Hearts of Iron IV

Hearts of Iron IV

Enclave Reborn Redux
Purist Path
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?
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Mostrando 1-15 de 29 comentarios
TurtleDaxterity 28 OCT 2023 a las 8:43 
Purist path is really outdated, so it's probably not a bug
pohatu74  [desarrollador] 30 OCT 2023 a las 10:58 
Publicado originalmente por Babadufutur:
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?

When I originally reworked the Purist, there were a few factors.

A) At the time there was a push against events. That straight up reversed at full speed.

B) My skills weren't as developed, which is why Idea stacking leads to OPness

C) I hate writing for the Purist. Its boring, it's depressing, it's not fun for me.

But I'm currently giving them a rework, and expanded the tree a good bit, so hopefully things will change.
pohatu74  [desarrollador] 30 OCT 2023 a las 10:58 
Publicado originalmente por TurtleDaxterity:
Purist path is really outdated, so it's probably not a bug

I wouldn't say outdated, more lacking content.
xxxx 30 OCT 2023 a las 14:22 
Publicado originalmente por Babadufutur:
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?


The final event would be like "You successfully create the biggest concentration camp in wastelands" ))

15 million of non-citizens and 200k citizens it's no joke))
76561199097238947 2 NOV 2023 a las 6:50 
Publicado originalmente por xxxx:
Publicado originalmente por Babadufutur:
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?


The final event would be like "You successfully create the biggest concentration camp in wastelands" ))

15 million of non-citizens and 200k citizens it's no joke))
Eh i mean once i was done i had 200k manpower and only 33% from my core population
xxxx 2 NOV 2023 a las 16:41 
Publicado originalmente por Babadufutur:
Publicado originalmente por xxxx:


The final event would be like "You successfully create the biggest concentration camp in wastelands" ))

15 million of non-citizens and 200k citizens it's no joke))
Eh i mean once i was done i had 200k manpower and only 33% from my core population

Anderson speak with chief of cloning factory
"We need more ̶g̶o̶l̶d̶ soldiers!)"

But I mean that you can have 200k of citizens (it's mean purists accept as citizens people of navarro, vault city, tv-town and refinery (on this both "citizens" are robots\cynts? and as I understand purists don't hate synths).

And also I notised that after "reclaim america" focus purists start conscription in non core regions (but very small)
Commissar Ruthven 22 NOV 2023 a las 12:53 
Boomers should be core able by the Purist Enclave as honorary humans like Vault City their wasteland exposure is very limited, ESPECIALLY by the time period of Old World Blues Game start.

BOS Bunkers should also be core able in my view but should forcibly depopulate those bunkers in the process and cause a few debuffs you have to deal with to even make the attempt, possibly with a final decision you have to save PP for also per Bunker. (Essentially killing off anyone with mutation, and most of the pure adult population as well leaving mostly pure women and children to incorporate)
Última edición por Commissar Ruthven; 22 NOV 2023 a las 12:54
pohatu74  [desarrollador] 22 NOV 2023 a las 22:14 
Publicado originalmente por Commissar Ruthven:
Boomers should be core able by the Purist Enclave as honorary humans like Vault City their wasteland exposure is very limited, ESPECIALLY by the time period of Old World Blues Game start.

BOS Bunkers should also be core able in my view but should forcibly depopulate those bunkers in the process and cause a few debuffs you have to deal with to even make the attempt, possibly with a final decision you have to save PP for also per Bunker. (Essentially killing off anyone with mutation, and most of the pure adult population as well leaving mostly pure women and children to incorporate)


Only the older ones would be, but the 2nd and 3rd? Executed. And the 1st generation executed for fratenizing with mutants.

Or executed for trespassing on govt land.

The Purist can't be reasoned with, bargained with, or see past their propaganda. They wear the skin of America understanding what it looked like, but not what it was.

Also I'm doing what you said with the BoS bunkers but with tha Vaults, since they're technically equipped to sustain human life.

Technically.
Última edición por pohatu74; 22 NOV 2023 a las 22:14
xxxx 24 NOV 2023 a las 16:28 
Publicado originalmente por pohatu74:
Publicado originalmente por Commissar Ruthven:
Boomers should be core able by the Purist Enclave as honorary humans like Vault City their wasteland exposure is very limited, ESPECIALLY by the time period of Old World Blues Game start.

BOS Bunkers should also be core able in my view but should forcibly depopulate those bunkers in the process and cause a few debuffs you have to deal with to even make the attempt, possibly with a final decision you have to save PP for also per Bunker. (Essentially killing off anyone with mutation, and most of the pure adult population as well leaving mostly pure women and children to incorporate)


Only the older ones would be, but the 2nd and 3rd? Executed. And the 1st generation executed for fratenizing with mutants.

Or executed for trespassing on govt land.

The Purist can't be reasoned with, bargained with, or see past their propaganda. They wear the skin of America understanding what it looked like, but not what it was.

Also I'm doing what you said with the BoS bunkers but with tha Vaults, since they're technically equipped to sustain human life.

Technically.


Hmm, maybe it would be in fuure updates. On my mind it's make sence (to core territory of bunkers\vaults (exept lore despoiled one) by using lot of political power (to explain other enclave why these people are people not mutants) and some depopulation (executions of those who don't want to be with enclave)
xxxx 24 NOV 2023 a las 16:35 
And also i noticed that focus mutant sterilization give penalty to grow 3% (each agri tech gives +20%).

On logic, this must full stop grow in occupied states, and do not give penalty to cored.
But i think it's maybe to hard to done technically
pohatu74  [desarrollador] 24 NOV 2023 a las 16:37 
Publicado originalmente por xxxx:
And also i noticed that focus mutant sterilization give penalty to grow 3% (each agri tech gives +20%).

On logic, this must full stop grow in occupied states, and do not give penalty to cored.
But i think it's maybe to hard to done technically

And possibly bannable.

Im not delving into the genocide thing, and only touching on it lightly as Paradox frowns on this. I'm not entirely sure how true that is, but I am not willing to risk it.


If it's either create a Purist run where it happens and then I get banned, or I don't and I don't get banned, then that is a sacrifice I am willing to make.
xxxx 30 NOV 2023 a las 15:46 
Publicado originalmente por pohatu74:
Publicado originalmente por xxxx:
And also i noticed that focus mutant sterilization give penalty to grow 3% (each agri tech gives +20%).

On logic, this must full stop grow in occupied states, and do not give penalty to cored.
But i think it's maybe to hard to done technically

And possibly bannable.

Im not delving into the genocide thing, and only touching on it lightly as Paradox frowns on this. I'm not entirely sure how true that is, but I am not willing to risk it.


If it's either create a Purist run where it happens and then I get banned, or I don't and I don't get banned, then that is a sacrifice I am willing to make.

The main irony about this (even in stock hoi) is that you cannot create prison camps for captives, because this is cruel, and your soldiers just kill them all (when they circle the division).

But as I say, this focus about sterilization is not the main deal).

I more interested in focus super mutant slaves(not that one after collared slaves, other one in supermutant sub three). It say that it give 5% local construction speed. so that it meen LOCAL construction speed? because when I build, i don't see this multiplier
SALTY 22 FEB 2024 a las 22:20 
hay thanks for expanding the purist tree when i first played the old mod i did not like how the purist tree played out it felt very Nazi fan boy wet dream. i like how you have added all the text to the events explaining the consequences of the choices your making without glorifying the acts themselves. i really enjoyed rebuilding america as the reformers amd the purist feels like i am playing the bad guy option without having to worry that i might end up on a watch list thanks for keeping it lore friendly without making it feel like i am going to hell for playing this mod.
pohatu74  [desarrollador] 23 FEB 2024 a las 18:56 
Publicado originalmente por SALTY:
hay thanks for expanding the purist tree when i first played the old mod i did not like how the purist tree played out it felt very Nazi fan boy wet dream. i like how you have added all the text to the events explaining the consequences of the choices your making without glorifying the acts themselves. i really enjoyed rebuilding america as the reformers amd the purist feels like i am playing the bad guy option without having to worry that i might end up on a watch list thanks for keeping it lore friendly without making it feel like i am going to hell for playing this mod.

Thank you! The Purist are not fun to write.
xxxx 17 MAR 2024 a las 12:01 
Ahh, by the way.
What are you think, in with faction slavery are more brutal? In legion or in purists?
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