Garry's Mod
Max Payne 2 Pack
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Geisteskrankenchan  [desarrollador] 1 AGO 2023 a las 11:41
Bugs
Show how easily an addon can break apart
Be sure to follow a form:

Issue: Paste a console log with an error or show a screenshot with the issue in question Steps to reproduce: Describe what you were doing to get the bug My addons: Paste a link to what you think might be the culprit
Última edición por Geisteskrankenchan; 1 AGO 2023 a las 11:42
< >
Mostrando 1-15 de 64 comentarios
Dopey 1 AGO 2023 a las 14:03 
[Max Payne 2 Pack] lua/weapons/weapon_mp2tfomp_base/shared.lua:3049: attempt to index local 'dual_given' (a nil value)
1. unknown - lua/weapons/weapon_mp2tfomp_base/shared.lua:3049

Whenever equipping weapons that are capable of being dual wielded.
hippiepowerz 1 AGO 2023 a las 14:09 
[Max Payne 2 Pack] lua/effects/mp2tfomp_shell/init.lua:5: attempt to call global 'MPX_AddEffectToClearList' (a nil value)
1. unknown - lua/effects/mp2tfomp_shell/init.lua:5

This is what happens when you shoot any weapon besides db, but also happens when reloading the db
Última edición por hippiepowerz; 1 AGO 2023 a las 14:15
hippiepowerz 1 AGO 2023 a las 14:09 
[Max Payne 2 Pack] lua/effects/mp2tfomp_magazine/init.lua:62: attempt to call global 'MPX_AddEffectToClearList' (a nil value)
1. unknown - lua/effects/mp2tfomp_magazine/init.lua:62

Happens when reloading weapons with magazines
Última edición por hippiepowerz; 1 AGO 2023 a las 14:12
hippiepowerz 1 AGO 2023 a las 14:10 
[Max Payne 2 Pack] lua/entities/ent_mp2tfomp_grenade_thrown/shared.lua:102: attempt to call global 'MPX_RadiusDamage' (a nil value)
1. MP2_Explode - lua/entities/ent_mp2tfomp_grenade_thrown/shared.lua:102
2. unknown - lua/entities/ent_mp2tfomp_grenade_thrown/shared.lua:37

Happens when a grenade explodes
Última edición por hippiepowerz; 1 AGO 2023 a las 14:12
Geisteskrankenchan  [desarrollador] 1 AGO 2023 a las 14:21 
Much obliged! All of these have just been fixed
DOMANlKS 1 AGO 2023 a las 20:26 
for some reason my npcs bullets go downward
Geisteskrankenchan  [desarrollador] 2 AGO 2023 a las 1:03 
Publicado originalmente por ♥♥♥♥♥♥♥♥♥♥♥♥:
for some reason my npcs bullets go downward
It's normal, they just have really high spread
George Floyd 2 AGO 2023 a las 9:16 
max payne 2 weapons blurs everywhere on screen when i use fear insipred bullet time
Geisteskrankenchan  [desarrollador] 2 AGO 2023 a las 9:19 
Publicado originalmente por Rizelu:
max payne 2 weapons blurs everywhere on screen when i use fear insipred bullet time

It's an intended behavior to show increased movement speed
George Floyd 2 AGO 2023 a las 9:26 
how i can disable it?
Geisteskrankenchan  [desarrollador] 2 AGO 2023 a las 9:47 
Will add an option for that in the next update

UPD: Oh, you DO mean all over the screen. That must be an unintended conflict, only the viewmodels are supposed to be blurred
Última edición por Geisteskrankenchan; 2 AGO 2023 a las 9:49
George Floyd 2 AGO 2023 a las 10:39 
it probably because fear insipred bullet time but disabling blur option will solve problem thanks
1avken# 24 AGO 2023 a las 9:09 
гейст как ты малыш
Dave 27 AGO 2023 a las 4:04 
I've got 2 problems, probably because I might've missed something:

NPCs will always T-pose when dying(this happened with the 1st pack too)
Crosshair is a tiny, black square

Am I missing an add-on?
Geisteskrankenchan  [desarrollador] 27 AGO 2023 a las 4:21 
You can configure crosshair color in Q menu's Options. As for NPCs, this is some conflict on your end
< >
Mostrando 1-15 de 64 comentarios
Por página: 1530 50