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Couldn't load xml document "C:/Users/yocoo/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2972500944/content/texts/english.xml"! {The 'afflictiondescription.botanophobia_spores_rabotanophobia_spores_incendiumdiation.self' start tag on line 63 position 4 does not match the end tag of 'afflictiondescription.botanophobia_spores_incendium.self'. Line 63, position 163.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 109
Failed to load "C:/Users/yocoo/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2972500944/content/texts/english.xml": Object reference not set to an instance of an object.
at Barotrauma.TextFile.LoadFile() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\TextFile.cs:line 25
at Barotrauma.ContentPackage.<>c__DisplayClass52_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 272
First thank you heaps for reporting it or I wouldn't have known till later :)
Secondly, this is now fixed, it was a typo on my part.
Third, Thanks for trying my mod, I hope you enjoy it :)
I have a plan for a husk plant in the works, just waiting on a few more things to be finished first, needless to say there would be some risks involved in growing it :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2954998725&searchtext=cook
It be great when the Botanist can grow the basic stuff that not meat for the cook
As far as I can tell it'll work fine with Botanophobia, I don't override any vanilla items and am careful not to, so Hungry Europans overrides for seeds will work fine :)
Was there a particular seed/growable produce that you wanted added? :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2956837412
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2948488019
@Insaneyak I've started implementing it but don't have an ETA on the next patch, still figuring out talents :)
1. Were you rapid firing the canisters? Barotrauma has a weird thing about desyncing with rapid fire projectiles.
2. Were you in water? The AOE effect doesnt happen if your in water by design.
Ill try to reproduce it on my end. :)
I wasn't rapid firing and i wasn't in water.
I uninstalled every other mod just to be sure but it's still happening.
Thanks for responding. :)