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报告翻译问题








If this is the B42, how translations work has changed a bit and I haven't looked into what I need to change yet.
Yeah. I'm planning on that when I get the recipes rebuild.
Still working on redoing the context menu. It's still using old code that isn't compatible.
I just updated. Should be working now.
Wanted to ask about this error, and what should I test.Its been running good, first time I received, I only have the buttstroke mod, no others that would touch the guns, or modify them. I do have sling mod and holsters and bags etc...
Any suggestions. Thank you also. I'm loving this.
What would I have to do to get a HK MP5SD added to this mod?
`function: Guns93PumpFinish -- file: Guns93InventoryPaneContextMenu.lua line # 544 | MOD: Guns of 93 Test Build (B42)
java.lang.RuntimeException: Object tried to call nil in Guns93PumpFinish
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.ai.states.SwipeStatePlayer.exit(SwipeStatePlayer.java:586)
at zombie.ai.StateMachine.stateExit(StateMachine.java:270)
at zombie.ai.StateMachine.changeRootState(StateMachine.java:104)
at zombie.ai.StateMachine.changeState(StateMachine.java:64)
at zombie.ai.StateMachine.changeState(StateMachine.java:53)
at zombie.characters.IsoGameCharacter.actionStateChanged(IsoGameCharacter.java:14659)
at zombie.characters.IsoPlayer.actionStateChanged(IsoPlayer.java:9808)
at zombie.characters.action.ActionContext.invokeAnyStateChangedEvents(ActionContext.java:529)
at zombie.characters.action.ActionContext.postUpdateInternal(ActionContext.java:87)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.action.ActionContext.update(ActionContext.java:66)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12491)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12451)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:4280)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:4273)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3903)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
Odd, nothing should be calling that bit of script. I'm currently piecing the mod back together, so it will be a bit before I'll update it.
It's fixed for the next time I update. Items have new tags that I had to update for B42.