武装突袭3

武装突袭3

RNG AI
Toksa  [开发者] 2023 年 1 月 19 日 上午 9:30
BUGS & ISSUES
Report bugs and issues here. Not on comments please.
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正在显示第 1 - 15 条,共 23 条留言
Seanhub 2023 年 1 月 21 日 上午 5:04 
Issue : When using RNG AI with Armor Plate System it turns off the downed state you would usually go into when using the mod. All other features work just the revive system breaks when using this mod with APS.
Toksa  [开发者] 2023 年 1 月 21 日 上午 6:09 
Thanks! I see if i can find a solution for this
lunawire 2023 年 1 月 21 日 下午 10:43 
Issue: I'm not sure if this is because of the mod, but when I place ai near water they like to go swim when they get shot at, everything else works fine
Toksa  [开发者] 2023 年 1 月 22 日 上午 3:53 
Yes probably it's from RNG. There's no water detection atm.
Theane ⌫ 2023 年 1 月 23 日 上午 7:19 
Seems like AI run out of ammo due to full auto and sometimes they just strand there anf look at each other or just walk around. When giving them ammo with Zeus they reload but they still end up looking at each other for some reason
zjløbniy 2023 年 1 月 26 日 上午 1:13 
Good mod, really good. But there are many problems when you play with him, bots start shooting in an unknown direction for some reason, they use pistols instead of rifles (rather because there are no cartridges, but I'm not sure), they don't care about obstacles (any obstacles, go through houses, fences), when falling from a height, the bots do not die, but continue to live (when this mod did not exist, there was no such problem). I have every confidence that this mod will be one of the best AI mods out there, so good luck fixing the bugs.
Blueberry Pie 2023 年 2 月 13 日 上午 6:38 
Careless units are still effected by the mod. Even when I have a unit that is careless, they will still try to do that dodgy walk style thingy if enemies are near by, even when they should be just standing still
Toksa  [开发者] 2023 年 2 月 13 日 上午 8:58 
引用自 Blueberry Pie
Careless units are still effected by the mod. Even when I have a unit that is careless, they will still try to do that dodgy walk style thingy if enemies are near by, even when they should be just standing still
Ah yeah, forgot to disable that. DisableAI "Move" should keep them still for, now but going to fix on next update
Shy 2023 年 11 月 11 日 上午 4:07 
AI and Zeus controlled units sometimes have a very wide "bloom" effect when firing, they end up spraying ammunition all over the place in a 45 degree cone of fire from the tip of their weapon.
sm1le 2023 年 11 月 13 日 上午 9:50 
AI cannot properly fire rockets at vehicles and try to storm the tank using rifles
SteveTheHero 2024 年 2 月 6 日 下午 2:33 
The commands "RNG_off=true; (global)
_unit setvariable ["RNG_disabled",true,true]; (per unit)" don't seem to effect the ai at all
Toksa  [开发者] 2024 年 2 月 17 日 上午 1:45 
@SteveTheHero thanks, for the info. Haven't worked on arma for a while, but i try to look in to it, when im doing some updates next time.
АverageЛogin 2024 年 3 月 3 日 下午 7:28 
引用自 SteveTheHero
The commands "RNG_off=true; (global)
_unit setvariable ["RNG_disabled",true,true]; (per unit)" don't seem to effect the ai at all
Must be something done on your end, they work perfectly for me
最后由 АverageЛogin 编辑于; 2024 年 3 月 3 日 下午 7:28
SteveTheHero 2024 年 3 月 5 日 下午 8:49 
引用自 Toksa
@SteveTheHero thanks, for the info. Haven't worked on arma for a while, but i try to look in to it, when im doing some updates next time.
Is there any chance i could yoss a $ tip your way as an incentive to look & continue this mod?
bastion of pragmatism 2024 年 3 月 6 日 下午 4:52 
i will also contribute $
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