Kenshi
Cowboys In Dreg (Wild West)
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Schizophrenic Cat-Lon  [开发者] 2024 年 3 月 25 日 下午 10:51
Report Bugs / Leave Suggestions
This is a big project with plans to get bigger. If something doesn't work, LET ME KNOW! I'll get on it and try to fix it. If there's a thought you have on improving the mod, leave it here as well.
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正在显示第 1 - 14 条,共 14 条留言
spoogly 2024 年 3 月 29 日 下午 3:02 
any chance the frontier shopkeepers could start selling cowboy hats?
Schizophrenic Cat-Lon  [开发者] 2024 年 3 月 29 日 下午 6:19 
引用自 spoogly
any chance the frontier shopkeepers could start selling cowboy hats?
Will do
Kurteous 2024 年 5 月 18 日 上午 5:29 
I have the blueprints for the hats and the cowboy boots, but I don't see them in any of the crafting tables. Especially on the Leather crafting station.
Schizophrenic Cat-Lon  [开发者] 2024 年 5 月 24 日 下午 10:20 
引用自 Kurteous
I have the blueprints for the hats and the cowboy boots, but I don't see them in any of the crafting tables. Especially on the Leather crafting station.
I will look into it.
Asmodai 2024 年 9 月 5 日 下午 1:26 
I'm having an issue where all tobacco related items disappeared. never mind, it was a steam issue, I fixed it.
最后由 Asmodai 编辑于; 2024 年 9 月 5 日 下午 1:37
mykomark 2024 年 9 月 21 日 上午 7:52 
Please change <Cowboy> game start's description.
For now it's a copy paste from <Wanderer> game start.
For few of us game start makes differents and description is a very important.
Etc:
If I pick <Cannibal Hunter> - my game goal will be to hunt cannibals.
<Wandering Trader> - to make my own "trader guild" and make money.
So description is "starting point" and cowboy is same as wanderer makes no sense...
Would be much better description like: rogue cowboy tired or bored of doing "cowboy stuff" and decided to "catch some luck" in open fields of Kenshi.
最后由 mykomark 编辑于; 2024 年 9 月 21 日 上午 8:01
Schizophrenic Cat-Lon  [开发者] 2024 年 9 月 21 日 下午 1:59 
引用自 mykomark
Please change <Cowboy> game start's description.
For now it's a copy paste from <Wanderer> game start.
For few of us game start makes differents and description is a very important.
Etc:
If I pick <Cannibal Hunter> - my game goal will be to hunt cannibals.
<Wandering Trader> - to make my own "trader guild" and make money.
So description is "starting point" and cowboy is same as wanderer makes no sense...
Would be much better description like: rogue cowboy tired or bored of doing "cowboy stuff" and decided to "catch some luck" in open fields of Kenshi.
That's a leftover from the "Cowboy Closet" dependancy.
mykomark 2024 年 9 月 21 日 下午 3:57 
So if added factions is not so tolerate to non humans - race lock for the game starts should be the thing.
Now I can pick any race, like full fledged skeleton cowboy (except can't wear cowboy hats).
最后由 mykomark 编辑于; 2024 年 9 月 21 日 下午 3:59
mykomark 2024 年 9 月 21 日 下午 4:19 
Don't know about other towns but noticed that Boneridge doesn't have any ramps on walls.
You know about Kenshi bug where putting unconscious body on ground and he flies away.
That wall is pretty long and that can happen sooner or later and that person on the wall would be ♥♥♥♥♥.
Schizophrenic Cat-Lon  [开发者] 2024 年 9 月 22 日 上午 12:35 
引用自 mykomark
So if added factions is not so tolerate to non humans - race lock for the game starts should be the thing.
Now I can pick any race, like full fledged skeleton cowboy (except can't wear cowboy hats).
The difference is that they're not hostile towards other races, and the Homestead Union is willing to ally with whatever race the player is, so I see no reason to race lock the player.

As for Bonedodge and the other towns (none have ramps,) I can look into adding ramps.
mykomark 2024 年 9 月 22 日 上午 5:33 
Yes, but then I'm choosing game start with these added ones - I'm automaticly a cowboy, born and raised in that town (I didn't noticed any Shek, Hiver, Skeleton being a cowboy). And not some wanderer who visits a town for time to time (I can pick vanilla start for this).
Or I'll be the first non human cowboy ?
The chosen one "Starbord - Dragonborn" (Bethesda vibes) ?
最后由 mykomark 编辑于; 2024 年 9 月 22 日 上午 7:01
Dark 3 月 20 日 下午 8:29 
Really cool mod, if you're still taking suggestions the clothes are a bit too clean. It makes them stand out, especially the uniform that the Cattleman city guards wear.
Saiku 3 月 25 日 下午 3:27 
I have the fog kings head but the researcher is not taking it and is just repeating the retrieve head dialouge
Schizophrenic Cat-Lon  [开发者] 3 月 25 日 下午 4:32 
引用自 Saiku
I have the fog kings head but the researcher is not taking it and is just repeating the retrieve head dialouge
Try putting it in your inventory as opposed to a backpack, and it also needs to be in the inventory of the person you're talking to him with. That's just a bug with how Kenshi handles it's checks.
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