安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Another problem is starbases, specifically defense platforms. The upkeep on defense platforms is absurd, 10-30 energy & 5-15 alloy upkeep a piece at midgame. If you come into possession of hostile starbases in a war, especially on those higher difficulties, you will butcher your economy until you can get out of it.
The idea here is very solid and any effort to reduce ship counts deserves praise, but I unfortunately don't think I'll be playing with this mod anymore.
Crises are already natively scaled back with the existing difficulty slider for them so I likely won't touch them much / at all. FE's are in a slightly similar position and can be pseudo-fixed by pushing back the mid-game and end-game start years to allow more time to build up to their capacity.
I will gladly take it down at your request.