Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
"Final" doors in POIs already open?
I don't know if this might be a bug, and I'm just wondering if it's happened to anyone else.

Sometimes (and only sometimes), the last or next-to-last door in a POI is already open, without me having to do anything to open it. It has happened at:

Abandoned depots, where the big blast door on the left as you arrive on the lowest level of the POI is already open, when usually you have to flip a switch in the tunnels on other side to open it. Mostly, the entire blast door is already open, but on occasion it's just been one column of blast door blocks that is open.

Abandoned drone bases, where sometimes the blast door to the "puzzle" room on the right when you reach the lowest level after dropping down through the hole with the toxic gas is already open. It's the room where you have to flip some of the switches in the proper pattern to open the boss room.

And then just last night when I was playing, it happened in a Zirax oxygen depot POI, where the blast door to the core room was already open.

It may have happened in more POIs than that, but those are the recent ones that I can remember. In all cases, you can still complete the POI without a problem. It's just a little easier to do so. :) The common denominator is that it's always blast doors, so something seems to be glitching with them? If so, I'm not sure if it's RE-related or just a game bug. I do not recall anything similar happening in the short time that I played vanilla, but I do have Old Lady Brain, so I may just be not remembering.

Anyway, like I said, wondering if this is just me or if it's something that I should report somewhere.
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ZomBeGone 8. feb. kl. 14:37 
I think it might have been reported in github. You might want to check. Something about being a multiplayer bug?
Oprindeligt skrevet af ZomBeGone:
I think it might have been reported in github. You might want to check. Something about being a multiplayer bug?

I'll check, but I don't play multiplayer. I'm single-player only. Thanks for the tip!
Vermillion  [udvikler] 8. feb. kl. 16:13 
It's a game bug. Blast doors appear visually open and can be walked through.
If in multiplayer, other players will see the doors as closed even though you can see and walk through them.
afaik, it's caused by dying or teleporting. Relogging can fix it, so if you encounter an open blast door and you go through it, you risk getting stuck or trapped.
estancio 8. feb. kl. 16:21 
Gonna say this is a game bug, but also not just blast doors. Done the Abandoned workshop and found sometimes the little rest area with the switch and fridge sometimes has power, and will provide a respite from hostile environrments, and sometimes it does not, like its already been cored and shut down. similiarly some things don't trigger, like the scorpion after the explosion, i'll get niether the scroprion or explosion on occassion

it seems to happen when i run a poi multiple times in the same game session, though this is the observation of an obtuse individual. but seems like if i do the depot once, i'm fine, do it twice on the same playfield without restarting the game, probably see the blast door problem you describe.

edit:
beaten again, however i will say i do not teleport on the starter planet where i do these quests, and i play perma death, so no dying.
Sidst redigeret af estancio; 8. feb. kl. 16:23
Oprindeligt skrevet af Vermillion:
afaik, it's caused by dying or teleporting. Relogging can fix it, so if you encounter an open blast door and you go through it, you risk getting stuck or trapped.

I can with absolute certainty say that, at least for me, it isn't caused by teleporting. Because I have never used a teleporter. :) They just feel overly-cheaty to me.

But for dying...Well, I can say with certainty that I hadn't died in the POIs where I experienced the issue. I rarely die in abandoned POIs; I do them so often that I can do any of them in my sleep, but for me that isn't boring at all. It's actually rather soothing. It's probably a neurodivergence thing. However, I may have died in the play session as a whole, if that can trigger the issue. I'll have to pay closer attention to that, next time I start a session.

In the meantime, I suppose I can report this to Eleon, but I have a feeling that's already been done by someone at some point. Probably by multiple "someones."

Oprindeligt skrevet af estancio:
it seems to happen when i run a poi multiple times in the same game session, though this is the observation of an obtuse individual. but seems like if i do the depot once, i'm fine, do it twice on the same playfield without restarting the game, probably see the blast door problem you describe.

Now that's an interesting thought. I do often run the same POI multiple times in the same play session because I tend to clear planets of all of their abandoned POIs, if they have any, before I do anything else on the planet. Often, planets have multiple iterations of the same abandoned POI. So, that's another thing I'll have to pay closer attention to.

EDIT: OK, so curiosity got the better of me, and I had to do some testing. :) Having done so, I'm going to say that, at least in single-player, this is indeed caused by doing the same POI on the same planet more than once in a play session.

I just finished running three different POIs twice on the same planet - Two abandoned drone bases, two Rados refueling stations, and two Rados oxygen depots. I ran one of each first, and then went and ran a different iteration of each of them, with no dying, teleporting, or reloading anything. In all cases, in the first run-through, all the blast doors were properly closed, but in the second, they were all open.

So, I'm going to guess that when you do the things necessary to open the doors in a POI, it registers as doing them in all of the iterations of that same POI on the same planet. I'm guessing reloading fixes it because it resets whether or not you've done the necessary things to open the doors in that particular POI. What I don't know is why in multiplayer this issue only affects you and not your companions, but I don't really know how multiplayer works, so perhaps to someone who does know how it works, it will also make sense. I'm also guessing that this is a game bug and not RE-specific. So this probably shouldn't be in this discussion forum, sorry. :)
Sidst redigeret af UncreativelyNamed; 8. feb. kl. 20:10
estancio 8. feb. kl. 20:43 
nonsense, this was absolutely the right forum to bring it up in, so i could see it, know i was right for a change and strut... even though i was too lazy to test it myself.

honestly, nice work and thanks for testing it and for giving an update.
Oprindeligt skrevet af estancio:
nonsense, this was absolutely the right forum to bring it up in, so i could see it, know i was right for a change and strut... even though i was too lazy to test it myself.

Enjoy the well-deserved strutting...at least for the moment. I could very well be wrong in my assessment, and if I am, I'm sure some far-more-knowledgeable person who knows the inner workings of the game will show up to tell me how very wrong I am. That's discussion forums, after all. :) But for now...Yeah, I'm hard-pressed to come up with a different conclusion than the one I reached.

Testing was inevitable on my part. I have an often-insatiable need to understand why things happen, and I can't sleep until I know. :)
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