Barotrauma

Barotrauma

Robotrauma [DEPRECATED]
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Versus  [ontwikkelaar] 18 mrt 2023 om 1:19
Suggestions and Feedback
Drop your ideas, quarrels, and advice here!
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Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
Laatst bewerkt door Gibilisko; 19 mrt 2023 om 8:12
suggestion, have no need to breath but require a maintenance need and can fry in water.
Versus  [ontwikkelaar] 19 mrt 2023 om 14:28 
Origineel geplaatst door Gibilisko:
Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
The problem is fixed, The options are now visible when customising character
Laatst bewerkt door Versus; 19 mrt 2023 om 16:41
Is it possible to have these bots as hireable crew?
@versus Ive been snooping around NT files, and yours, and it looks like all you have to do in order to have a compatability with NT is to seperate the afflictions from your mod, which may be able to be accomplished with a change in the "group" identifier; changing the identifier would disrupt other related tasks, or through other means that I havent found from 15~ minutes of looking around
Your audience and demographic would be expanded by making this mod NT compatable, and would be much appreciate by all parties who use it
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
Can you please add an option to limit the number of robots that can be on the sub at once?
Versus  [ontwikkelaar] 20 mrt 2023 om 12:34 
Origineel geplaatst door Rept1le:
Is it possible to have these bots as hireable crew?
I'm pretty sure this is already the case. unless something happened in development there should be hireable bots
Versus  [ontwikkelaar] 20 mrt 2023 om 12:36 
Origineel geplaatst door DagerFaust:
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
When it comes to batteries it uses them no matter the percentage, eg. a 1% battery has the same effectiveness as a 100% charge. I am looking into this so the battery wont be consumed.
Laatst bewerkt door Versus; 20 mrt 2023 om 13:48
Eagle 20 mrt 2023 om 12:58 
Special health afflictions for robots. A couple ideas could be:

Electrical malfunction, curable with screwdriver
Loose joint, curable with wrench
Stuck joint, curable with ethanol
heres an idea for balancing: your battery doesnt drain but the absolute only way to heal is to heal a little with a battery, or heal a medium amount with a reactor rod, and heres an idea for general realism: (lol) robots dont get afflicted with psychosis and watchers gaze
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
Laatst bewerkt door The Seraph of Tomorrow; 20 mrt 2023 om 16:28
Versus  [ontwikkelaar] 20 mrt 2023 om 16:38 
Origineel geplaatst door Tech-Priest:
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
ooh! I like that idea!
bots as robo's dont work the best because they dont recharge themselves
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