Barotrauma 潜渊症

Barotrauma 潜渊症

Robotrauma [DEPRECATED]
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Versus  [开发者] 2023 年 3 月 18 日 上午 1:19
Suggestions and Feedback
Drop your ideas, quarrels, and advice here!
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正在显示第 1 - 15 条,共 203 条留言
Gibilisko 2023 年 3 月 19 日 上午 8:11 
Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
最后由 Gibilisko 编辑于; 2023 年 3 月 19 日 上午 8:12
Frost, Hell Jumper 2023 年 3 月 19 日 上午 10:34 
suggestion, have no need to breath but require a maintenance need and can fry in water.
Versus  [开发者] 2023 年 3 月 19 日 下午 2:28 
引用自 Gibilisko
Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
The problem is fixed, The options are now visible when customising character
最后由 Versus 编辑于; 2023 年 3 月 19 日 下午 4:41
Rept1le 2023 年 3 月 20 日 上午 5:11 
Is it possible to have these bots as hireable crew?
Syadiya 2023 年 3 月 20 日 上午 7:52 
@versus Ive been snooping around NT files, and yours, and it looks like all you have to do in order to have a compatability with NT is to seperate the afflictions from your mod, which may be able to be accomplished with a change in the "group" identifier; changing the identifier would disrupt other related tasks, or through other means that I havent found from 15~ minutes of looking around
Syadiya 2023 年 3 月 20 日 上午 7:54 
Your audience and demographic would be expanded by making this mod NT compatable, and would be much appreciate by all parties who use it
Fennec 2023 年 3 月 20 日 上午 8:29 
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
WC? 2023 年 3 月 20 日 上午 10:36 
Can you please add an option to limit the number of robots that can be on the sub at once?
Versus  [开发者] 2023 年 3 月 20 日 下午 12:34 
引用自 Rept1le
Is it possible to have these bots as hireable crew?
I'm pretty sure this is already the case. unless something happened in development there should be hireable bots
Versus  [开发者] 2023 年 3 月 20 日 下午 12:36 
引用自 DagerFaust
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
When it comes to batteries it uses them no matter the percentage, eg. a 1% battery has the same effectiveness as a 100% charge. I am looking into this so the battery wont be consumed.
最后由 Versus 编辑于; 2023 年 3 月 20 日 下午 1:48
Eagle 2023 年 3 月 20 日 下午 12:58 
Special health afflictions for robots. A couple ideas could be:

Electrical malfunction, curable with screwdriver
Loose joint, curable with wrench
Stuck joint, curable with ethanol
heres an idea for balancing: your battery doesnt drain but the absolute only way to heal is to heal a little with a battery, or heal a medium amount with a reactor rod, and heres an idea for general realism: (lol) robots dont get afflicted with psychosis and watchers gaze
The Seraph of Tomorrow 2023 年 3 月 20 日 下午 4:28 
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
最后由 The Seraph of Tomorrow 编辑于; 2023 年 3 月 20 日 下午 4:28
Versus  [开发者] 2023 年 3 月 20 日 下午 4:38 
引用自 Tech-Priest
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
ooh! I like that idea!
Arcturus Chan 2023 年 3 月 20 日 下午 8:03 
bots as robo's dont work the best because they dont recharge themselves
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