Barotrauma

Barotrauma

Robotrauma [DEPRECATED]
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Versus  [udvikler] 18. mar. 2023 kl. 1:19
Suggestions and Feedback
Drop your ideas, quarrels, and advice here!
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Viser 1-15 af 203 kommentarer
Gibilisko 19. mar. 2023 kl. 8:11 
Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
Sidst redigeret af Gibilisko; 19. mar. 2023 kl. 8:12
Frost, Hell Jumper 19. mar. 2023 kl. 10:34 
suggestion, have no need to breath but require a maintenance need and can fry in water.
Versus  [udvikler] 19. mar. 2023 kl. 14:28 
Oprindeligt skrevet af Gibilisko:
Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
The problem is fixed, The options are now visible when customising character
Sidst redigeret af Versus; 19. mar. 2023 kl. 16:41
Rept1le 20. mar. 2023 kl. 5:11 
Is it possible to have these bots as hireable crew?
Syadiya 20. mar. 2023 kl. 7:52 
@versus Ive been snooping around NT files, and yours, and it looks like all you have to do in order to have a compatability with NT is to seperate the afflictions from your mod, which may be able to be accomplished with a change in the "group" identifier; changing the identifier would disrupt other related tasks, or through other means that I havent found from 15~ minutes of looking around
Syadiya 20. mar. 2023 kl. 7:54 
Your audience and demographic would be expanded by making this mod NT compatable, and would be much appreciate by all parties who use it
Fennec 20. mar. 2023 kl. 8:29 
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
WC? 20. mar. 2023 kl. 10:36 
Can you please add an option to limit the number of robots that can be on the sub at once?
Versus  [udvikler] 20. mar. 2023 kl. 12:34 
Oprindeligt skrevet af Rept1le:
Is it possible to have these bots as hireable crew?
I'm pretty sure this is already the case. unless something happened in development there should be hireable bots
Versus  [udvikler] 20. mar. 2023 kl. 12:36 
Oprindeligt skrevet af DagerFaust:
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
When it comes to batteries it uses them no matter the percentage, eg. a 1% battery has the same effectiveness as a 100% charge. I am looking into this so the battery wont be consumed.
Sidst redigeret af Versus; 20. mar. 2023 kl. 13:48
Eagle 20. mar. 2023 kl. 12:58 
Special health afflictions for robots. A couple ideas could be:

Electrical malfunction, curable with screwdriver
Loose joint, curable with wrench
Stuck joint, curable with ethanol
heres an idea for balancing: your battery doesnt drain but the absolute only way to heal is to heal a little with a battery, or heal a medium amount with a reactor rod, and heres an idea for general realism: (lol) robots dont get afflicted with psychosis and watchers gaze
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
Sidst redigeret af The Seraph of Tomorrow; 20. mar. 2023 kl. 16:28
Versus  [udvikler] 20. mar. 2023 kl. 16:38 
Oprindeligt skrevet af Tech-Priest:
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
ooh! I like that idea!
Arcturus Chan 20. mar. 2023 kl. 20:03 
bots as robo's dont work the best because they dont recharge themselves
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