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[string "../mods/workshop-2921755024/scripts/prefabs..."]:63: attempt to index field 'combat' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:63 in (field) onattack (Lua) <43-72>
inst = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
owner = 124971 - xxx_wuma (valid:true)
target = 129512 - um_bear_trap (valid:true)
damagerate = 1
damagemult = 0.5
scripts/components/weapon.lua:106 in () ? (Lua) <104-119>
self =
ReForgedDoAttack = function - ../mods/workshop-2916137510/modmain/AUXmods/more_equipments/modmain/reforged/main.lua:95
OnAttack_NoDurabilityLoss = function - ../mods/workshop-2039181790/postinit/components/weapon.lua:10
RemoveElectric = function - ../mods/workshop-2039181790/postinit/components/weapon.lua:6
projectile = lsd_proj
hitrange = 8
inst = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
attackwearmultipliers = table: 000000004736BCD0
onattack = function - ../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:43
_ = table: 0000000047369E30
damage = 1
attacker = 124971 - xxx_wuma (valid:true)
target = 129512 - um_bear_trap (valid:true)
projectile = 129960 - lsd_proj (valid:true)
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1175 in (method) DoAttack (Lua) <1082-1193>
self =
hiteffectsymbol = torso
GetGiveUpString = function - scripts/prefabs/player_common.lua:118
defaultdamage = 10
nextbattlecrytime = 41.180035939404
forcefacing = true
ignorehitrange = true
GetAttacked = function - ../mods/workshop-2039181790/scripts/prefabs/veteranscurse.lua:8
inst = 124971 - xxx_wuma (valid:true)
lasttargetGUID = 127700
lastdoattacktime = 38.333335332572
hitrange = 2
SetRetargetFunction = function - ../mods/workshop-2847908822/1.lua:1
lastattacktype = projectile
lastwasattackedbytargettime = 0
SetAttackPeriod = function - ../mods/workshop-3366313760/modmain/abilities/attack_speed.lua:32
DoNaughtAttack = function - ../mods/workshop-2039181790/postinit/components/combat.lua:26
keeptargettimeout = 0
transfertargetcallback = function - scripts/components/combat.lua:80
pvp_damagemod = 0.5
externaldamagetakenmultipliers = table: 0000000034FC1EB0
externaldamagemultipliers = table: 0000000034FC1D20
lastattacker = 127700 - walrus (valid:true)
lastwasattackedtime = 36.400001898408
SetTarget = function - ../mods/workshop-1207269058/modmain.lua:1
losetargetcallback = function - scripts/components/combat.lua:79
laststartattacktime = 38.766668688506
battlecryenabled = true
_ = table: 0000000034FC1AF0
GetBattleCryString = function - scripts/prefabs/player_common.lua:129
targ = 129512 - um_bear_trap (valid:true)
weapon = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
projectile = 129960 - lsd_proj (valid:true)
stimuli = nil
instancemult = nil
instrangeoverride = nil
instpos = nil
reflected_dmg = 0
reflected_spdmg = nil
reflect_list = table: 00000000228D54E0
scripts/components/projectile.lua:232 in (method) Hit (Lua) <212-239>
self =
onthrown = function - ../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:216
_ondelaycancel = function - scripts/components/projectile.lua:35
onhit = function - scripts/entityscript.lua:1611
speed = 25
hitdist = 1.5
launchoffset = (2.50, 0.75, 2.50)
dest = (281.83, 0.00, 621.19)
onprehit = function - ../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:230
range = 30
has_damage_set = true
onmiss = function - scripts/entityscript.lua:1611
start = (282.81, 0.00, 616.87)
inst = 129960 - lsd_proj (valid:true)
homing = false
_ = table: 00000000353A4DA0
target = 129512 - um_bear_trap (valid:true)
attacker = 124971 - xxx_wuma (valid:true)
weapon = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
scripts/components/projectile.lua:301 in (upv
Fracture (分崩离析) [8 Points]:
Malfunction Intensified: Increases damage from fracture fissures by 50%.
Dimensional Penetration: Adds 50% additional dimensional damage to fractures.
Void Flow: Increases movement speed by 50% for 3 seconds after using a fog code to recover a shadow.
Quantum Backflow: Restores 5 existence points when recovering a shadow.
Interference Gap: The area around the shadow causes 30% slow for nearby creatures.
Otherworldly Interaction: Occasionally drops basic or rare materials when a shadow is created.
Entity Projection: Shadows become attackable entities with 100 health that can taunt enemies.
Quantum Sword (量子圣剑) [8 Points]:
Matter Dissolution Tip I: Adds 50% of the current existence value as extra dimensional damage when using a screwdriver on non-player/clockwork units.
Matter Dissolution Tip II: Adds 100% of the current existence value as extra dimensional damage.
Void Shifting: Dashes to a target location, leaving a shadow and fracture fissures behind, consuming hunger and existence points.
Speed Gear: Increases movement speed when using a screwdriver, and 25% speed boost with a sonic screwdriver.
Phase Shadow I & II: Adds chances for extra attacks when using a screwdriver.
Physical Balancing: Restores existence points when attacking with a screwdriver.
Quantum Throwing Knife: Converts screwdriver attacks into ranged attacks, dealing half the dimensional damage.
Mechanical Technician (机械技师) [9 Points]:
Combat Enhancement: Increases mechanical creations' attack power by 30%.
Overclocking Amplification: Increases attack speed of mechanical creations.
Defensive Reinforcement: Reduces damage taken by mechanical creations by 30%.
Self-Repair: Mechanical creations can heal themselves.
Mechanical Creation - Guardian: Enables the creation of mechanical guardians.
Mechanical Creation - Queen: Enables the creation of mechanical queens.
Mechanical Creation - King: Enables the creation of mechanical kings.
Bigger on the Inside: Allows storage of mechanical creatures in a quantum box, with a 60% chance of item duplication when used.
Superb Machines: Special abilities for mechanical creatures when using a sonic screwdriver, such as enhanced damage, invincibility, or summoning attacks.