Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Gameplay - Viper Commando
Intended gameplay role - slayer/grenadier/flanker
Example - You have 15 mob commando baseline, so 9 with the penalty, 9x3 = 27 metres of mobility (which is roughly your line of sight), add +3 speed PCS and +1 from ultra light vest, +1 from training covert operation and you now have 14 mobility, x 3 = 42, use Oscar Mike for +5 (19 baseline) x 3 = 57, with so much mobility you could probably do some objectives and Advent couldnt even react to your Viper Commando just zipping past them, give inspire or command and you can get 76 metres of distance your Viper can cross in a single turn...quite impressive right ?