Company of Heroes 3

Company of Heroes 3

(8) Skans 113
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Pingu  [开发者] 2024 年 5 月 20 日 上午 7:32
Bug-reporting, feedback and general discussion.
If you have any suggestions / feedback or found a bug you can post here.
General discussion is also welcome.
Cheers!
最后由 Pingu 编辑于; 2024 年 11 月 19 日 下午 1:24
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Trackerere 2024 年 5 月 20 日 下午 6:22 
Whatever the less-bright-green regions are supposed to be, they're covered in a texture that's so pixelised it barely resembles anything. It looks like a mush, and half of the map is covered with it. It could use a fix.
Pingu  [开发者] 2024 年 5 月 20 日 下午 6:47 
Ahh i forgot to clearify that. The less bright regions is the 'colour map' image used for reference aka untextured area.
I'm currently working on texturing thoes mushy areas bit-by-bit. :)
Probably updating the map tomorrow since i allready got some more areas painted.
最后由 Pingu 编辑于; 2024 年 5 月 20 日 下午 6:48
teppum 2024 年 5 月 21 日 上午 11:18 
Hi, was really enjoying playing it, but it is really laggy when the teams grow, not sure if its the size of map but it is not something I ever experience on other maps, however big or whatever the team size. Certainly not due to PC spec's or anything. Perhaps this can be optimised?
Pingu  [开发者] 2024 年 5 月 21 日 下午 12:07 
引用自 teppum
... it is really laggy when the teams grow, ... Perhaps this can be optimised?
Hi! I'm very glad you like the map and thanks for the feedback!
I'm afraid the Essence Editor does not have any tools for optimizing as far as I know, but I will look into it anyway to see what can be done.
I suspected this might be a problem for some users due to the map size, it is pretty much as big as you can make it.
I haven't had any lag when using standard game settings (100 popcap, no mods) but i'm intrested to know what others experience, so may I ask what your spec's are and if you used any mods?
Chimp2010 2024 年 5 月 21 日 下午 9:30 
Played this with random players, mixed armies. The German player blocked every bridge with dragon teeth and placed a MG bunker for coverage. Please make crossing larger / wider to prevent this sort of blocking.
Move the bases range closer to the middle by 100. That should create a faster start without having to resize anything for testing.
While I like the man-power points in the middle, it was very easy to cap them and place a medical bunker / retreat point. Maybe change them to low-ammo or fuel. Good work.
teppum 2024 年 5 月 24 日 上午 10:55 
引用自 Pingu
引用自 teppum
... it is really laggy when the teams grow, ... Perhaps this can be optimised?
Hi! I'm very glad you like the map and thanks for the feedback!
I'm afraid the Essence Editor does not have any tools for optimizing as far as I know, but I will look into it anyway to see what can be done.
I suspected this might be a problem for some users due to the map size, it is pretty much as big as you can make it.
I haven't had any lag when using standard game settings (100 popcap, no mods) but i'm intrested to know what others experience, so may I ask what your spec's are and if you used any mods?
Ah it was way more than 100, so map size was probably the tipping point... I do not recall what mod was active but certainly one with extended zoom. On most maps though, even pop cap 500 or more does not cause any lag. This could be due to a recent update though and not just this map.... I will play it more and see :)
Pingu  [开发者] 2024 年 6 月 6 日 上午 4:27 
引用自 Chimp2010
...Please make crossing larger / wider...
While I like the man-power points in the middle, it was very easy to cap them and place a medical bunker / retreat point. Maybe change them to low-ammo or fuel.
Thanks for the feedback! I'll look into this for the next update.


引用自 teppum
Ah it was way more than 100.... I will play it more and see :)
Thanks, intresting to know. Have fun!
DL_Clemiax 2024 年 7 月 26 日 下午 3:04 
Hi !
Very good map, but the building in the spawn zone of one of the base on the right is a little disadvantage to build in the limit of the zone because the engineers have to go around it before reach the construction zone
最后由 DL_Clemiax 编辑于; 2024 年 7 月 26 日 下午 3:05
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