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I did some testings around now. Stations are a problem, ecspecially in early game. AI is actually spamming platforms now and you cant breach through 20k station in 2250s.
I play ZoFE but sadly it does not apply to such. I guess you gotta change the thinking behind ships in general? Higher ship upkeep modifier to all? Naval cap down? I am not a modder, I play around save game files and can spot some errors nothing more, so you are the expert here.
So thats all I can say at first. I will continue looking into this. If I can help in any way, you wanna have some testings or anything, let me know. I really want this mod to work. Have a nice day!
Yours sincerely Vralr
Vanilla's command cap & naval cap usage are tied to the same couple of parameters in each ship type's defining code. Haven't figured out how to reliably pass script values that vary by tech level and by nation into those parameters though, which is where the current approach came from despite it being a very 'dirty' way of achieving things.
I've got an idea, but I am afraid that it wont be applied to mods that add shiptypes. I'd say you could replace every ship in stellaris with identical ones, increase fleet cap and size. Ofc you need to suppress the techs and replace them too?
Probably the idea doesnt work at all or is too difficult to code. Was just a suggestion.