边缘世界 RimWorld

边缘世界 RimWorld

自定义任务框架
Map Preview incompatibility
https://gist.github.com/HugsLibRecordKeeper/3d3f49a735a882ff595a0de72dca9f77

[Map Preview v1.12.18] Detected potential conflict: The mod "Custom Quest Framework" (QF_Patch) adds a destructive patch that will likely override or break some functionality of Map Preview. Patch method: static System.Boolean QuestEditor_Library.Patch_MapGenerate::prefix(Verse.IntVec3& mapSize, Verse.MapGeneratorDef mapGenerator) Target method: static Verse.Map Verse.MapGenerator::GenerateMap(Verse.IntVec3 mapSize, RimWorld.Planet.MapParent parent, Verse.MapGeneratorDef mapGenerator, System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams> extraGenStepDefs, System.Action`1<Verse.Map> extraInitBeforeContentGen, System.Boolean isPocketMap, System.Boolean stepDebugger) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception) LunarFramework.Logging.LogContext:Warn (string,System.Exception) LunarFramework.Patching.PatchGroup/<>c__DisplayClass32_0:<CheckForConflicts>b__0 (System.Reflection.MethodBase,HarmonyLib.Patch) LunarFramework.Patching.PatchGroup:CheckForConflicts (string,System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>) LunarFramework.Patching.PatchGroup:CheckForConflicts (System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>) LunarFramework.Patching.PatchGroup:CheckForConflicts (LunarFramework.Logging.LogContext) MapPreview.MapPreviewAPI:Init () LunarFramework.Bootstrap.Entrypoint:InitComponent (LunarFramework.Bootstrap.LunarComponent) LunarFramework.Bootstrap.Entrypoint:OnPlayDataLoadFinished () LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3 () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root) Verse.Root_Entry:Update ()
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骸鸾  [开发者] 7 月 13 日 下午 5:02 
hmmmm,I don't have a good way to handle this
this patch is used to change the size of the quest map:steamsad:
TurtleShroom 9 月 10 日 下午 1:18 
[Map Preview v1.12.22] Detected potential conflict: The mod "Custom Quest Framework" (QF_Patch) adds a destructive patch that will likely override or break some functionality of Map Preview. Patch method: static System.Boolean QuestEditor_Library.Patch_MapGenerate::prefix(Verse.IntVec3& mapSize, RimWorld.Planet.MapParent parent, Verse.MapGeneratorDef mapGenerator) Target method: static Verse.Map Verse.MapGenerator::GenerateMap(Verse.IntVec3 mapSize, RimWorld.Planet.MapParent parent, Verse.MapGeneratorDef mapGenerator, System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams> extraGenStepDefs, System.Action`1<Verse.Map> extraInitBeforeContentGen, System.Boolean isPocketMap, System.Boolean stepDebugger) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch2 (string) LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception) LunarFramework.Logging.LogContext:Warn (string,System.Exception) LunarFramework.Patching.PatchGroup/<>c__DisplayClass32_0:<CheckForConflicts>b__0 (System.Reflection.MethodBase,HarmonyLib.Patch) LunarFramework.Patching.PatchGroup:CheckForConflicts (string,System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>) LunarFramework.Patching.PatchGroup:CheckForConflicts (System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>) LunarFramework.Patching.PatchGroup:CheckForConflicts (LunarFramework.Logging.LogContext) MapPreview.MapPreviewAPI:Init () LunarFramework.Bootstrap.Entrypoint:InitComponent (LunarFramework.Bootstrap.LunarComponent) LunarFramework.Bootstrap.Entrypoint:OnPlayDataLoadFinished () LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches/<ExecuteToExecuteWhenFinished>d__3:MoveNext () (at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:234) Verse.LongEventHandler:UpdateCurrentEnumeratorEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update ()

I am experiencing the exact same problem. Is this causing my game to not load a new scenario?
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