Stellaris

Stellaris

Ethics and Civics Alternative - FunEFork
MrFunEGUY  [开发者] 2023 年 4 月 9 日 下午 7:34
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正在显示第 1 - 15 条,共 16 条留言
In'ei 2023 年 4 月 10 日 上午 5:13 
I think there is minor issue with "Enlightened Liberalism" civic desctiption. It only states that it can't be spiritual or cooperative in tooltip. But it is also becomes blocked out with fanatic authoritarian as well, which is missing from decsription tooltip.
In'ei 2023 年 4 月 17 日 下午 1:47 
There is a major issue, actually, if I got it right - you have "buildings_upgrade_allow = yes" flag set in "allow" of two buildings - building_commercial_megaplex (upgraded version of commercial zones) and building_factory_3 (which is third tier of consumer goods factory). The problem here is that this flag actually prevents those upgrades to be built, as it is defined neither anywhere else in your mod or in vanilla game files, and always false by default. I assume it's leftover from some old mechanics, probably, that was not properly deleted or something and needs to be fixed.
In'ei 2023 年 4 月 17 日 下午 1:49 
Oh, and I suggest to put "has_upgraded_capital = yes" in "allow" requirement of building_commercial_megaplex instead.
最后由 In'ei 编辑于; 2023 年 4 月 17 日 下午 1:49
MrFunEGUY  [开发者] 2023 年 4 月 17 日 下午 4:00 
引用自 In'ei
There is a major issue, actually, if I got it right - you have "buildings_upgrade_allow = yes" flag set in "allow" of two buildings - building_commercial_megaplex (upgraded version of commercial zones) and building_factory_3 (which is third tier of consumer goods factory). The problem here is that this flag actually prevents those upgrades to be built, as it is defined neither anywhere else in your mod or in vanilla game files, and always false by default. I assume it's leftover from some old mechanics, probably, that was not properly deleted or something and needs to be fixed.

Thanks. Fixed.
In'ei 2023 年 4 月 18 日 上午 8:23 
Another small thing - not a bug, rather compatibility issue with GVP - Heritage trust civic (megacorp) is available in the list, but it requires xenophobe ethic. And since corporate authorities are strictly forbidden to be xenophobes - only possibility to ever pick it - is to shift ethic during game perhaps - not sure if it's viable thing this way though. Perhaps, you should allow at least private corporate authority to be at least mildly xenophobic? Or somewhat relax ethics with criminal heritage maybe.
Xenmor empire 2023 年 10 月 24 日 下午 4:26 
Can there be an ownership policy like were you can choose who owns the economy for example:

Mixed ownership
Private ownership
Public ownership
State ownership
Worker ownership
Or it there civics for it?
MrFunEGUY  [开发者] 2023 年 10 月 24 日 下午 4:43 
引用自 Xenmor empire
Can there be an ownership policy like were you can choose who owns the economy for example:

Mixed ownership
Private ownership
Public ownership
State ownership
Worker ownership
Or it there civics for it?

There's already Planned Economy vs Free Market, not sure Ill do more.
Xenmor empire 2024 年 2 月 10 日 下午 3:56 
ok, can there be a new government type for imperial + socialistic ideas, if you do please doin't forget the dynastic last names on it, otherwise it will glitch.
MrFunEGUY  [开发者] 2024 年 2 月 10 日 下午 7:44 
I like Imperial Socialism, so Ill consider it.
Auspician 2024 年 5 月 31 日 上午 6:26 
Create a toggle to make crew optional, or roll it into a separate mod entirely.
MrFunEGUY  [开发者] 2024 年 6 月 5 日 下午 11:47 
Hmm a toggle for it may be possible
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