边缘世界 RimWorld

边缘世界 RimWorld

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199 条留言
Kyanline 10 月 3 日 下午 1:59 
@上厕所拉屎 我把鼠族下了就没事了,哥们看看你是不是也打了鼠鼠
MerLatus 9 月 18 日 下午 6:44 
Could not load reference to Verse.MessageTypeDef named UnnamedDef
骸鸾  [作者] 9 月 8 日 下午 5:50 
@上厕所拉屎 看了看,就这个红字不能判断是否由CQF引起的,需要发第一条红字,这个只是衍生红字而已
上厕所拉屎 9 月 8 日 上午 11:16 
Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key 'Actions' was not present in the dictionary.
[Ref 17A87307] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch1 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate {链接已删除}
骸鸾  [作者] 9 月 8 日 上午 9:35 
@上厕所拉屎 发下红字
上厕所拉屎 9 月 8 日 上午 6:52 
这nod有时候会卡BUG让开发者菜单用不了开发者菜单怎么点都没反应,还一直跳红字
DarknessLilly 8 月 27 日 上午 9:21 
i really am starting to think steam hates rimworld V 1.6
骸鸾  [作者] 8 月 27 日 上午 7:16 
@Anonymous floating 可以参考前面的方法,在mod文件夹创造名为1.6的文件夹,然后验证完整性试试,实在不行加群下本地版
骸鸾  [作者] 8 月 27 日 上午 7:15 
@MerLatus @Slow100 修复了
Slow100 8 月 27 日 上午 7:14 
前一版還是好的,現在這版就壞了,外加還會被STEAM搞回溯
MerLatus 8 月 27 日 上午 4:19 
进入选叙事者的界面时无限刷这个红字
Exception in Verse.GameComponentUtility.GameComponentUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 24BB2469]
at QuestEditor_Library.GameComponent_Editor.GameComponentUpdate () [0x00006] in <16ba6cc94af74d9e8efdb8646ecc4fe9>:0
at Verse.GameComponentUtility.GameComponentUpdate () [0x0001a] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Anonymous floating 8 月 27 日 上午 1:58 
今天突然报错,然后重新订阅却下不到1.6版本了
KomejiKoishi 8 月 22 日 上午 5:26 
刚下了一分钟mod就更新了
目标是成为白给大师 8 月 21 日 上午 8:32 
哦好吧又试了一下,是steam的bug,把1.6补丁刷没了,验证完整性后可以了
目标是成为白给大师 8 月 21 日 上午 8:12 
<0x1d6d93024f0 + 0x0013a> <unknown method>
at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x000d4] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
目标是成为白给大师 8 月 21 日 上午 8:12 
at System.Attribute.IsDefined (System.Reflection.MemberInfo element, System.Type attributeType, System.Boolean inherit) [0x00088] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.GenAttribute.HasAttribute[T] (System.Reflection.MemberInfo memberInfo) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.DebugTabMenu_Actions.InitActions (LudeonTK.DebugActionNode absRoot) [0x00080] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.Dialog_Debug.TrySetupNodeGraph () [0x00040] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
目标是成为白给大师 8 月 21 日 上午 8:11 
Exception filling window for Verse.ImmediateWindow: System.MissingMethodException: Method not found: void LudeonTK.DebugActionAttribute..ctor(string,string,bool,bool,bool,bool,int,bool)
[Ref F70AD695]
(wrapper managed-to-native) System.MonoCustomAttrs.IsDefinedInternal(System.Reflection.ICustomAttributeProvider,System.Type)
at System.MonoCustomAttrs.IsDefined (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00027] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeMethodInfo.IsDefined (System.Type attributeType, System.Boolean inherit) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
目标是成为白给大师 8 月 21 日 上午 8:11 
有错误会导致开发者模式打不开
骸鸾  [作者] 8 月 20 日 下午 11:20 
@Whiiy 你发的报错里一条是CQF自带的检测报告,另外两条没有报错的具体信息
需要发第一条触发的报错
Whiiy 8 月 20 日 上午 9:11 
生成商队错误,能帮忙看看吗
Whiiy 8 月 20 日 上午 9:11 
RimWorld.IncidentQueue:IncidentQueueTick ()
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Whiiy 8 月 20 日 上午 9:10 
MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_NeutralGroup.SpawnPawns_Patch1 (RimWorld.IncidentWorker_NeutralGroup,RimWorld.IncidentParms)
RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch2 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)
Whiiy 8 月 20 日 上午 9:10 
QuestEditor_Library.DialogWithComonality
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QuestEditor_Library.SpecialPawnGenerator_AddDialog/<>c__DisplayClass0_0:<Work>b__0 (QuestEditor_Library.DialogWithComonality)
System.Collections.Generic.List`1<QuestEditor_Library.DialogWithComonality>:ForEach (System.Action`1<QuestEditor_Library.DialogWithComonality>)
QuestEditor_Library.SpecialPawnGenerator_AddDialog:Work (System.Collections.Generic.List`1<Verse.Pawn>)
QuestEditor_Library.Patch_GenerateSpecialPawns:postfix (System.Collections.Generic.List`1<Verse.Pawn>)
(wrapper dynamic-method)
骸鸾  [作者] 8 月 16 日 上午 12:47 
emmmmmm
栖迟月下 8 月 15 日 下午 9:32 
因为我甚至没有下载CE(没更新报错),每次去掉QE就好了(QE是某深度求索AI给的名字)
栖迟月下 8 月 15 日 下午 9:14 
只是简单来提一嘴,mod是个好mod,但兼容性甚至比CE还要差,我300多个模组,报错最频繁的就是QE了,基本上从100个开始每次加模组都会报错,想玩螈僵还得一个个排新模组:steamsad:
骸鸾  [作者] 8 月 12 日 下午 8:11 
@Chaos_Florence steam的bug,验证完整性
Chaos_Florence 8 月 12 日 下午 7:37 
下载之后没有显示没有兼容1.6是什么情况:lunar2025snakeinablanket:
Official| TheWhiteHattedGamer 8 月 7 日 下午 12:39 
This entire mod just doesn't work for me, entire menus are shadowed out, or cut off so i can't close them and have to force restart the game, there are like zero tutorials online on how to use it

I have no idea whats causing it but its been like this ever since i downloaded it in 1.4, same for 1.5 and 1.6
тетеря, блин 7 月 30 日 上午 7:44 
Consider adding some basic integration with RimDialogue and RimAI 🙏 not sure how though, but I believe this is the future of RimWorld. Maybe adding a way to «notice» some specific things while you doing your quest. With all the things considered, these LLMs could add some twists later.
骸鸾  [作者] 7 月 30 日 上午 6:35 
@Sandro de Vega It's a bug — just verify the integrity of game files and it should be fine.
Sandro de Vega 7 月 29 日 上午 5:24 
Plz update it. Its lie that it works on 1.6 mod manager show that it compatible only to 1.5
And i testet it. When this framework is ON then debug consol dont work.
骸鸾  [作者] 7 月 29 日 上午 12:11 
steam的问题,需要验证完整性
KingDomRock 7 月 28 日 下午 11:41 
没改版本号
八云辉夜 7 月 22 日 上午 3:29 
我不确定是不是这个mod的问题,就提一下,今天玩环的时候用Visual Exceptions发现老是有事件出现整数溢出异常的问题,然后无限循环爆红字造成游戏卡顿,出现问题的事件是寻找圣物的子事件和生成异象实体的事件,还有一些其他事件也会出现这个问题,但不会一直循环。
kaczorski 7 月 22 日 上午 2:20 
Sure am! I feel there's so much untapped potential here. I don't play RW these days but old addictions die slow :P

I think there might be another solution (will test it some time this week). Make a new research > research gives access to a special interactible building > the interaction goes like this: if XYZ quest was not generated, interact and generate the quest. If this works, you can add condition if XYZ generated interacting leads to a different outcome (like message "monolith is silent now")
тетеря, блин 7 月 21 日 上午 7:15 
@kaczorski, thanks for your answer. Glad to see a community member that is also enthusiastic about the quests system. Unfortunately, the path of crafting an item isn't the best option here. If we need to hardlock a research, making it unabailable to get any other way, player can hang in that period of time for quite some time, until he/she randomly crafts something. Player can even think it's a bug. Such a quest opportunity should be shown as soon as he/she researched the closest pre-requisite, reliably.
Awene_ 7 月 21 日 上午 6:16 
验证完整性以后好像要复制到本地才行,不然又会被steam同步回去。。
Awene_ 7 月 21 日 上午 6:04 
订阅以后第一次开游戏没问题,第二次开游戏就渲染错误了,一看mod列表变1.5了,取消订阅再订阅也不行,但是手动在目录下创建1.6验证完整性确实可以修好。
SAM 7 月 20 日 下午 11:10 
重启或者重新订阅都只有1.5版本,但是手动在目录下创建1.6,点击 游戏完整性,成功力:steamhappy:
kaczorski 7 月 20 日 上午 4:44 
@тетеря, блин

If you're looking for research enabling quests, here's an example - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3140486097&searchtext=quest (sadly not updated). Another way to do it is to set crafitng a specific item as a condition for a quest to fire (for example marine armor - this way you "know" that player actually researched power armor). This is how I did it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3394543625 (not yet updated).

Quest enabling research - I suppose you could use infodiscs system, make your custom research, gate it behind getting a specific item and then set up this item as a quest reward?
骸鸾  [作者] 7 月 20 日 上午 1:06 
ok...
тетеря, блин 7 月 19 日 下午 12:56 
thanks for your answer. unfortunately, I need those specific things to use here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3492739424

the idea is in having specific quests to unlock spesific technologies that aren't available in any other way.
骸鸾  [作者] 7 月 19 日 上午 6:39 
@тетеря, блин
Yes, you can — but having thing as a quest target isn't implemented yet ().
The feature to start a quest upon finishing a research isn't available either.
you can join my dc to view tutorial
тетеря, блин 7 月 19 日 上午 5:57 
silly question: can I create a custom base and make this exact map to be spawned as a quest location? Ideally, making a specific item to be a target for a quest. and: can I set a beginning of a quest finishing a specific research?
YanDe 7 月 19 日 上午 3:38 
还是用不了
骸鸾  [作者] 7 月 19 日 上午 2:47 
啊这,实在不行就加我mod群吧,群里有可下载的
萧倩华虞 7 月 19 日 上午 2:41 
重启或者重新订阅都只有1.5版本:steamfacepalm:
骸鸾  [作者] 7 月 19 日 上午 1:30 
@第四天灾 已更新