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-Reduced tile counts to maximum of 8 on the entire map to improve performance.
-Added two more wooden bunker to 'Axis' side for better balance.
At present, we need to see if the author can update recently to confirm.
The problem could be that the game uses too much memory when trying to run this many bots with that high population cap,
or it could be a bug with the mod you are using. Perhaps try another combination of game settings in the mod.
If you want some help figuring out a possible solution or just chat some more, please post in the "Bug-Reporting, feedback and general discussion" thread pinned on this page.
Although crashes might happen to some players it is not certain that it will.
I just had a 50min game to test and it worked with 200 popcap (175 population, 7 bots.)
Did you use any mods or tuning packs when playing?
I have noticed that when playing 4vs4 with 200 or more pop cap on my map it sometimes crashes, this is a known issue for Relic has stated that the game does not support more than 100 population cap.
Public announcment: I will update the map sometime soon to fix a few bugs, let me know if you found any more and I'll get to it.
When you beautify the map... do leave us some space for emplacements & bunkers please ;) I like to have my Flak guns cover those choke points.
OBS: Hotfix coming soon with better bridges!
@DER PROTOTYP ALMAN: Thanks bud! :)
Note: I'm developing a new update to release sometime this week that focuses on balancing and beautifying the map even more, so if you guys have something else you want me to focus on let me know! Cheers!
New update coming today, fixing a bug with a bridge and adding more details.
@Tracker Maybe Possibly in a couple weeks.. please excuse the 'WIP' state of the map for the moment.
@TWITCH My plan is to get it textured and detailed kinda like the "Piccolo River" map eventually, u like? :)
Update coming soon.
Cool idea & half way to a good map.