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报告翻译问题








1.
I crafted 3 door motors, for the 3 wood gates of my base
i linked them all to the same V2 remote
i installed them to the gates
two of the gates lost the motors (Can i only have 1 motor per remote? this should be changed / prevent from linking multiples if this is why they disappeared)
2.
I died and made a new character, the motor on the gate disappeared (Possibly intended / cant be fixed?)
PS: Suggestions:
1.
Make the remotes lighter if i can only link 1 item per remote / add upgraded versions of the V1 - V3 remotes, that are lighter. and or add a remote that is designed for multiple items
Thats all for now, hope you are still working on this mod, it has a lot of potential for more cool stuff
Anyway after the last update, BE is throwing this on a dedicated server. I know we are using lots of mods but this problem started to appear just after the last update.
`function: TestSaveToServer.lua -- file: TestSaveToServer.lua line # 9 | MOD: Better Electronics
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1726)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:594)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.core.Core.ResetLua(Core.java:4170)
at zombie.gameStates.ConnectToServerState.receiveServerOptions(ConnectToServerState.java:131)
at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:688)
at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:100)
at zombie.gameStates.MainScreenState.update(MainScreenState.java:523)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
I should mention that this shows up just after starting a game on the server. I didn't notice it later on but to be honest I didn't test it properly yet because of lack of time.
And again - thanks for the cool addition to the game :-)
this two
- recipe Med-R Noisemaker w. Remote Receiver
- recipe Far-R Noisemaker w. Remote Receiver
are marked asI am using the "Remote Door Control" from "The Z" , could there be a clash with that mod, as i recall it triggered the error when i opened/closed a door remotely. I might be wrong.
Thanks for the great mod you made!
Edited Formatting.
`function: print -- file: fingerPrint_Main.lua line # 49 | MOD: errorMagnifier
function: GridMenu -- file: GridFunctions.lua line # 53 | MOD: Better Electronics
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@c1077cd4
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1727 | Vanilla
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 60 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 425 | Vanilla
java.lang.RuntimeException: __concat not defined for operands: [ vanilla ] and null
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:786)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:472)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:4254)
at jdk.internal.reflect.GeneratedMethodAccessor719.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:410)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:971)
at zombie.ui.UIManager.update(UIManager.java:721)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:324)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:924)
at zombie.GameWindow.run_ez(GameWindow.java:817)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)
`
Other than turning them on and off, you don't seam to be able to change anything on the radio when it's connected to the grid and placed. Can't change channel, seams to not be able to change volume, sometimes you can't add/change/remove presets.
Not sure if bug or as intended, but can only connect radios to the grid if they're placed using the 'Move Furniture' options. Once they've been converted however they can be picked up and placed anywhere.
I've only tested this with the Premium Tech Radios (not HAM or walkies).
While I agree it should be higher than dismantling because to sort electronics components you'd have to know how or why to sort them, it could be a very educational experience! I make electronic devices out of components as a hobby, and I can totally see it.
But that's REALLY high.
таким образом например удлинить расстояние от генератора до желаемого подключить к электричеству объекта!