安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Edit: Never mind! Didn't realise it needed the comple overhaul mod as well.
Asking because spells can be cast 2x in quick succession if the unit has high enough mastery of a spell family and the one being cast is of a lower level
This should resolve the double spell attacks you were talking about. I just pushed an update that should resolve this particular issue
Thanks for letting me know!
Getting the same crash. Last part of the new map generation I see is the swapping phase. The game generates a new map without your mod enabled.
I have noticed this error every now and then though, but I still get it even with the mod disabled so I don't think my mod is causing this particular issue. It usually happens when I try to generate a massive map with all player slots full:
stl: bad coarse teampos t100
intentional or is this a bug?
Are you talking about the Archlich's Husk? It's a stupid unit that doesn't obey your commands. The soul of the original archlich is now in the Angel of death unit which you can control.
If there's a bug in the duplicate process I can take a look at it, thanks for bringing it up