Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








- Nerf the influence loss from the emergence of a new party (you will lose less influence when a new party emerges)
- Minor tweaks to some dilemmas
- Added bonus to siege-holdout time for special capitals
New additions:
- Now using latest version of the NoDiplomacy script from Crepax80
- Population level will also increase squalor (Disclaimer: it does NOT show in the population tab). A small city with VERY DENSE population WILL get high squalor
- New Dilemma - when your faction leader reaches 100 gravitas, you get the opportunity of enforcing a new policy that will last for 10 turns: will you choose to strengthen loyalty, increase public order or focus on diplomatic relations ?
Tweaks:
- "Formidable marines" skill now also grants morale bonus to the marines
- Tweaked occupation priorities so that factions will sometimes RAZE a city upon conquering it