early development. This mode will take a while to download.
tjl  [作者] 2024 年 10 月 12 日 下午 1:22 
The best I could do would be to have the bodies cleaned up but that may screw up the immersion a bit.
Laetitia 2024 年 10 月 12 日 下午 12:43 
Really good mod but in the outpost gamemode, after some playtime. it's start to be laggy with all the dead bodies, are you able to fix that?
suburbs very own 2024 年 9 月 28 日 上午 11:36 
the outpost game mode is the most fun ive had on this game fr, please add that on a shit ton more maps tho pls! also once u add it to all maps maybe custom scenarios too, like blackhawk down would be fkn awesome
R.Flagg 2024 年 9 月 8 日 下午 11:49 
Forgot to say, please consider an unlimited timer option as well, sometimes we just messin around. Thanks!
R.Flagg 2024 年 9 月 8 日 下午 11:33 
Had fun playing your checkpoint mod with a friend. Used to play the Insurgency version, and was really happy to see this.

Love the watch guiding to laptop, and the fresh batch of bots for each checkpoint area.

I would agree with previous post from Jon Conley though, we really didn't prefer having any barriers to our movement. I get the reason behind it, but even back in Insurgency, the "No Restricted Areas" mutator was an every day driver for me. If they are needed for bots, can they be just for bots? I play very casual and if I get the urge to go over behind the barn and burn one for a bit..., :steamthumbsup:

About the respawns. It was just two of us and both admins, we were always able to respawn ourselves back to ready room and then to play area using the default admin menu.

If it were to become possible, what would be really sweet is if we could always respawn next to the most recent laptop, in one go, w/o a stopover in the ready room.

Thanks for making.
tjl  [作者] 2024 年 9 月 7 日 下午 5:03 
The gamemode is trying to be similar to the insurgency checkpoint mode. The blockers etc around the sectors are there to prevent players getting too far ahead and keeping them in the area where the current action is supposed to be.

The respawn window is only 15 seconds once a sector laptop is captured (it takes about 3 seconds to cycle the respawn laptop during this period). The code to get this working may interfere with admin commands - I am not sure and this is part of the lua coding which is not that well documented. Having said that, having people being artificially revived or brought into the round is at odds with the premise of the checkpoint gamemode.