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Just an FYI, that sounds like there is a spawnpoint outside the custom sub, might want to check it in the sub editor
I'm glad you solved it but i'm just curious what the issue was in the end? I keep a keen eye on any mod conflicts as they shouldn't exist.
If there is still an issue, i can make a side mod that is the same as the endobooster that gives all the botanist talents to someone on use. :)
Its basically just a deconstructor limited to seed and other plant stuff but works 2-3 times faster. :)
The manual the botanist spawns with should explain everything.
I don't have anything to really link, i've seen a few commits regarding Growables recently, i don't know if it'll come for Spring or Summer update yet, i guess we'll see in the next few unstable builds
Many thanks
Thanks a lot !
I'm glad you are still maintaining this mod, Theres some upcoming changes to plants in the next update, it will probably need some fixes to accommodate them
Wish you a nice day ^^
The latest update does exactly that.
I just remembered they've added "researchmaterial" tag in containables of the research station.
I'm pretty sure you could use it so we can research seeds on the vanilla table.
It's not much but could be nice for ships that comes with one or on outpost breaks.
Wish you well :)
In all seriousness, I'm appreciative you've uploaded this! Gardening in Barotrauma was so dreary and had no fun to it other than the resources. Not to mention the missed potential. I do find it funny that you carry giant machine installations around in your hand when installing them though!
The niches of curing chem addictions is also quite clever, something I've surprisingly never seen done before. I imagine the captain's gonna be taking it frequently lol
Personally, I'd tweak some ambient plant effects to make them more impactful (maybe acting as a battery, pacifying husks that managed to get on-board, fighting off regular ballast flora, etc), and making a sort of compost machine that accepts raw plant (or shroom/myxobacteria) matter to slowly fill up a bag of the mod's fertilizer, but... well, it's your mod, not mine. Take it wherever you want to take it. I'll respect that :-)