武装突袭3

武装突袭3

RNG AI
161 条留言
寂夜HT 10 月 2 日 上午 3:36 
Thank you.
寂夜HT 10 月 2 日 上午 3:33 
I have optimized the frame rate, optimized the utilization effect of AI on team building, and upgraded the missile system of the helicopter to be more compatible with Zeus, but there is no information sharing or mutual support
SteveTheHero 9 月 24 日 下午 10:42 
Sadly that mod is nowhere near the same functionality as your original mod. It doesn't do anything similar. And i can understand, i appreciate the update. If this mod can ever be updated, it'll be a game changer. Hope you can come back sometime in the future. Thanks man.
Toksa  [作者] 9 月 24 日 上午 10:48 
Sorry, haven't worked on arma for a long time now. I haven't myself tested this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417458930 but should be more up to date than my version. I doubt i get back to arma 3 modding anytime near, due to other projects and limited time.
SteveTheHero 9 月 24 日 上午 9:55 
Brotha pleaseeee
泰言被盗号已找回(加 9 月 2 日 上午 3:42 
@KyanPepper
try use (DEV) AI Pathfinder Improvement mod,maybe it can be improved,but not perfect
泰言被盗号已找回(加 9 月 2 日 上午 12:02 
hope keep updata
Hitman 1 月 30 日 上午 5:07 
KyanPepper 1 月 29 日 上午 9:01 
Wouldn't recommend the mod at this moment
It doesnt really work well anymore, they sometimes run and gun, Mostly stay in the open and stand up straight.
Now thats not great already but theres one huge deal breaker
When they get shot at they look all over the place, point at their teammates, and kill them before engaging the enemy.

so pretty useless right now.
J-Money 2024 年 12 月 12 日 下午 9:15 
hope you continue to dev this. huge
SteveTheHero 2024 年 12 月 6 日 上午 8:47 
Can we get an update in the new year? <3
✖w1akz✖ 2024 年 11 月 23 日 上午 6:50 
все круто:steamthumbsup:
DarkAshFur 2024 年 10 月 29 日 上午 3:31 
good overall, but if plans are to make a stable and control mission, such as main campaign, this mod its gonna just destroy any planed editor waypoint
I was searching for a AI mod that did not mess up with the inner workings of "path" but every single mod seems to change that very heavily, I my self dont like how slow the IA reacts but I still yet to find a mod that dont change it that much
+good points for adding a option to turn off the mod on Player controlled groups and having a individual variable for that
morons always 2024 年 8 月 19 日 上午 8:10 
I'll test it with vcom and lambs soon. I know vcom had some scripts that did more work on individual AI in the past and it caused performance issues. I hope you are able to keep working on it, because this kind of thing is exactly what Arma needs.
FlyBooTFagundes 2024 年 8 月 14 日 下午 6:53 
LIKE LIKE LIKE
Dr. Diesel Submarine 2024 年 8 月 7 日 上午 3:36 
The best AI mod I've used. Unfortunately, it absolutely nukes script performance on my dedicated server (to a point where even hold actions initiated by the players do not progress anymore).

We are running large scale MP missions from the Spearhead 1944 DLC campaign. It's fun AF but unfortunately it pretty much becomes unplayable because players can not revive each other, attach explosives, call artillery & CAS.
SteveTheHero 2024 年 7 月 29 日 下午 12:04 
Any chance of an update soon brotha?
TacticalMetalhead 2024 年 4 月 15 日 下午 2:49 
The only thing I dislike about this mod is how AI will cycle between prone, crouch, and stand even if they are selected to strictly be in a prone, crouch, or stand position.
J-Money 2024 年 3 月 31 日 下午 10:03 
Agreed, any possible way to make compatible with VCOM and or Lambs Danger.. would = best AI mod possible.
Buak 2024 年 3 月 29 日 上午 5:42 
can you make this compatible with Vcom and Lambs please.
SteveTheHero 2024 年 2 月 6 日 下午 2:44 
_unit setvariable ["RNG_disabled",true,true]; is not working for me, can anyone else confirm?
Silver 2024 年 2 月 5 日 下午 5:00 
just heads up if u have web knights melee it kinda bugs out as the ai cant melee hit each other XD
ferdinandzxz 2024 年 1 月 18 日 下午 7:29 
does it work with Vcom?
Filipino Supremacy Warrior 2024 年 1 月 18 日 上午 12:32 
THIS is the freakin AI mod i've been searching for for years dude THANK YOU!! Much cooler firefights!!
J-Money 2024 年 1 月 9 日 上午 9:17 
hey everyone im running this awesome mod on my dedi server w this mission:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3134643148
Discord details are on that page. come join!
BlackKnight 2023 年 12 月 19 日 下午 1:11 
Hi, i found a weird bug when i use this mod in some SP Campaign or scenarios, that whenever i use it, the AIs in formation with AI squad leader sometime just walk backward indefinitely till the end of the map. Cannot call them to move or stop manually also
ovnxize 2023 年 11 月 5 日 上午 6:18 
Hope you decide to come back to this, it's so close to being perfect :demoticon:
Kardagan 2023 年 10 月 19 日 上午 7:04 
i need ACE compat!!! :steamsad:
Sheliz 2023 年 8 月 20 日 下午 11:38 
Someone has tried it with ACE and other ai mods?
Toksa  [作者] 2023 年 8 月 19 日 下午 6:44 
@vicente Atm im taking a break from arma, but i may come back and do some updates, but no promises for now.
lunawire 2023 年 8 月 19 日 上午 9:49 
Hey i took a big break from Arma 3

is this mod being mantained and did the bug where they run into water get fixed?
KILLBOT5000 2023 年 8 月 3 日 上午 10:11 
Keep getting this error. Doesn't affect the AI and the mod still works.

if ((isNu11
_ instigator && _source
_unit) OR _source) &&
Type Array, expected Number a
Error
Number ,Object ,side ,Group , Text,config entry ,Disp1ay ,Network
Object, Team member , Task ,Diary record ,Location
File
line 36

Thank you for creating this makes CQB more dangerous, fun and real
SteveTheHero 2023 年 7 月 24 日 下午 2:51 
Update soon perhaps? :(
Bud Liteyear 2023 年 7 月 20 日 上午 8:07 
love your work, wish you had the motivation to polish them. They're conceptually awesome, just buggy.
GodDoor 2023 年 7 月 11 日 下午 12:01 
You mod work with “lambs.danger”?
J-Money 2023 年 6 月 23 日 上午 4:54 
This mod is honestly incredible. I ran it over the top of Danger_Lambs (dev), VCOM (dev), and CF_BAI.

obviously theres little jankyness here and there, but its honestly incredible.

your mod is a HUGE step in the right direction. good/amazing work dude, i hope you continue to develop this.
iRaffas 2023 年 6 月 20 日 下午 4:01 
moving like idiot bots in cs. what a shame
J-Money 2023 年 6 月 18 日 下午 5:09 
looks like a pretty great step in the right direction. hope you continue to develop it.
combined with vcom and danger we could have pretty lifelike ai soon.
KyanPepper 2023 年 6 月 18 日 上午 7:34 
Good mod! but I was really hoping that it would help AI teammates follow the player better, but they still break formation and even lay down with it on. Do you plan on fixing that in the future?
Deston 2023 年 6 月 1 日 上午 11:32 
Any chance for ACE compatible?
vitalikilin 2023 年 5 月 20 日 上午 4:56 
awsome mod, thanks!

so if i have the LAMBs cqb set to 100 meters, and RNG to 30, should work ok
Toksa  [作者] 2023 年 5 月 6 日 上午 3:27 
Max i can do is to make them work simultaneously, but not use the "brains" of LAMBS to control the movement. So depending on situation it switches to LAMBS or RNG, but i have to look more into it to make them work together.
菜de要死 2023 年 5 月 6 日 上午 2:54 
Can it adapted to LAMBS? @Toksa
Toksa  [作者] 2023 年 5 月 3 日 上午 8:19 
Probably not any time soon, as i'm having multiple projects going on same time.
SteveTheHero 2023 年 5 月 2 日 下午 3:05 
Can we expect an update any time soon?
Predator14 2023 年 4 月 18 日 上午 8:30 
@toxique, ok thanks you !
Froggyluv 2023 年 4 月 18 日 上午 7:17 
Friendly Fire damage should be reduced by 80% when in RNG state. Its the only workaround as its just too expensive to make that many instant and repetitive LOS checks. A worthwhile tradeoff as one could assume in RL with fine motor control soldiers next to each other and stacked dont routinely shoot one another
Bud Liteyear 2023 年 4 月 17 日 上午 10:37 
AI shoot before aiming, causing alot of unnecessary Friendly Fire. There needs to be some sort of check to make sure they are actually pointed at the enemy before they shoot, or at the very least a check to make sure no team mate is inside their cone of fire.

I watched half a squad wipe itself because the moment there was gunfire, they just squeezed regardless of what direction they were looking.

One LMG in particular just say there firing burst after burst directly into the ground next to him, not even in the general direction of the enemy, right in-front of the nose of a team mate who was laying prone facing the opposite direction.

While I like their increased movement and use of full auto at mid to close range. Their targeting seems like a downgrade.
Toksa  [作者] 2023 年 4 月 17 日 上午 6:40 
I can see if what i can do. Atm in editor or console you can use _unit setvariable ["RNG_disabled",true,true];, to disable single units,if it helps
Predator14 2023 年 4 月 16 日 上午 10:15 
Ok, can you at least add a CBA option to choose a single unit or a group of units that would be affected by the mod and the others not? because it would allow more flexibility in level design during the gameplay research phase?