Conquest of Elysium 5

Conquest of Elysium 5

The Conquest Of Elysium 5 Content Pack
147 条留言
Hebrux  [作者] 9 小时以前 
Congratulations on dominating the Enchanter!

Yes, all classes, including the necromancer can get the runesmith. I dropped the recruitment chance from 100% to 20% chance of recruitment.

I'll revisit it (to confirm it's working) when I go back to the game this weekend to debug the issue @pepemattos17 brought up

don't forget to like and favorite the mod if you enjoy it =)
Rusmaf 20 小时以前 
Can the necromancer get the runesmith? I stomped the enchanter, but haven't gotten the recruitment option
Hebrux  [作者] 10 月 1 日 下午 6:07 
@pepemattos17
could have sworn I did that, thanks will take a look sometime this week
pepemattos17 10 月 1 日 下午 1:10 
headsup, you forgot to clearweapons from frost giants and frost titans, doubling them up
Hebrux  [作者] 9 月 27 日 上午 8:10 
@Everyone
Medium update released. It shouldn't ruin any saves (I have a major update I'm working on that might, sorry in advance)
More information in the Patch Notes and Fixes Thread - https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3137887227/4516632899769106943/

@Alkill1000, @wilsteir
The Upgrade Citadel issue has been resolved. The problem was caused by the original ritual which came from "The Conquest of Elysium 5 Total Overhaul" Mod. I fixed the issue by removing the original ritual, and creating a new working one. This new level 3 ritual called "Upgrade Necro Citadel" is free and should be available to you. If it isn't, try researching a new ritual and the list should refresh. Thanks

Don't forget to Like and Favorite the Mod! =)
Alkill1000 9 月 27 日 上午 4:10 
same issue here, can do it in elysium just fine but in hades the option is greyed out
Hebrux  [作者] 9 月 23 日 上午 8:25 
Understood thank you, I'll try to recreate this
wilsteir 9 月 23 日 上午 7:27 
First I make one with the ritual, then try to upgrade it, exact same ritual to make it but for some reason only the one made in elysium allows me to press upgrade on it
Hebrux  [作者] 9 月 23 日 上午 6:40 
Just to confirm, you are trying to use the upgrade citadel on a regular necromancer citadel correct? In Hades
Hebrux  [作者] 9 月 23 日 上午 6:39 
Hmm in that case, that might be a bug, I'll take a look at it tonight, thanks for letting me know and for using the mod
wilsteir 9 月 23 日 上午 1:31 
Definitely haven't, the button is available to cast in elysium but greyed out in hades, even using the same character. I guess its just CoE things
Hebrux  [作者] 9 月 22 日 下午 9:38 
@wilsteir

There is a max cast of 2 for the "Upgrade Citadel" ritual
You can cast it in hades if you control a lich or greater
Are you sure you havn't already cast the spell twice?
wilsteir 9 月 22 日 上午 12:29 
How do I make infernal citadel in Hades as a necromancer? Am able to make one in elysium no problem but for the life of me can't tell if Im missing something or something got broken with the main game updates
RoReaver 9 月 17 日 下午 12:52 
Missed his chance to go "Grail Knight, what is best in mod?"
Hebrux  [作者] 9 月 16 日 下午 3:14 
@Grail Knight

btw while we're on the topic and out of curiosity, what do you love best about this mod?
Hebrux  [作者] 9 月 16 日 下午 3:13 
@Grail Knight
If you want you can list some of the most game breaking bugs you see. No promise that they'll be fixed or implemented since, once again this mod points towards the total overhaul not the remaster, but if there's wiggle room, I might visit an issue. Or at least know what to watch out for as I play this mod and the remaster together

You can add it under the General Disussion and Suggestions Forum
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3137887227/4140563711248614598/
Grail Knight 9 月 16 日 上午 8:13 
Well, this mod is very great. To be honest I leave it on most of the time to not have hard incompats, but remastered have too much of cool stuff, and playing dwarfs for examples is very hard without him.

I'm not just enjoy thus mod myself, I also pull other people in the game to play with your mods]

And yes, of course I don't expect them to work in symbiosis, and I'm fine with some problem like doubled rituaps, or some units doubling/mismatchung inside faction.

I'm just mostly asking to fix most roughest incompats and game breaking ones, if that's possible.
Hebrux  [作者] 9 月 16 日 上午 6:28 
@Grail Knight
I actually recently started trying out that popular mod to see what it brought to the table.

It'll be difficult to make the two mods compatible especially from this mod's point of view since the main focus of this mod is bringing value to "The Conquest of Elysium Total Overhaul" mod and even fixing some of the issues with the main total overhaul mod by itself is a challenge.

Adding another mod to that mix would only exponentially increase the complexity since all 3 mods which are loaded by the game in a certain priority, would have to be in symbiosis with each other (not easy) but easier if you are coding the main mod, not a dependent one like this one (this mod depends on The Conquest of Elysium Total Overhaul)
Hebrux  [作者] 9 月 16 日 上午 6:28 
@Grail Knight
Thank you for speaking up and thank you for using my creation as a way to better enjoy the game, honestly seeing people use my mod is a joy. Originally when I created it, it was only meant to be used by myself as a way to make "The Conquest of Elysium Total Overhaul" a bit more complete. I later decided to upload it and the feedback has been insane! So thank you once again for enjoying the creation =)
Grail Knight 9 月 16 日 上午 5:44 
Ehm, that's a bit offtopic to the current isekai-rich discussion, but I just wanted to say that this mod speccifically have some hard incompatibility issues with Elysium Remasterec.
And I know that this is my fault for trying to use two overhauls together, but otherwise everything works even on big modlist, only this two create problems when turned on together.
Such as senator having every plain and forest as a citadel, or dwarf workers maturing into paladins.
Both mods are great and have cool things that I have problems playing without, so I'll try to ask, is there any chance that it can be made compatible? I'll ask on both sides in hope of it.
RoReaver 9 月 16 日 上午 3:55 
Fellow clan-rat is smart-smart. We need shiny rock seer able to blow up enemy with big boom yes-yes! that or his rivals in his own army!
Tank Enjoyer 9 月 15 日 下午 6:58 
Moar rocks, yes-yes!
Hebrux  [作者] 9 月 15 日 下午 5:52 
I'm possibly thinking about working on the enchanter class.

Does anyone have any suggestions? No promises but suggestions will let me know what the playerbase currently thinks of the class and how it behaves with the overhaul mod
RoReaver 9 月 13 日 上午 10:48 
Explosion good, yes-yes, on the right path, just make sure your rival in blast range, yes-yes.
Tank Enjoyer 9 月 13 日 上午 8:23 
First I gotta figure out my mod list and actually get the mods to work, cause last time I tried it, game exploded. Too many rituals, yes-yes
Hebrux  [作者] 9 月 13 日 上午 6:45 
RoReaver
Thank you fellow Isekia enthusiast! :steamhappy:
RoReaver 9 月 13 日 上午 2:34 
Ah I thought favorit-ing it would like it as well

Liked it... yes-yes
Hebrux  [作者] 9 月 12 日 下午 10:15 
Also don't forget to leave a positive review if you enjoy the mod. If everyone who favorited this mod left a positive review, this would be one of the top mods =)
Hebrux  [作者] 9 月 12 日 下午 4:50 
@Clan Skryre's Top Dog
lol
Tank Enjoyer 9 月 12 日 下午 2:01 
I did not expect Log Hoizon to ever appear in a Steam workshop comment thread but it is an incredibly based choice.
RoReaver 9 月 11 日 上午 11:58 
Log Horizon is a slow burn but I like the twist it has on consequences for death and plus the way the Main Character even got into his position is... well... kinda capitalist meme material.
Hebrux  [作者] 9 月 11 日 上午 11:55 
Lol I fell off Log Horizon but I heard overall the show was really good so I'll give it a second chance.

That long title for 500 years anime is inline with other ridiculous and long titles of the isekia genre like "Reborn as a Vending Machine, now I roam the dungeon"
RoReaver 9 月 11 日 上午 11:45 
If talking about cultured entertainment of the Isekai variant then, personally, I am more into an anime that had peeps going "DATABASE DATABASE" for a bit (Log Horizon) and one that once again sparked the discussion "Is 500 years old legal enough for looking this illegal?" (Gate: Thus the Japanese Self-Defense Force Fought in Their Land) but yeah :D I am stretching it a bit with that last one.
Hebrux  [作者] 9 月 10 日 下午 5:46 
@RoReaver
Now that is a goated series

I'm into "Mishoku Tensei" and "Reincarnated as a slime" myself, slime being my favorite. "I'm a spider so what" is a close third thanks to the PEAK light novel lol
RoReaver 9 月 10 日 下午 4:43 
You can spin the treasure chests as being mimics and having bonus first attack on magic users ( Frieren Beyond journey's end reference )
Hebrux  [作者] 9 月 10 日 上午 6:11 
lol I'm sorry that happened, it must have been after the major update a few days ago.

Unfortunately, with the way modding works in COE5, we can only try to mitigate the impact up to a certain extend before some changes become save breaking =(

In my game, some of my heroes became treasure chests lol, so you're not alone =)
*New Game recommended after a major update
Boogieman 9 月 10 日 上午 1:10 
Definitely not compatible... I was playing as a Necromancer and one of my commanders turned into a chivalrous captain (Or such...) XD
Hebrux  [作者] 9 月 8 日 下午 12:48 
My next update will be to add a lore friendly unit, recruitable from dwarf strongholds, that can create mines and such.

I know some mods may already exist in the ether that have these kind of units but I would like to take my own stab at this in a lore friendly way
RoReaver 9 月 7 日 下午 2:56 
The old saying applies beltalowda: Mod it ti'll breaks then mod it to fix it.
Hebrux  [作者] 9 月 7 日 下午 12:09 
New Update just dropped. It may not be save game compatible.
I tried my best but sometimes it's unavoidable.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3137887227/4516632899769106943/

That said, enjoy!
Hebrux  [作者] 9 月 5 日 下午 9:13 
Thank you!
Alexhandr 9 月 5 日 下午 8:14 
Hope all is well! This is a great mod.
Aten 3 月 13 日 下午 8:02 
@Hebrux - That's understandable, if you need any feedback or help give me a DM anytime, whats on the roadmap?
Hebrux  [作者] 3 月 13 日 下午 7:35 
Hey Aten yes I'm still making updates for this mod though my velocity has slowed down due to me being busy.
Glad to hear you're enjoying the mod!
Aten 3 月 12 日 下午 9:24 
@Hebrux - Hey any future updates coming? Would love to see the Dynamic Mods integrated into this. Playing again and loving it.
Hebrux  [作者] 3 月 3 日 下午 12:56 
@kid
Thanks for the love!
kindkile 3 月 3 日 下午 12:16 
felt the exact same way about the necromancer. So glad this mod exists! Blessed.
synnworld 2 月 16 日 下午 3:57 
@Hebrux
Thanks, I am liking it so far even if i do wish there was also a bit of diplomatic options. I do like the necromancer, Warlock and the secret archmage, but I'm also a sucker for mages in general. Still need to play a full game with demonilogist and high cultist though.
Hebrux  [作者] 2 月 15 日 下午 5:33 
@synnworld
Oh no worries =)
I'm glad you stumbled on this gem of a game! It's definitely one of my favorites! I hope you're enjoying it!
synnworld 2 月 15 日 下午 3:26 
Right, sorry. I was just reading the generic and it had me questioning if things like and if things like earth shaper can be modded in, why wasn't the first set thought to give the elemental faction thag very power. I'm honestly still new to this game and community, found it about two weeks ago.