Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Fixed Emplacement 2.3(fortifications remake with Assetpack by AKR3D)
Mercy 12. okt. kl. 4:13
报错,工兵闪退
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000560

RIP=14062cec6 [quant]
RAX=00000000 RBX=061df6f0
RCX=8f61ecb0 RDX=061df778
RSI=1413131c0 RDI=917bcff8
RSP=061df690 RBP=97b299d0
>>>>>>>> eQuantExecutor:Execute
>>>>>>> quantThread:onExecute:nq
>>>>>> quantThread:quant
>>>>> scene:quant
>>>> scene:quant:entity_1
>>> scene:quant:human
>> scene:quant:actor
>> scene:quant:actor:buq
> entity:boarder:cp[human[0x37b:mp/rus/mid/engineer_1_human]][p_door-r]

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x01402406
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L.F CPU_recruit  [udvikler] 14. okt. kl. 18:33 
更新之后还有这个问题吗
Mercy 15. okt. kl. 5:26 
还有,测试是苏联红色十月工厂的右侧门互动时崩溃,以下是新的错误代码:Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000560

RIP=14062cec6 [quant]
RAX=00000000 RBX=0620f6f0
RCX=232c8920 RDX=0620f778
RSI=1413131c0 RDI=89579dd8
RSP=0620f690 RBP=aa14f3c0
>>>>>>>> eQuantExecutor:Execute
>>>>>>> quantThread:onExecute:nq
>>>>>> quantThread:quant
>>>>> scene:quant
>>>> scene:quant:entity_1
>>> scene:quant:human
>> scene:quant:actor
>> scene:quant:actor:buq
> entity:boarder:cp[human[0x4be:mp/rus/mid/conscript_rifle_human]][p_door-r]

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x01402406
Mercy 15. okt. kl. 5:29 
我是和朋友合作游戏,请检查红色十月工厂,目前我遇到的bug都与这个建筑物有关,谢谢大佬
L.F CPU_recruit  [udvikler] 15. okt. kl. 6:23 
具体做了什么操作?有带其他mod吗?
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