安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Getting some errors on startup. I've loaded this mod at the very bottom of my list, and I only get the errors when it's loaded. No idea what any of it means.
I have VFE mechs and pirates turned on (with Alpha Mechs at the very bottom).
I also have 2 trait icon mods "Trait Rarity Colors" and then "Trait and Backstory Icons"
I uploaded my log to this public server:
https://gist.github.com/HugsLibRecordKeeper/981f45b0a63b03b35522f63bf1e5bd56
These are the 3 errors:
Could not resolve cross-reference: No RimWorld.StatDef named GlobalWorkSpeed found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to VFECore.Abilities.AbilityDef named AM_MechConversion (wanter=abilities)
Could not resolve cross-reference: No RimWorld.StatDef named GlobalWorkSpeed found to give to RimWorld.StatModifier (null stat)
Error on TraitIcons: A trait had a null modContentPack, very few things should break, trait icons will now ignore this trait, notify the trait's mod author of this error, this is not TraitIcons's fault. Trait was VFEP_WarcasketTrait_Mech/Mech warcasket
https://gist.github.com/HugsLibRecordKeeper/81976e5fb1f20e8aa7e995e3cf6a5fe0
The "Could not resolve cross-reference: No RimWorld.StatDef named GlobalWorkSpeed found to give to RimWorld.StatModifier (null stat)" and so on
Its there:
AlphaMechs/1.4/Mods/VanillaPiratesExpanded/Patches/ThingDefs_Misc/Apparel_Caskets.xml
Okay upon reading this I just tested taking the pirate mod out, and all the errors went away.
So yea it's the VFE Pirate mod creating a conflict 100%. I haven't noticed what the error actually does to the game, but I imagine when I run into Pirate stuff it will become apparent.
I had it loaded before Alpha Mechs originally, tried moving it to being one of the first mods loaded, tried moving it after Alpha Mechs at the bottom, and now totally removed it.
Totally removing was the only way to get rid of the errors.
--------
I have it loaded with VFE Mechs. I have Alpha Mechs near the bottom of my mod list, with VFE Mechs above it somewhere. No errors with that combination.