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报告翻译问题
Yes, all classes, including the necromancer can get the runesmith. I dropped the recruitment chance from 100% to 20% chance of recruitment.
I'll revisit it (to confirm it's working) when I go back to the game this weekend to debug the issue @pepemattos17 brought up
don't forget to like and favorite the mod if you enjoy it =)
could have sworn I did that, thanks will take a look sometime this week
Medium update released. It shouldn't ruin any saves (I have a major update I'm working on that might, sorry in advance)
More information in the Patch Notes and Fixes Thread - https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3137887227/4516632899769106943/
@Alkill1000, @wilsteir
The Upgrade Citadel issue has been resolved. The problem was caused by the original ritual which came from "The Conquest of Elysium 5 Total Overhaul" Mod. I fixed the issue by removing the original ritual, and creating a new working one. This new level 3 ritual called "Upgrade Necro Citadel" is free and should be available to you. If it isn't, try researching a new ritual and the list should refresh. Thanks
Don't forget to Like and Favorite the Mod! =)
There is a max cast of 2 for the "Upgrade Citadel" ritual
You can cast it in hades if you control a lich or greater
Are you sure you havn't already cast the spell twice?
btw while we're on the topic and out of curiosity, what do you love best about this mod?
If you want you can list some of the most game breaking bugs you see. No promise that they'll be fixed or implemented since, once again this mod points towards the total overhaul not the remaster, but if there's wiggle room, I might visit an issue. Or at least know what to watch out for as I play this mod and the remaster together
You can add it under the General Disussion and Suggestions Forum
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3137887227/4140563711248614598/
I'm not just enjoy thus mod myself, I also pull other people in the game to play with your mods]
And yes, of course I don't expect them to work in symbiosis, and I'm fine with some problem like doubled rituaps, or some units doubling/mismatchung inside faction.
I'm just mostly asking to fix most roughest incompats and game breaking ones, if that's possible.
I actually recently started trying out that popular mod to see what it brought to the table.
It'll be difficult to make the two mods compatible especially from this mod's point of view since the main focus of this mod is bringing value to "The Conquest of Elysium Total Overhaul" mod and even fixing some of the issues with the main total overhaul mod by itself is a challenge.
Adding another mod to that mix would only exponentially increase the complexity since all 3 mods which are loaded by the game in a certain priority, would have to be in symbiosis with each other (not easy) but easier if you are coding the main mod, not a dependent one like this one (this mod depends on The Conquest of Elysium Total Overhaul)
Thank you for speaking up and thank you for using my creation as a way to better enjoy the game, honestly seeing people use my mod is a joy. Originally when I created it, it was only meant to be used by myself as a way to make "The Conquest of Elysium Total Overhaul" a bit more complete. I later decided to upload it and the feedback has been insane! So thank you once again for enjoying the creation =)
And I know that this is my fault for trying to use two overhauls together, but otherwise everything works even on big modlist, only this two create problems when turned on together.
Such as senator having every plain and forest as a citadel, or dwarf workers maturing into paladins.
Both mods are great and have cool things that I have problems playing without, so I'll try to ask, is there any chance that it can be made compatible? I'll ask on both sides in hope of it.
Does anyone have any suggestions? No promises but suggestions will let me know what the playerbase currently thinks of the class and how it behaves with the overhaul mod
Thank you fellow Isekia enthusiast!
Liked it... yes-yes
lol
That long title for 500 years anime is inline with other ridiculous and long titles of the isekia genre like "Reborn as a Vending Machine, now I roam the dungeon"
Now that is a goated series
I'm into "Mishoku Tensei" and "Reincarnated as a slime" myself, slime being my favorite. "I'm a spider so what" is a close third thanks to the PEAK light novel lol
Unfortunately, with the way modding works in COE5, we can only try to mitigate the impact up to a certain extend before some changes become save breaking =(
In my game, some of my heroes became treasure chests lol, so you're not alone =)
*New Game recommended after a major update
I know some mods may already exist in the ether that have these kind of units but I would like to take my own stab at this in a lore friendly way
I tried my best but sometimes it's unavoidable.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3137887227/4516632899769106943/
That said, enjoy!
Glad to hear you're enjoying the mod!
Thanks for the love!
Thanks, I am liking it so far even if i do wish there was also a bit of diplomatic options. I do like the necromancer, Warlock and the secret archmage, but I'm also a sucker for mages in general. Still need to play a full game with demonilogist and high cultist though.
Oh no worries =)
I'm glad you stumbled on this gem of a game! It's definitely one of my favorites! I hope you're enjoying it!