安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
[Ref 17A87307] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch1 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate {链接已删除}(UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Exception in Verse.GameComponentUtility.GameComponentUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 24BB2469]
at QuestEditor_Library.GameComponent_Editor.GameComponentUpdate () [0x00006] in <16ba6cc94af74d9e8efdb8646ecc4fe9>:0
at Verse.GameComponentUtility.GameComponentUpdate () [0x0001a] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x000d4] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
at Verse.GenAttribute.HasAttribute[T] (System.Reflection.MemberInfo memberInfo) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.DebugTabMenu_Actions.InitActions (LudeonTK.DebugActionNode absRoot) [0x00080] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.Dialog_Debug.TrySetupNodeGraph () [0x00040] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
[Ref F70AD695]
(wrapper managed-to-native) System.MonoCustomAttrs.IsDefinedInternal(System.Reflection.ICustomAttributeProvider,System.Type)
at System.MonoCustomAttrs.IsDefined (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00027] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeMethodInfo.IsDefined (System.Type attributeType, System.Boolean inherit) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
需要发第一条触发的报错
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch2 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QuestEditor_Library.SpecialPawnGenerator_AddDialog/<>c__DisplayClass0_0:<Work>b__0 (QuestEditor_Library.DialogWithComonality)
System.Collections.Generic.List`1<QuestEditor_Library.DialogWithComonality>:ForEach (System.Action`1<QuestEditor_Library.DialogWithComonality>)
QuestEditor_Library.SpecialPawnGenerator_AddDialog:Work (System.Collections.Generic.List`1<Verse.Pawn>)
QuestEditor_Library.Patch_GenerateSpecialPawns:postfix (System.Collections.Generic.List`1<Verse.Pawn>)
(wrapper dynamic-method)
I have no idea whats causing it but its been like this ever since i downloaded it in 1.4, same for 1.5 and 1.6
And i testet it. When this framework is ON then debug consol dont work.
I think there might be another solution (will test it some time this week). Make a new research > research gives access to a special interactible building > the interaction goes like this: if XYZ quest was not generated, interact and generate the quest. If this works, you can add condition if XYZ generated interacting leads to a different outcome (like message "monolith is silent now")
If you're looking for research enabling quests, here's an example - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3140486097&searchtext=quest (sadly not updated). Another way to do it is to set crafitng a specific item as a condition for a quest to fire (for example marine armor - this way you "know" that player actually researched power armor). This is how I did it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3394543625 (not yet updated).
Quest enabling research - I suppose you could use infodiscs system, make your custom research, gate it behind getting a specific item and then set up this item as a quest reward?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3492739424
the idea is in having specific quests to unlock spesific technologies that aren't available in any other way.
Yes, you can — but having thing as a quest target isn't implemented yet ().
The feature to start a quest upon finishing a research isn't available either.
you can join my dc to view tutorial