Kenshi
Cowboys In Dreg (Wild West)
89 条留言
Schizophrenic Cat-Lon  [作者] 10 月 13 日 上午 7:35 
Guns in Nexus port -
CID (Reloaded)
officesm113 9 月 15 日 下午 11:23 
just get a gun mod, partner
Guy 7 月 28 日 下午 5:47 
fair nuff
Schizophrenic Cat-Lon  [作者] 7 月 26 日 上午 12:44 
Nope
Guy 7 月 25 日 下午 8:49 
guns?
AgroMak 7 月 17 日 上午 6:29 
Got it, well in general makes sense)
Schizophrenic Cat-Lon  [作者] 7 月 17 日 上午 4:57 
Another mod of mine for that would be the Meth Mod- adds in meth, meth production, and the production of it's required chemicals and precursors. CID's in a pretty good spot in terms of content, and I'd rather it remain consistent. There's even a patch for it to function more compatibly for CID.
AgroMak 7 月 17 日 上午 1:23 
Hello again. I was just saying that more variety in illegal goods would be cool. Right now, the only illegal items in the game are opium and hashish. Tobacco is also a kind of highly profitable, mind-altering substance, you know? It’s legal in our world, but the world of Kenshi is a bit harsher and more brutal.)
I mean, if we're going for balance, you could even make gold contraband. Like, illegal mining, smelting, and selling — makes sense, right
Schizophrenic Cat-Lon  [作者] 7 月 16 日 下午 1:12 
The problem is the addition of gold as well, so the economy is already kinda too wonky to balance. Not that Kenshi's economy was ever balanced, though. Hash running through Flats Lagoon and all.
The way I see the tobacco stuff is it's like rum, but with bigger trade mults.
AgroMak 7 月 16 日 上午 9:52 
Hi. I have a suggestion - maybe we should make tobacco production and the tobacco itself illegal (like opium and hashish)? Just to keep the balance, so that there wouldn't be a way to quickly make some quick cash.
navidimtiaz 7 月 15 日 上午 12:42 
Alright bro will do that. Huge thanks for the mod: I'm a fairly new Kenshi player but have already fallen in love with the game. And your mod is amazing,
I do use a TON of mods, but it's mostly the mainstream ones, like reactive world, this, 256 squad etc. I even downloaded the patch for reactive world and this to be compatible.
Again, much love, great mod.
Schizophrenic Cat-Lon  [作者] 7 月 10 日 上午 5:06 
You might have another mod altering the Fog Islands, causing conflicts- or you need to import your save.
navidimtiaz 7 月 9 日 下午 7:48 
Hey Schizophrenic Cat-Lon! Amazing mod but I'm sure hundreds have already told you so. More importantly, I wanted to ask: in my game the research center is not there, just the ramp to the ancient lab building that's supposed to be there. I also cannot find the fog king in the fog islands. Yes, I've been to deadhive. Pls help
Schizophrenic Cat-Lon  [作者] 7 月 4 日 上午 1:01 
Np, I've tried literally everything to fix the clipping issues associated with AMD, but no dice.
mikuhisui 7 月 4 日 上午 1:00 
I'll just replace this with some other bandana mods so I can keep playing it. Good to know as well that this problem exists with AMD, I don't use a lot of mods and this is my first time encountering this, thanks for the response.
Schizophrenic Cat-Lon  [作者] 7 月 4 日 上午 12:56 
That's the problem...
I got the same thing, but it happens to about every hat item (vanilla or modded) and half of the hairs. There is no fix outside of swapping to Intel.
mikuhisui 7 月 4 日 上午 12:55 
I see, Yes, integrated AMD.
Schizophrenic Cat-Lon  [作者] 7 月 4 日 上午 12:52 
Kenshi naturally doesn't seem to play nice to AMD
Schizophrenic Cat-Lon  [作者] 7 月 4 日 上午 12:51 
Hm... Let me guess, AMD user?
mikuhisui 7 月 4 日 上午 12:07 
It's kinda invisible with broken pixels.
Schizophrenic Cat-Lon  [作者] 7 月 4 日 上午 12:06 
What's it look like?
mikuhisui 7 月 3 日 下午 11:54 
Am I the only one encountering these broken bandana textures?
Schizophrenic Cat-Lon  [作者] 6 月 23 日 上午 6:41 
Well, there's even more development now. Full swing into Manifest Destiny updates.
Eyeless Deceiver 6 月 13 日 上午 10:00 
This looks like a great development, wonderful to get back into the game with.
Schizophrenic Cat-Lon  [作者] 6 月 8 日 下午 12:03 
The Research Station crash is something that just happens, and I still can't figure out why- let alone patch it.
And yeehaw city is the furthest west
Trego 6 月 8 日 上午 7:53 
Two things, when I go to the Research Base in the Fog Islands, when I PGUP to the second floor, the game crashes, not sure what or why or if its a mod conflict.

Second, Where the hell is Yeehaw City in relation to everything else? I've been walking all over Dreg trying to find it. I have to have some GOD DAMN FAITH that it is out here.
Schizophrenic Cat-Lon  [作者] 6 月 3 日 下午 11:20 
https://www.nexusmods.com/kenshi/mods/1649?tab=files

If you'd like the pre-patch Cattleman, you can download the older version of CID on the Nexus- Version 15 to be precise.
The old, larger Cattleman City was too laggy and big IMO, with it being larger than Heft- a problem when Heft is meant to be the pinnacle of cities. The update was to save on frames and make the Homestead Union more old-school.
Nerevars Goat Univeron 6 月 3 日 下午 9:13 
After the update it seems like Cattleman City has gone back to the tiny version in my save. I was really liking the huge city, is there any way to fix this?
Soul 5 月 23 日 上午 7:36 
Remind me that japanese has wild west fan
2222carte2222 5 月 21 日 下午 10:58 
cowboys n katana's kenshi mods really make the game perfect
Schizophrenic Cat-Lon  [作者] 5 月 1 日 下午 11:00 
Plantation slaves (essentially) in a camp that's outside of Dreg to avoid Hayes' anti-slavery laws. Essentially, "It's fine, since it's in Okran's Gulf and they're serving Okran :steamthumbsup:"
Kurteous 5 月 1 日 下午 5:22 
So, are the hivers treated like the native Tribal groups in reservation lands or are they supposed to be plantation slaves under the guise of working chain gangs?
Schizophrenic Cat-Lon  [作者] 3 月 11 日 下午 2:28 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3297490843

This is one mod that makes bourbon drinkable.
It states that Corn Mod is needed, but since it is a port from CID and shares its assets, it should still function.
azrieljohnson 3 月 10 日 上午 10:12 
I love the mod! Thank you!
Any chance for a patch to make Bourbon edible? There's a mod which makes Rum, Sake and Grog edible with nutrition and I'd love to drink me some bourbon as I smoke my cigars.
Also, Griffin looks like a badass with a cigar in his mouth.
Schizophrenic Cat-Lon  [作者] 2 月 11 日 上午 1:28 
It should be patched now. Close game for it to download.
Schizophrenic Cat-Lon  [作者] 2 月 11 日 上午 1:26 
Huh. I will go patch that.
Kurteous 2 月 10 日 下午 11:02 
So, quick question, is the hydroponics for corn supposed to be affected by fertility and environment?

Because I can't build a corn hydroponics inside my building in the Pits East due to the fact that it has no fertility, yet I can still grow tobacco there through hydroponics.
Kurteous 2 月 9 日 上午 2:32 
Alright, that did it. Thanks.
Schizophrenic Cat-Lon  [作者] 2 月 9 日 上午 2:21 
And the problem has been patched.
Please close your game for the patch's download to begin.
Schizophrenic Cat-Lon  [作者] 2 月 9 日 上午 2:19 
I see.
I shall fix this rn
Kurteous 2 月 9 日 上午 2:13 
The update hasn't changed the storage for 'Gold Nuggets' since I still have 'Raw Gold' that still holds said items, despite the storage being labeled 'Storage: Gold Nugget'.
Ӆᶓᵮᶏᶉᶖơцʂ~}God{~ 2 月 5 日 上午 12:18 
good guy talked with him in depth for a heavy mod list
Kurteous 1 月 19 日 下午 9:29 
*FORTY-NINERS GOLD RUSH INTENSIFIES.*
Schizophrenic Cat-Lon  [作者] 1 月 16 日 上午 3:04 
I have a list of plans for the future, but rn I'm taking time off of modding.
Bug fixes and minor mesh updates will still be worked on if discovered though.

Some time in the distant horizon IS more bandit factions, as well as another pair of boots and a hat. Also plans for more things to do with gold (and panning)
Kurteous 1 月 16 日 上午 2:58 
Any hints of future contents for this mod? Maybe some faction of native tribes, bandits, or pioneers that want to form their own kind of governance away from the Homestead? More resources or equipment is nice too, but any new content would be nice either way.
Vanax 2024 年 12 月 29 日 上午 7:35 
Cool mod with alot of interesting features my only issues with it are that it adds way too many settlements in one place (The area around cattleman city for example) which removes any real "wild" and "dangerous" feeling the area might have had before and cattleman city is 10x bigger then it needs to be which makes it seem out of place and a massive lag fest.
Jahm Wayne 2024 年 10 月 26 日 下午 11:00 
Huh? What was that? I think I'm havin flashbacks Andrews.
davroslyrad 2024 年 10 月 26 日 上午 11:59 
Is this mod compatible with GenMod?
mykomark 2024 年 9 月 22 日 上午 6:46 
To hell with these cowboys! I just wanna to smoke.
(Gonna to use stand alone tobacco mod)
mykomark 2024 年 9 月 21 日 下午 2:49 
And not a crafter. My guys only know how to kill.