安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Biome spawns: NPCs can be configured to spawn in different biomes. There's no way to stop these from respawning.
Spawn zones: Spawn zones can be used to spawn NPCs near certain resource deposits or POIs. For hostile POIs these are usually deactivated when you destroy the POI's core. For example the Zirax patrols near their POIs will not spawn after you've destroyed the nearby POIs.
Both settings include respawn options. For most spawn zones they are set to never respawn so you can clear out the patrols near a POI without having to destroy the POI first, but for biomes they do respawn usually every one to three game days otherwise you'd run out of animals to kill for food.