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it heal pretty fast and hard to kill ever playing with CE now
really sure it not mod conflict but that mod touching with tick rate and mess with Aura regeneration
also is it your mod that changes art of Mechlord armor ?
In a last ditch attempt to save my colony, I cast a Skipshield psycast right in front of the Infernus. Turns out it actually fire an orbital drop signaler thingy, which does get blocked by said shield. The Barrage killed everything but the Infernus itself, which I also found is helpless in melee combat.
Can't wait for the other bossfights, 10/10 mod lol.
Imagining a tiny little forklift warehouse bot that's had enough managements sh*t and just snapped. Made my day :D
no error logs came up.
can you buff it?
Updated Oceanus mech so it works with the new update
https://gist.github.com/HugsLibRecordKeeper/d92018a2545231922dd64d57ca6f8a4b
https://gist.github.com/HugsLibRecordKeeper/78f45c1be2473384116b2ee644ef4625
https://gist.github.com/HugsLibRecordKeeper/9735c495573a02a22f29fe14f4e2c355
https://gist.github.com/HugsLibRecordKeeper/d56481f84038dbdb6fba800979999c46
https://gist.github.com/HugsLibRecordKeeper/80b2afa7f3c0ac3272540300ca5cea1a
https://gist.github.com/HugsLibRecordKeeper/b2ca9932a5712da58013117f735f07bf
https://gist.github.com/HugsLibRecordKeeper/10f249a9d891fbacece38a6d3f47b052
https://gist.github.com/HugsLibRecordKeeper/9b3e24e534e202e308b399ba66519fce