Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
Chasslo  [udvikler] 11. nov. 2023 kl. 10:50
Landmarks Suggestions
You can suggest new landmarks here or suggest a change for an existing one.
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Viser 1-13 af 13 kommentarer
Jomix7 11. nov. 2023 kl. 15:47 
'The Eye of the Tiger' for Ind? Lair of the Tigermen and location of the 'Lost Stone of Simba' (possible new item?)
Chasslo  [udvikler] 11. nov. 2023 kl. 15:49 
Already added, I Will add it to the Google Sheet tommorow
Jomix7 11. nov. 2023 kl. 15:58 
oh nice one!
Poggers Bridge 14. nov. 2023 kl. 13:36 
could the Sake brewing building go up in increments 1 - 4, like the bordeleux wine market?
Poggers Bridge 17. nov. 2023 kl. 12:26 
I have some ideas for Ihan/ Warhammer fantasy Korea. Obviously none are based on official lore (there isn't any), its just stuff i think would be cool. I don't know what the modding tools are capable of, so sorry if any of these building effects aren't possible

Landmarks - All Order races except Wood Elves, Dark Elves and Lizardmen

Hwajeong
Court of Konn-fuci - Tier 4

Untainted +12 (Local area), Public Order +8 (Local Area)

Description: Ihan's bedrock is the incorruptible ideals of the Cathayian philosopher, Konn-Fuci. Konn-Fucianism is respected across the east, even amongst the dragons of Grand Cathay.



Hwajeong Fish Market - Tier 3

Growth +30, Casulty Replenishment +10%, Income +600

Description: The fish market at the docks of Hwajeong is the biggest in all the world. Oysters, clams, crabs and even Blobfish; if it comes from the sea it can be bought here.

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Bumgyeon

Bumgyeon port - Tier 3

Income +650, +10 diplomatic relations with Grand Cathay

Description: Located just across the jade sea from the Imperial port of Haichai this is where the majority of Cathayian goods arrive.

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Doom Crag

The fort in the mountains - Tier 4

Construction time +100%, Growth +10, Control +5, Construction cost -50%, Recruitment duration -1 turn, income from buildings +75% (Reducing climate penalties for most order factions). Adds 1 Celestial Dragon guards, 1 Celestial Dragon Crossbowmen and one Astromancer to the garrison.

Description: Located Due south of Doom Crag, this impressive fort guards the western pass into the civilised lands of Ihan from the Kurgan and Hung.

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Sinhadaeng

Palace of the Blood-royal - Tier 5

Public Order +12, Income from all buildings in province +60%, local morale/ leadership +15

Description: While many in the nations of the west foolishly claim that Ihan is just a vassal state of the Dragon empire, Grand Cathay only expects a portion of the kingdoms income every few years. In all else, the ruler of Ihan has absolute power over their realm.


Grand Royal Academy - Tier 4

Research rate +15%, Winds of Magic Power reserve +7, Lord recruit rank +2

Description: The Grand Royal Academy is said to be the envy of even The White Tower of Hoeth. As expected, the Asur dispute this.

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Haemongul - Tier 2

The fort by the water

Construction time +100%, Growth +10, Control +5, Construction cost -50%, Recruitment duration -1 turn, income from buildings +75% (Reducing climate penalties for most order factions). Adds 1 Celestial Dragon guards, 1 Celestial Dragon Crossbowmen and one Astromancer to the garrison. Adds walls to the settlement.

Description: This impressive fort guards the eastern pass into the civilised lands of Ihan from the Kurgan and Hung.

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Edit: apparently my equivalent of Confucianism is considered a naughty word >:(. Hopefully you get what i mean.
Sidst redigeret af Poggers Bridge; 17. nov. 2023 kl. 14:31
Chasslo  [udvikler] 21. nov. 2023 kl. 14:18 
@Pogger-Bridge, good ideas, I'll include them in the next update
Poggers Bridge 23. nov. 2023 kl. 12:13 
@Chasslo, thanks a lot!:steamhappy:

I have a few more for Nippon if you're interested.

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Palace of the Divine Sun

Shu-chinn School of Sorceries - tier 4

Winds of Magic power reserve +12, Wizard hero recruit rank +2, Provides item: Invocator (casting item)

Building description: A highly selective school of magic, those that are granted the privilege of studying here are given an unparalleled education in the arcane. Shu-chinn also has the honor of training the magically gifted of the Imperial Household.

Invocator description: "From the sea of thine soul.." grants faster magic recharge rate

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Miyukihama

The Floating World - tier 3

Income +650, Control +10, Diplomatic relations +10 with, Men (Order), HE and Dwarfs. (-5 chivalry per turn if playing as Bretonnia)

Building Description: Once a barren island where foreigners could trade with the insular Nipponese, it has now grown into a ramshackle city, full of foreign merchants, inns, Geisha shows and Brothels.

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Emishi Village

Kirishima shrine - tier 3

Diplomatic relations -10 with undead, Morale +10 when fighting against undead (all armies), untainted +5

Building description: Built to seal away the twisted vampiress, Nure-onna. This shrine grants resolve to all who face the horrors of the night.

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Tsuranami

Temple of Susanoo - tier 5

Diplomatic relations -15 with Dark elves, Untainted +10, immunity to storm, reef and High Seas attrition. +5 Morale when fighting Dark Elves, Vampire Coast and rogue armies.

Building description: Temple to honour the foul-tempered storm god, and to encourage him to direct his rage toward the enemies of Nippon.

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Umikaze

Headquarters of the Interior Ministry - tier 5

Diplomatic relations -5 with Grand Cathay and The Empire, Control +2 ALL settlements. +1 untainted ALL settlements. Provides Follower: Ishin Shishi Tutor.

Building description: Home to the feared and hated Secret Police known as the Ishin Shishi. these men are dedicated to holding up The Divine Sun as the Gods' chosen Emperor upon the earth, a fact that the Empire in the west and Grand Cathay do not care for. The Ishin Shishi treat the merest whisper of treachery as the greatest Heresy.

Follower description: Ishin-Shishi Tutor "The nail that stands out? Hammer it down" untainted +5 (local area), public order +5 (local area), morale + 10 (attached lords army).


Sanyo Castle - tier 4

Morale when defending +8, Siege holdout time +5, + 5 weapon strength (Local armies), decrease attrition for local armies.

Building description: Stronghold of the great Sanyo Clan, this castle is built on a cliff jutting fearlessly into the sea. During sieges, small ships are able to sail into the caves and deliver provisions to the defenders inside.
Poggers Bridge 26. nov. 2023 kl. 6:57 
Some Ind Landmarks for you

-Warriors of Chaos, Demons, Demon Prince-
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Temple of Brahmir

Dark Temple of the Arishadvargas - Tier 5

Faction corruption +8, Favour +850, Adds 2 units of Chosen of Slaanesh to the Garrison

The great statues of the almighty Brahmir have been torn down, replaced with the twisted icons of the Arishadvargas - the dark gods.

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-Order Races (Except Wood Elves, Dark Elves and Lizardmen
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City of Spires

Occupied City of Spires - tier 5 (Excluding High Elves)

Diplomatic relations +10 with High Elves, tradeable resources +50% local area, research rate +15%, Oathgold +5 OR Winds of Magic +8, Recruit rank +3, Construction cost -10% for wall and garrison buildings (all settlements), adds 1 unit of sword-masters and 2 Lothern Seaguard (shields) to the garrison.

Grants Follower: High Elf Diplomat

While It may not be under the control of Ulthuan anymore, the great spire remains a wonder in the east, and a symbol of Asur glory.

Follower Description: High Elf Diplomat: "The Phoenix King would approve of this action, my Lord".

Diplomatic relations +10 High Elves, -10 Dark elves

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Caves of Fire

Geothermal Energy plant - tier 4

Growth +5, Enables flaming attacks local armies, income +600, produces 50 Iron ingots.

"All seems like a load of hot air to me". With the hot water supply and the forges run by the lava streams, gold that would have been spent on coal and firewood can be focused elsewhere, or more likely pocketed.

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Eye of the Tiger

Court of the Tigers - tier 5

Untainted +5, Diplomatic relations with Beastmen -50, Weapon strength +10 (all armies), Furs +50, Morale +8, all units recruit rank +5. Grants item: Tiger claws(Weapon).

"Now, give him the southpaw!". With the knowledge of Tigermen techniques, our soldiers can bring the fight to the enemies of order.

Item Description: Tiger Claws: "Far more than just a scratch" Charge Bonus +20, Weapon strength +25%, armour piercing damage +25, attacks cause a bleeding effect.

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Temple of She'ar Khawn

Sushruta's Clinic - tier 4

Chance of Plague spreading -50%, Casualty replenishment rate +9%, +30% chance of removing negative traits from garrisoned lord, Medicinal Plants +50.

Provides follower: Ind-trained doctor

"Is it a new nose you need, or perhaps emotional issues?" Ind's healing arts are among the greatest in the world, and certainly above the rudimentary practices of Nippon and Grand Cathay. The greatest of these healers is the master Doctor Sushruta, who stopped the spread of the Great Rat-man Plague when he was but a student.

Follower Description: Ind-trained Doctor: "hmm, you are a mess". casualty replenishment +3%, wound recovery time -1, reduces attrition (attached army)

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Temple of Gilgadresh

Rebuilt and reinforced Temple of Gilgadresh - tier 5 (alternative to looted, mutually exclusive)

Untainted +10 (Local Area) +1 (all settlements), Diplomatic relations with dark elves -50, control +8 local area, Winds of Magic power reserve +10, Indan Bloodsteel production +20, +20 morale when fighting Dark Elves all armies. Adds 2 empire handgunners and 1 empire wizard (beasts) to the garrison.

With great cost and greater effort, the Temple of Gilgadresh has been returned to former glory. This is bound to stoke the fury of Lokhir Felheart, but with the reinforced city garrison, it being sacked again is no easy feat.

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Temple of Brahmir

East Ind Company Headquarters - tier 4

Control -5 local area, income +1100, Tradeable resources production +20%, Diplomatic relations -15 with Ogres, Grand Cathay and Chaos Dwarfs.

Created primarily to circumvent Greasus Goldtooth's trade monopoly, the "honorable" EIC has something of a sordid reputation locally. However there is plenty of wealth to be found in the east for those without scruples.
Chasslo  [udvikler] 26. nov. 2023 kl. 15:25 
I really love these, I'm going to add them this week before working on the Old World submod, (if you have more ideas for IEE, Old world or the main map,don't hesitate to add me on discord to send them! My tag is thegreatchasslo)
Poggers Bridge 27. nov. 2023 kl. 9:54 
NP, il look into getting an account, cheers
Rincewind322 28. nov. 2023 kl. 19:09 
I think an Old World oriented trading port in Somnagiri could be very cool, first stop out of Cathay for goods along the Great Canal. Maybe it could give trade deals with Cathayan factions, give a small Cathayan garrison if owned by Old World people or Old Worlders if owned by Cathay?
LeFr33man 19. aug. 2024 kl. 7:28 
Hello ! Great mod ofc ! I was wondering if different size between dwarfs unit was normal (Blacksmith of something (not runesmiths) and hammerers especially) and also if you could add the cape and diversity found on other hammer base unit. In short: Hammers with glowing runes + capes + variant models on units being considered as Hammerers.
donquigleone 11. dec. kl. 4:53 
I decided to go over Immortal Empires expanded and a bit of Cathay looking for places where there should be landmarks for Aislinn. At certain points I refer to a landmarking getting the "Aislinn bonus", this just means that it gives a free colony if Aislinn builds the landmark in an outpost.

Sinhadaeng Fish Market: Should get Aislinn Colony bonus.

Tower of tranquillity needs high elf/aislinn landmark. I suggest defensive abilities and maybe a "damping field" that causes increased miscasting and lowers Winds of magic for casters in the region.

Fu-Chow: Add "High elven legation quarter" (made up). This would be an Aislinn Landmark. It would give a bunch of trade and a bunch of Cathay trade goods.

Fu Hung: Phoenix temple(lore). A phoenix garrison, enable recruitment of phoenixes and phoenix guard and some small bonus to phoenixes. Maybe Barrier?
Gateport of Cathay: Similar to the Fu-Chow landmark, a bunch of Aislinn Trade and trade goods.

Miyukihama: Floating World should get standard "free colony" Aislinn bonus, as it's a trade oriented landmark

Tower of the Rising Sun: Should be ancient High Elf colony, should give Aislinn bonus

Tower of the Setting Moon: Should get a defensive tower landmark similar to other towers, settlement should be an ancient high elven colony, and get Aislinn bonus.

Tor Hellenar: Should get a landmark. There's no lore here. Perhaps a modest bonus to oceanids and sea elementals, maybe missile block chance?

Isles of the monkey king: Landmark should get Aislinn bonus

City of Spires: Landmark should get Aislinn Bonus.

Starmetal Cemetery: Presumably a lot of asteroid strikes. Should get a landmark with a large deposit of Iron to be traded and maybe a bonus weapon "Starmetal blade".

Crimson Hideout: "Bone Mines", a landmark with a lot of ivory deposits.

Island of Blood: should be a high elf colony, landmark should give Aislinn Colony bonus.
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