全面战争:战锤3

全面战争:战锤3

Lustria Rises - Lizardmen Overhaul
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Conflagration  [开发者] 6 月 17 日 上午 9:19
Technology Tree
Technology has gotten a full and complete rework.

Tablet of the Skinks (requires 750 gold) grants Poison! contact effect attacks & +10% Range to Skink and Chameleon Skink infantry units.

Sequence of Skink Spawning (requires Tablet of the Skinks technology) grants +2 Recruitment ranks, -10% Recruitment cost & -10% Upkeep cost to Skink and Chameleon Skink infantry units.

Sequence of Skirmishing (requires Sequence of Skink Spawning technology) grants +20% Ammunition, +10% Reload time reduction & +10% Missile strength to Skink and Chameleon Skink infantry units.

Sequence of Agility (requires Sequence of Skirmishing technology) grants Vanguard Deployment attribute, +10% Weapon strength & +10% Speed to Skink and Chameleon Skink infantry units.

Sequence of Adaptation (requires Sequence of Agility technology) grants -20% Vigour loss reduction, +3 Melee defence and the Enhanced Spawn-Kin passive ability to Skink and Chameleon Skink infantry units.

Tablet of the Saurus (requires 750 gold) grants -20% Vigour loss reduction to Saurus Infantry and Temple Guard units.

Sequence of Saurus Spawning (requires Tablet of the Saurus technology) grants +2 Recruitment ranks & -10% Upkeep cost to Saurus Infantry and Temple Guard units.

Sequence of Armaments (requires Sequence of Saurus Spawning technology) grants +10 Armour, +10% Missile block chance & +5 Melee attack to Saurus Infantry and Temple Guard units.

Sequence of Martial Excellence (requires Sequence of Armaments technology) grants +5 Melee defence & +10% Weapon strength to Saurus Infantry and Temple Guard units.

Sequence of the Honoured Guardians (requires Sequence of Martial Excellence technology) grants +15% Speed to Saurus Infantry and Temple Guard units, and +10% Armour piercing damage & Expert Charge Defence attribute to Temple Guard units.

Tablet of the Kroxigor (requires 750 gold) grants +10 Charge bonus & +10% Speed to to Kroxigor and Kroxigor Brawlers units.

Sequence of Kroxigor Spawning (requires Tablet of the Kroxigor technology) grants +2 Recruitment ranks & -5% Upkeep cost to Kroxigor and Kroxigor Brawlers units.

Sequence of the Labourers (requires Sequence of Kroxigor Spawning technology) grants +3 Melee attack & the Enhanced Spawn-Kin passive ability to Kroxigor and Kroxigor Brawlers units.

Sequence of Instinctual Brutality (requires Sequence of the Labourers technology) grants +10% Weapon strength to Kroxigor and Kroxigor Brawlers units and Armour Sundering contact effect attacks to Kroxigor units Rank 7 and above.

Sequence of Hardened Scales (requires Sequence of Instinctual Brutality technology) grants +15 Armour, +3 Melee defence & +5% Physical resistance to Kroxigor and Kroxigor Brawlers units.

Tablet of the Slann (requires 1000 gold and the Star Chamber building) grants +3 Recruitment ranks to Slann Mage-Priests.

Sequence of Meditation (requires Tablet of the Slann technology) grants -15% Construction cost & -1 Construction time for Star Chamber buildings and -15% Cooldown to Shield of the Old Ones ability (all armies).

Sequence of Scrying (requires Sequence of Meditation technology) grants -10% Enemy Hero action success chance and +10% Ambush defence chance & +15% Enemy force interception chance (all armies).

Sequence of the Relic Priests (requires Sequence of Scrying technology) grants +15% Targeting range & -10% Cooldown reduction to all Spells (all armies).

Sequence of Roused Fury (requires Sequence of the Relic Priests technology) grants Flying attribute to Slann on Palanquin and the Paths of the Old Ones teleport stance for all Slann.

Tablet of the Winged (requires 500 Gold) grants +10% Speed to Terradon Riders, Ripperdactyl Riders, Coatl and Feral Great Wyrm units.

Sequence of Bombardment (requires Tablet of the Winged technology) grants -4 Base missile damage, +4 Armour piercing missile damage, & +1 additional uses for Drop Rocks ability to Terradon Riders and Terradon Riders (Fireleech Bolas) units.

Sequence of Scent Marking (requires Sequence of Bombardment technology) grants +5 Melee attack to Feral Great Wyrm & Ripperdactyl Riders units, +10% Physical resistance to Feral Great Wyrm units, and the Toad Rage ability to Ripperdactyl Riders units.

Sequence of the Feathered Serpent (requires Sequence of Scent Marking technology) grants Strider attribute & Awakening of the Woods bound spell to Coatl units, and Dwellers Below bound spell to Spirit of Tepok (Coatl) unit.

Tablet of the Predator (requires 500 gold) grants -10% Upkeep cost to Dread Saurian, Feral Carnosaur and Feral Troglodon units.

Sequence of Evolutionary Success (requires Tablet of the Predator technology) grants Woodsman attribute & Hide (Forest) attribute to Feral Carnosaur units and Noxious Venom contact effect attacks to Feral Troglodon units.

Sequence of Fang and Claw (requires Sequence of Evolutionary Success technology) grants Primeval Roar for Feral Troglodon units, Vanguard for Feral Carnosaur units, and +15 Charge bonus for Feral Carnosaurs & Dread Saurian units.

Sequence of Arcane Control (requires Sequence of Fang and Claw technology) grants Immense Ogre Charge attribute & removes the Dreadful Hunger passive ability for Dread Saurian units, & the Wounds passive ability for Dread Saurian units Rank 7 and above.

Tablet of War (requires 750 gold and the Weapons-Crafter Commune building) grants +5 Leadership & +25 Unit experience per turn (including garrisons).

Sequence of the Offence (requires Tablet of War technology) grants +5 Melee attack (when in foreign territory) and +5% Weapon strength when attacking.

Sequence of Concentrated Forces (requires Sequence of the Offence technology) grants +25% Army reinforcement range & -25% Battle reinforcements time.

Sequence of Raising Cohorts (requires Sequence of Concentrated Forces technology) grants , +1 Recruit rank for all units, +1 Local recruitment capacity and -1 Global recruitment duration time.

Sequence of Medicinal Enhancements (requires Sequence of Raising Cohorts technology) grants +10% Mass, +5% Casualty replenishment rate and +10% Battle healing cap.

Tablet of the Beast (requires 500 gold) grants +10% Missile damage & +5 Melee attack to Bastiladon and Stegadon units.

Sequence of Increased Resilience (requires Tablet of the Beast technology) grants +5 Melee defence, +10% Missile resistance & 360 Missile Block attribute to Bastiladon units.

Sequence of Going Rampant (requires Sequence of Increased Resilience technology) grants +15 Charge bonus & Glorious Charge attribute to Stegadon units.

Sequence of Archaic Devices (requires Sequence of Going Rampant technology) grants -15% Cooldown for Ark of Sotek ability, +25% Duration for Revivification Crystal ability, +10% Reload reduction for Bastiladons (Solar Engines) units and the Mastery of Elemental Winds attribute for Ancient Stegadons (Engines of the Gods) units.

Tablet of the Pack (requires 500 gold) grants +10% Speed to Cold One & Hunting Pack units, and +10 Charge bonus for Cold Ones units.

Sequence of Ferocity (requires Tablet of the Pack technology) grants +5 Melee attack & +10% Weapon strength to Cold One units, and removes the Feral Rage passive ability for Feral Cold Ones units.

Sequence of Natural Defences (requires Sequence of Ferocity technology) grants "Spiny Body" passive ability to Razordon Hunting Pack units and Burnt! contact effect attacks to Salamander Hunting Pack units.

Sequence of Ecosystem Dominance (requires Sequence of Natural Defences technology) grants Salamander Rejuvenation passive ability to Ancient Salamander units, Shield Breaker contact effect attacks for Ancient Razordons, and Strider for Cold Ones units.

Tablet of Order (requires 500 gold) grants +3 Corruption and -10% War co-ordination target cost.

Sequence of Coexistence (requires Tablet of Order technology) grants +3 Control and +25 Diplomatic relations with Lizardmen, Men, High Elves, Wood Elves and Dwarfs.

Sequence of Civilisation (requires Sequence of Coexistence technology) grants +30% Allegiance points gained & +1 Allied Recruitment Unit capacity per army.

Sequence of Realignment (requires Sequence of Civilisation technology) grants Immunity to trespassing diplomacy relation hits, and the ability to replenish in neutral territory.

Tablet of Monuments (requires 750 gold) grants +20 Growth & -10% Construction cost for Landmark buildings.

Sequence of Construction (requires Tablet of Monuments technology) grants -5% Construction cost for all buildings.

Sequence of the City (requires Sequence of Construction technology) grants -15% Construction cost & -1 Construction time for Province Capital/Settlement buildings.

Sequence of the Great Temples (requires Sequence of the City technology) grants -15% Construction cost & -1 Construction time for Cult of Sotek and Cult of the Old Ones buildings.

Sequence of Rebuilding (requires Sequence of the Great Temples technology) grants +1 Population surplus for newly-captured settlements and +50% Spawning Sequence from Commandments.

Tablet of the Eminent (requires 750 gold and the Floating Gardens building) grants +5% Physical resistance for Lords & Heroes, and +5% Campaign movement range.

Sequence of Disruption (requires Tablet of the Eminent technology) grants +10% Assassinate/Wound Hero action success chance and +10% additional casualties inflicted for Assault Units Hero action.

Sequence of Ancient Wisdom (requires Sequence of Disruption technology) grants -25% Hero action cost, +5% Hero action success chance and +10% Research rate gain for Steal Technology Hero action.

Sequence of Exalted Birth (requires Sequence of Ancient Wisdom technology) grants +6 Lord Recruitment rank, +2 Hero Recruitment rank and -1 Wound recovery time.

Sequence of the Elders (requires Sequence of technology) grants Immune to Psychology & +5% Ward Save for Lords & Heroes.

Tablet of Crafts (requires 500 gold) grants +10% Income from industry.

Sequence of Bartering (requires Tablet of Crafts technology) grants +10% Tradable resources produced, +30% Income from tariffs and Vision over regions owned by factions you have a Trade Agreement pact with.

Sequence of the Artisan (requires Sequence of Bartering technology) grants +10% income from Ports and +15% Income from Cities.

Sequence of Geology (requires Sequence of the Artisan technology) grants +100% Income from Mines and Quarries and -25% Construction cost & -1 Construction time for resource-producing buildings.

Venerating the Creators (requires 1000 gold and the Shrine of the Old Ones building) grants +20% Campaign line of sight and -15% Barrier replenishment time delay.

Reclaiming the Lost Plaques (requires Venerating the Creators technology) grants +15% Magic item drop chance from battle, +10% Income from looting & sacking settlements and +20% Income from Razing settlements.

Interpreting the Old Ones' Meaning (requires Reclaiming the Lost Plaques technology and the Temple of the Old Ones building) grants -10% Geomantic Siphoning cost, +1 Blessed Spawn pool capacity and reinforces the Geomantic Web to level 3.

Determining the Great Plan (requires Interpreting the Old Ones' Meaning technology) grants +10% Spawning Sequences generated from Rites, -15% Rite cost and -3 Cooldown for most Rites.

Safeguarding Against Ruin (requires Determining the Great Plan technology and the Ziggurat of the Old Ones building) grants Immunity to Chaos and Chaos Wastes corruption, -15% chance for Plagues to spread and Temple-Citadel settlements ignore Climate penalties.

Enacting the Purge (requires Safeguarding Against Ruin technology) grants +10% Ward save when fighting corruption, 10% Campaign movement range regained after winning a battle and +10% Casualties captured post-battle.
最后由 Conflagration 编辑于; 9 月 23 日 上午 4:04