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Lustria Rises - Lizardmen Overhaul
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overhaul
标签: mod
文件大小
发表于
更新日期
910.112 MB
2023 年 3 月 1 日 上午 9:33
12 月 8 日 上午 7:34
83 项改动说明 ( 查看 )
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Lustria Rises - Lizardmen Overhaul

描述
Lustria Rises is an overhaul and expansion for the Lizardmen race. New additions include 5 new units, 3 new hero types, a new lord type and a new faction. There are significant changes to Legendary Lord's skills, items and effects, buildings, units and mechanics, and the Technology tree has been completely replaced (so don't use a technology mod alongside this).

Now has Building Progression Icons support, make sure to use this submod if you don't want to crash with BPI: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3011811672

F.A.Q:

Q: I don't like X or only want Y, will you make a new mod just to suit me?
A: No. What you see is what you get - it's all or nothing. Feel free to leave feedback on contentious issues down in the relevant discussions channel below though, if you make a decent enough case I might be persuaded to make changes - unless it's about giving the Skink Oracle magic again; no chance there.

Otherwise I will simply delete any requests posted asking for standalone content.

Q: Will this mod work with my favourite overhaul, such as SFO, Radious or whatever?
A: No. It is NOT intended for usage with any all-in-one overhauls, this mod is balanced for *VANILLA ONLY* - usage of this mod with a full overhaul WILL have issues. If people want to make a submod for an overhaul they can do it themselves. Do NOT ask about it here, I will delete any comments mentioning SFO or other overhauls.

Q: I am suffering from a crash while using this mod, what's the big deal?
A: Make sure your mod and its required mod are both up to date and both enabled - this may require unsubscribing and resubscribing. If they definitely are and you've triple checked, and you continue to crash with *ONLY* those two mods enabled, please leave pertinent information down below, such as what faction you are playing, when the crash is occurring etc.

If you are playing on a Mac, then my advice is to get a PC.

Q: Will this mod work in multiplayer?
A: I am informed that issues do arise when attempting multiplayer campaigns - being that I have absolutely zero interest in multiplayer and have been told that even in vanilla such problems aren't unheard of, I can't help you should you attempt to use it in such a fashion. Use at your own precaution.

Q: Will this mod work with the Old World map?
A: I am not subscribed to that particular mod so I don't know. Lizardmen are not particularly present in that area of the world, so I don't see why anyone would be interested in playing them there. There may be issues but I have zero interest in looking into the matter. Use at your own precaution.

Q: Will this mod conflict with other Legendary Lord mods?
A: I am unaware of any conflicts at present. Some Lizardmen content from other mods is altered by this mod, such as Mixu's Legendary Lords characters.

Q: Why do I need Mixu's Unlocker?
A: Mixu's Unlocker is an integral part of being able to recruit Kroxigor Elders, usage of certain Landmark buildings, being able to play as Lord Adohi-Tehga and will cause the game to crash if you do not have it enabled.

Q: I confederated a faction with the Geomantic Reservoir, now it doesn't work any more.
A: The reservoir is on cooldown.

Q: I'm taking attrition damage from somewhere but I have no idea why, what gives?
A: That's very probably due to a Tzeentch faction effect used on you, and not part of this mod.

Q: X Landmark is no longer there, and there's a new one instead - why did you delete the old one?
A: Certain Landmarks have been moved to different locations, but none have been removed entirely. Look around a bit.

Check out the discussions section to see the changes to Gor-Rok, Kroq-Gar, Mazdamundi, Nakai, Oxyotl, Tehenhauin and Tiktaq'to, or other characters and units. Be sure to leave bug reports or feedback in the relevant discussions section, not the comment section.

























And other information available in the discussions section that I can't be bothered to make more images to link to.


Big thanks to the contributions of Calm&normaltime, Ubermorgen, Drazhir, ChaosRobie, Partypus, Driblex, Milkbot and the frameworks of Phazer, Ole, Mixu and Drunkflamingo. Plus various others in Da Modding Den.


Offer up any feedback here.
热门讨论 查看全部(20)
249
16 小时以前
置顶: Bugs, Incompatibilities and Issues
Conflagration
119
10 月 18 日 上午 9:51
置顶: Balance and Feedback Suggestions
Conflagration
71
1
9 月 14 日 上午 4:26
置顶: New Units and Characters
Conflagration
1,146 条留言
EpixStoatBoat 7 小时以前 
alr its on my end then, thanks for testing it :steamthumbsup:
Conflagration  [作者] 11 小时以前 
I just loaded a skirmish battle with the two and everything seemed normal.
EpixStoatBoat 16 小时以前 
Hi while testing ffa skirmish vs ai i found that both the chameleon lord and hero cause this huge visual bug where the entire screen is black and orange and black squares cover most of the map. This could be just a mod conflict though as i have other lizardmen overhauls like lost calm jurassic
Conflagration  [作者] 12 月 8 日 上午 7:37 
Had to cancel the new LL for now, don't have time for finishing and testing it ATM. If anyone's interested in trying him out ahead of time when he's in a slightly more playable state later, send me a message on Discord, you'll find me in the Modding Den. Til then you can play the same old mod, now updated.
atlan2007 12 月 7 日 下午 3:02 
Ok thanks, looking forward to it.
Conflagration  [作者] 12 月 7 日 下午 12:36 
There is a named Coatl...
atlan2007 12 月 7 日 下午 12:08 
Is the new LL an original creation or something in lore? I think I know it pretty well but unless there is a named Coatl I am stumped.
MsL229 12 月 6 日 上午 9:00 
Hyped to see a new LL, love your mod, really polishes my Gor-Rok playthroughs xD
akeean 12 月 5 日 下午 12:02 
Noice. Can't wait to see the new LL in your next update.
DerJan 12 月 4 日 上午 10:57 
Well, color me hyped. :O