Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Profundis - A submod overhaul for Divide & Impera (BETA)
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标签: mod, Overhaul
文件大小
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更新日期
86.378 MB
2023 年 8 月 5 日 上午 5:37
7 月 29 日 下午 3:46
6 项改动说明 ( 查看 )

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Profundis - A submod overhaul for Divide & Impera (BETA)

描述
Profundis is an overhaul submod for Divide & Impera

It aims at enhancing the vanilla DeI experience with plenty of tweaks and additions that I did over the years, as well as other submods (mostly scripts) made by fellow modders that will quite drastically change your game experience

This overhaul is focused at campaign gameplay, with only a few small tweaks for battles (mostly naval and siege related tweaks). It makes the campaign gameplay less predictable, more complex and harder.

If you are looking for a more "arcadey" playstyle where you can ignore politics and diplomacy, avoid this mod at all cost ;)


Featured Scripts
Timbe's Trade Region - use emissaries to buy regions from allies
No Diplomacy Without Emissaries and Relations (crepax80's brilliant script) - Med2 style diplomacy
Rebel armies reduce slave population (Jack Armitage's script)
Politics reforged (K4mil's) - Generals only recruitable from capital city, disbanding armies led by disloyal generals not possible
Diplomacy reforged (K4mil's) - A military vainquished faction might sue for peace


Major Changes
Cultural Tension - revamped and polished version of the original CT submod
Events Roulette - adds a lot of events and dilemmas to spice up the campaign
Revamped city types - More specialized city types - Fortified citadel, fully integrated city, Semi-autonomous city
Better Garrisons for prestigious cities - No more disappointing Carthage siege ;)
Reasonable Rome - Changed Rome diplomatic's personality so that it actually does more diplomacy than just declaring war on everyone
Big diplomatic penalty upon leader's death - AI will try to profit from political instability following your ruler's death
AI is more opportunistic and better at planning invasion - Undefended frontier is not always safe, even from friends
Diplomatic shifts - Hated rivals more prone to asking for peace - Friends more prone to war


Other tweaks
...Misc...
- Wifes now have a maintenance cost (depending on their rank)
- Reduced XP gains for Generals and agents
- More meaningful rebellions...harder to prevent but less spammy (more public order reward after crushing a rebellion)
- Banditry matters...even after turn 50...(increased banditry from trade centers regions and from total number of region owned)
- Increase movement reduction in some regions (mountainous, or dense forest regions)
- Increased ambush chance in some region
...Buildings...
- Many building tweaks (ports, wonders)
- Importing food edict way stronger now (if the correct buildings are built)
- The bonus from slave centers reducing slave unrest is now factionwide so that you can build a proper slave empire
- Squalor from cities increased and sanitation from temples reduced
- Tweaked population effects - overpopulated region will use more food - Underpopulated regions will be way poorer
Skill, traits, techs
- Champion's "unity" skill tweaked to make it usable - it now really helps public order in region with low culture %
- Nerf tech milestones that reduce siege hold out time for enemy
- "Political reformer" skill also reduces political action cost
- "Night commander" skill also increases raiding/sacking income
- "Nerf War cry" skill
battle or battle related
- Less forts and patrol stances spam - forts requiere more movement point, patrol stance requiere a small amount (it did not
- AI sallies out less when besieged
- Siege armor and ignition tresholds tweaks
- Removed deployable except fireballs in ambush battles
- Instant siege attack will use siege towers instead of ladders
- longer cooldown to first person cam on siege weapons to prevent abuse


COMPATIBILITY

This overhaul is NOT compatible with other scripts submods (unless you know how to incorporate it) or (most) campaign submods
This overhaul is compatible with GRAPHICAL, MUSIC, BATTLE related submods



https://photos.google.com/share/AF1QipM6HGHPMufi7iNRRU51nlD0k9dQ3r7xlBflct5lnE33ss-7EYDILnJYOwY0LK7A6Q?key=YlkzQ0gzMFlZSkxER3E4NE56cEN4c0dQT3o0SmtB

Gallery of custom events added into the game (if you want spoilers). The gallery is about 70% complete
热门讨论 查看全部(2)
11
2024 年 10 月 30 日 下午 3:59
TOPIC for bug reports/change suggestions
lequintal
2
2023 年 9 月 3 日 上午 3:46
Patches history
lequintal
138 条留言
marseu 11 月 14 日 下午 3:32 
pls update trade regions script, there is a newer version on TWC, it let you sell regions also
marseu 10 月 25 日 上午 8:41 
Does it work with Annextion official submod?
And also does it works only in main campaign?
Thanks
il_separagio 10 月 1 日 上午 6:59 
Hello, great mod! Does it work with 1.3.5 beta?
Strategos 9 月 10 日 下午 12:21 
Yes, of course. Thanks for replying. By the way, I’m playing on Mac. I had been using other mods, but I deactivated them to make sure there’s no conflict. Right now, I only have the two DEIs and HD Cities, apart from this one. The population does appear, but it looks static, and there’s a 'dy' text instead of the normal population number. How can I send you a SS? Let me try to send you the SS.
lequintal  [作者] 9 月 10 日 上午 11:31 
Hi @Strategos
Could you give a bit more information? it should definitly be working!
lequintal  [作者] 8 月 27 日 下午 2:20 
Campaign AI behaviour (except diplomacy) tweaks are based partly on Ultra Aggressive & Smart AI submod

Basically, it tries to tweak AI priorities in terms of spending (more on armies), make him more opportunistic (like declaring war if he sees a rich neighbouring region undefended)

Also one thing I tried to change is make AI defend his cities longer instead of just sallying out when he has no chance of winning (which is probably the most problematic cheese/immersion breaking behaviour in vanilla DeI for me)
lequintal  [作者] 8 月 27 日 下午 2:12 
@Slapchop
Hey; thank you for the kind words - glad to see you are enjoying the experience!
Slapchop 8 月 21 日 上午 8:09 
could you elaborate on how you managed to change the AI? the only difference I'm recognising is the AI amassing more complete armies and having them closer together. I'm not sure if this is placebo or the mod at work.
Slapchop 8 月 21 日 上午 7:48 
great mod. i have already completed almost 2 campaigns using it and I'm enjoying all of the features
Leondas 8 月 3 日 上午 4:10 
Hello again can you remove the cursed by the gods i lose generals and dignitaries for nothing also i played with a lot of factions and you need to lower the % of party loyalty that is -15 from events at least -10 please is so hard, make this changes so we can play and finish the campaign